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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    ItemBound doesn't change any default blocks... The furniture items are renamed emeralds, papers, and glowstone dust in item frames. Unless you're referring to the sand and grass textures. Those are part of a separate project I'm working on. I just happened to have them on at the time.


    The only textures that ItemBound had to replace were the swords, axes, bows, paper, glowstone dust, clownfish, and pufferfish. This was largely because of the fact that the 2x and 4x sized items couldn't be supported properly without resizing the canvas of the default items. With the new versions of optifine for 1.11.2 and 1.12, since item models can be replaced now, those issues should be fixed entirely. The primary goal of ItemBound was that all of the custom content is optional to use.


    Now as for the art style, like any addon or mod, if users want the art styles to match with their favourite texturepack, it's kind of up to the artists to create the support for it. I'd love to offer support for BDcraft for instance, but that's a massive amount of textures I'd need to repaint from scratch. It's just too much work for me. I also debated on sourcing the textures from the default textures like some mods do, but there would be some style clash if people used a different texture pack, either because their patterns wouldn't match quite well, or I'd have to paint some new texture components anyways.

    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)
    Quote from KotMart»

    Извините за то, что не пишу на английском, я его не знаю, перевожу через программы. Выше читал про проблему с рамкой на сундуке и попа к сундуку. Есть идея решения проблемы, даже уже реализованная. И с нетерпением жду релиза ресурс пакета с этими блоками.


    It's a creative solution, but the problem with this method is the custom blocks will disappear if you look away from the bottom of the refrigerator (while standing in front of it), since the item frame is no longer visible on your screen.
    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)
    Quote from AlexDAM»

    do you have an item frame in the bookshelfs with a renamed item ir is this a real 3d model block?

    It's a model in an item frame. It's just covered up.
    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    Yet another teaser image~



    Hello I frequently use this Itembound resource pack and i have a recommendation For a new mob drop. Do you know how bats have no drops. Well not anymore Introducing the bat wing and bat meat The bat wing is re-textured Leather And the Bat meat Is Retextured cooked chicken This would Be a great addition beacuse imagine this your in a cave and forgot food What do you Do? you kill bats for meat Please add this For my sanity


    I did think about making bat wing drops, but realistically I'm not sure how substantial they would be as a leather item. There's also two leather alternatives in the pack already and I don't want to make it -too- common. Bat meat is a possibility, but we'll see.
    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)


    Choo choo!


    Also, sixfootblue, I've noticed the ovens and sinks. Will there be fridges and cabinets to go with these? Nightstands and dressers could be useful as well :)


    I'm debating on it. The main issue with fridges and cabinets is that it might be difficult to access the chests that they'd cover up. Especially cabinets since they're a little bit embedded in the wall, so you'd need a way to right click on top or underneath them.

    Making chest overlays that look like nightstands or dresses is feasible though, and I'm planning on throwing those in there. :)
    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)
    Quote from CMANthe1st»

    That birch desk! I had one EXACTLY like it in real life! Too funny!


    Also, what's the other texture pack your using? I regonize it but I can't think of what it's called.


    Secret. You'll find out in the coming months. ;)
    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)


    Today was certainly productive. (Ignore the clutter in the background.)


    Paper lanterns, bedframes, toilets, sinks, stoves, planters, and desks.

    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    More progress on the bedframes. Here's spruce and birch.


    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)


    Some sort of progress on furniture items. I'm planning on adding a good amount of bed customization. You'll be able to replace the colour of wood in the frame and add new bedsheets too. I may need to make a special naming scheme for it like I did with books though.. We'll see I guess.


    (For a better idea of how it will look, here's an old mockup I made before 1.12. Not releasing this specific bed since it's made of edited default assets though. Also the bedframe itself will be better fitted to the default bed model.)

    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    So I got curious and compared the 1.12 loot tables with Itembound's fishing loot tables and found the problem.

    If you want to fix the fishing loot table yourself until I release a proper update (which should be sometime this week if I remember. It's a really easy fix.) Open up the fishing loot table and remove all of the lines in between loot that starts with a # symbol.

    (Delete lines like this)
    #=================
    # ANEMONE
    #=================

    They're not functional lines. The # symbol used to work for excluding text from the code, but that doesn't seem to work now.


    Scratch that. It took less time than I thought, haha.


    Loot tables are fixed and the download should be working.

    Posted in: Resource Packs
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    posted a message on Issue with grass side textures (Windows 10 edition)

    (I hope this is the right section. I'm still pretty new to win10 but I hear that the resource pack format is practically the same as PE.)


    I've been working on a resource pack for Windows 10 edition lately, but when it comes to adding in the grass side textures, I've been having a bit of an issue. The transparency doesn't seem to work and the sides of my grass blocks look like this.



    I've double checked to make sure I saved everything properly using the default vanilla pack that Mojang provided as a reference, and I tried using both .tga and .png files. Not sure where to go from here.

    Posted in: MCPE: Texture Pack Help & Requests
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    Hey sixfootblue just wondering if it is possibly to make items that change texture only depending on their enchantment? If so, hope you don't mind letting me know!



    Yeah, it's possible. You just need to specify the enchantment ID in the .properties file. If you need a reference, look at the .properties files of any of the enchanted items in my pack.

    If you need further help with CIT, I strongly recommend checking out Optifine's github as well as Uncle Jam on youtube. He's made a whole tutorial series on using the custom resource pack features that optifine has.

    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    Yeah I'm pretty excited about datapacks tbh.

    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)
    Quote from TomBMine»

    When I Installed the loot tables the fishing system stopped working. Now I can't fish up anything. Did I do something wrong?


    No you didn't. Somehow the fishing loot tables don't work in 1.12 I think. I'm going to try and fix it after my exam on Tuesday.
    Posted in: Resource Packs
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)
    Quote from chillerrrK»

    sixfootblue can you notify us when you update the loot_table? please



    Of course. It'll be a little bit since I have a term paper due this friday, and then a final on tuesday. (Then I just need to figure out why it isn't working.)

    Also, did a little bit of testing, and I may be able to roll out some custom ItemBound advancements with the next major update.

    Posted in: Resource Packs
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