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  • sixfootblue
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  • Member for 10 years, 6 months, and 29 days
    Last active Tue, May, 4 2021 10:31:38
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  • View sixfootblue's Profile

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    Sep 10, 2017
    sixfootblue posted a message on Problem with custom advancement with parenting.

    EDIT: Got it fixed



    I'm having some trouble with a custom advancement parented to the root.json in a new folder.

    I've quadruple checked with the vanilla advancements and everything seems alright, but the new advancement won't show up for me. (Root triggers and shows up just fine).

    (Right now I'm just trying to get it to trigger with just the lever)


    I've checked for an error log, and found this.

    [03:08:11] [Server thread/ERROR]: Couldn't load advancement ibhalloween:white_pumpkins_curse: Task Advancement{parentId=minecraft:ibhalloween/root, display=r@4d3b22a, rewards=AdvancementRewards{experience=0, loot=[], recipes=[], function=null}, criteria={white_pumpkin=n@2924f2b0}, requirements=[[white_pumpkin]


    I really don't know what to do. I'm worried I'm just missing something simple, but I haven't been able to figure out what. All help is appreciated.

    Posted in: Commands, Command Blocks and Functions
  • View sixfootblue's Profile

    2

    Sep 9, 2017
    sixfootblue posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)


    Started working on this year's Halloween update! Should have around 120 items in it, but that's subject to change.


    Also custom pumpkin faces with item frames. :3

    (Those aren't edited default textures if anyone's concerned. I repainted the blank pumpkin face in the same style as default, using the same colour palette, then drew faces overtop.)

    Posted in: Resource Packs
  • View sixfootblue's Profile

    0

    Aug 28, 2017
    sixfootblue posted a message on I might have discovered something EPIC! :D

    I think people have known about this for a while now. Maybe since the 1.12 snapshots started coming out, or at some point during. I remember seeing a few videos on it, and how the fomat works.

    Posted in: Resource Pack Discussion
  • View sixfootblue's Profile

    2

    Aug 23, 2017
    sixfootblue posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)
    Quote from DenisVOLO»

    Were do I need to go to download the resourcepack??


    ...the section on the main post that says "Downloads:" ?
    Posted in: Resource Packs
  • View sixfootblue's Profile

    0

    Aug 14, 2017
    sixfootblue posted a message on Player Villager Models [CUSTOM MOB MODEL RESOURCE PACK!]

    Yes but they'll be selected randomly, since you'd need to use optifine's random mobs feature.

    Posted in: Resource Packs
  • View sixfootblue's Profile

    0

    Jul 29, 2017
    sixfootblue posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    That might be one or more of your mods causing some sort of conflict with optifine I think? There isn't much I can do about that. You should ask about it on Optifine's issue tracker. Custom elytras definitely work in vanilla 1.11.2

    Posted in: Resource Packs
  • View sixfootblue's Profile

    0

    Jul 29, 2017
    sixfootblue posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    Everything should work in 1.11.2. Make sure you have the right version of Optifine.

    Posted in: Resource Packs
  • View sixfootblue's Profile

    0

    Jul 29, 2017
    sixfootblue posted a message on Getting up to speed with 1.12 packs

    Actually compiling newer resource packs is basically the same process as it was before. There's just been some changes with filenames and model formats (ie in 1.11, capital letters can no longer be used in filenames.)

    If you want to see the new file structure, you can just extract it from the latest version of minecraft.


    Go into your .minecraft folder, open the "versions" folder, and then open the 1.12 folder. Right click the 1.12.jar file and open it with winrar (or whatever program you use to view archives) and drag and drop the assets folder somewhere. Then you can use it as a reference. (Ignore the advancements, loot_tables, and structures folders for now. They're not relevant to resource packs.)

    Posted in: Resource Pack Help
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    0

    Jul 27, 2017
    sixfootblue posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    I could. Individual effects like smoke or bubbles is something I've been thinking about.

    Posted in: Resource Packs
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    0

    Jul 27, 2017
    sixfootblue posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    Eh, seems kind of unnecessary. Chimneys already look pretty decent with blocks. I'm mostly focusing on stuff that can't feasibly be made just using what's already in the game.

    Posted in: Resource Packs
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    0

    Jul 27, 2017
    sixfootblue posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)
    Quote from Yekul10»

    How did you get the elytras on the armor stands? I can't put any of the custom elytras on armor stands. Is it a mod?


    It's a 1.11 feature.
    Posted in: Resource Packs
  • View sixfootblue's Profile

    0

    Jul 25, 2017
    sixfootblue posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from r543»

    Oh, is that so? Because I did try it out in 1.12 a few weeks ago with a white foilage/colormap and swampfoilage/colormap(thread in resource pack help exists) and it didn't work,do those need specific adjustments?

    Admittedly I've never specifically used the swamp foliage colormaps. The majority of my biome palettes use the grid format (which can be used as a swamp foliage colormap but you'll need to specify the other biome colours as well.)
    Posted in: Minecraft Mods
  • View sixfootblue's Profile

    1

    Jul 25, 2017
    sixfootblue posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from r543»

    Optifine is amazing, however I've been wondering if a up to date documentation on the features, especially for Texture Pack Artists exists as well as if the Biome Foilage Support will add Swamplands M(which still add a bit of green of their own) as well as Roofed Forest(add green) will be added.

    I guess it's currently possible to overwrite this although I don't know if those biomes will still have color then.


    Both of those biomes are already supported, and the documentation on Optifine's github page is pretty up-to-date already.
    Posted in: Minecraft Mods
  • View sixfootblue's Profile

    0

    Jul 24, 2017
    sixfootblue posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    Yeah I talked about how cit shields break banner shields before. There's an alternative download which excludes the cit shield model if you want banner shields.

    Posted in: Resource Packs
  • View sixfootblue's Profile

    1

    Jul 23, 2017
    sixfootblue posted a message on Haven - 16x Default-esque pixel art pack.

    I'm going to use custom sky colours in the enhanced version, but no custom skyboxes I think. We'll see.

    Posted in: WIP Resource Pack
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