'nother little update. Finished up two of four planned witch skins.
Female and male respectively. I might end up replacing the default sounds with a more neutral/androgynous voice since I can't give mob variants different sound sets.
I've also managed to fairly closely replicate the player idle animation in these custom models as well.
Been a while since I last touched this pack, but I got some time to work on it now. I've finished adapting the player model to zombie villagers, witches, evokers, and vindicators.
(Witch skin is not mine, and won't be in the final pack. It's just here as a placeholder.)
Here's a fun little detail. I modified the witch's left arm so when the mob takes damage, the left arm moves outward to hold the potion bottle it drinks from.
Unfortunately Optifine doesn't have a fix for texture mirroring yet, so the bottom faces of the arms are still flipped. I'll be sure to fix it once it gets sorted out though.
Got 3 more advancements to finish and then the update will be complete. I'll still need to put a video together, but everything should be ready before the 10th. Maybe.
It's been on a bit of a pause while I work on Itembound's Halloween update as well as figure out all the quirks with the Windows10 edition resource pack format. I'm going to get back to work on it soon.
Here's the finalized advancement grid. I did the best I could with the default item icons.
I won't spoil any specifics on what these advancements are, but I will say that I'm going to be working functions in to make the rewards a little more unique. There's definitely going to be some custom item rewards
Sadly, no. The only added info you can add to icons is a data value, like for different colours of dye or wool. Can't add anything else unfortunately. I thought about using custom item models with damage values, but that didn't quite work out either since I'd need to use the unbreakable tag, which is nbt.
1
'nother little update. Finished up two of four planned witch skins.
Female and male respectively. I might end up replacing the default sounds with a more neutral/androgynous voice since I can't give mob variants different sound sets.
I've also managed to fairly closely replicate the player idle animation in these custom models as well.
https://gyazo.com/afcc1d0b6ae46cee1eaf8cebb92e6f73
Slow but steady progress! All that's left to do really is to finish the skin textures.
2
Been a while since I last touched this pack, but I got some time to work on it now. I've finished adapting the player model to zombie villagers, witches, evokers, and vindicators.
(Witch skin is not mine, and won't be in the final pack. It's just here as a placeholder.)
Here's a fun little detail. I modified the witch's left arm so when the mob takes damage, the left arm moves outward to hold the potion bottle it drinks from.
(Preview here)
https://i.gyazo.com/d8b409d071a56d2cdac75fbcd074216c.mp4
Unfortunately Optifine doesn't have a fix for texture mirroring yet, so the bottom faces of the arms are still flipped. I'll be sure to fix it once it gets sorted out though.
0
Try just disabling shade. Here's an except from the default torch model. (Don't copy the numbers, just focus on the shade tag)
0
You'll need to edit the block's model file and set ambient occlusion and shade to false.
https://minecraft.gamepedia.com/Model#Block_models
(Look at the model file for the torch if you need an example reference)
0
Leaves and wood textures are complete for now. I may revise the jungle logs later. I also repainted the oak-esque logs as well.
Leaves (Oak, Spruce, Birch, Jungle, Acacia, Dark Oak)

1
Yeah... because it's my profile. It's a separate channel where I do other stuff on.
1
It's possible. I did start working on some homestuck items a couple years ago. I'll see how I feel about it after I get around to playing Hiveswap.
2
Halloween update is out!
Added new Halloween Items:
Diamond Tier Costumes
- Michael Myers x4
- Jason x4
- Freddy x4
- Scream x4
Leather Costumes
- Skeleton Suit x3
- Scarecrow x3
Iron Costumes
- Banshee x3
- Werewolf x3
Accessories
- Wax Lips x1
- Wax Fangs x1
- Garlic necklace (thorns) x1
- Silver gun (bow power) x1
- Holy Stake (sword smite) x1
- Holy Water (Milk) x1
Elytras
- Vampire Cloak x1
- Ghost Elytra x1
- Skelytra x1
- Hecteye Elytra x1
- Cobweb Elytra x1
Weapons
- Jason Machete x1
- Freddy Claws x1
- Scream Knife x1
- Myers Knife x1
- Cinemonster Slayer (Smite, Fire) x1
- Giant Rockets Candy (Diamond sword) x1
- Candy Cannon (bow + punch) x1
- Undying Rod (Mending)
- Candy Rod (Lure)
Fish
- Candy Carp
- Bubble Blowfish
- Sour Sardine
- Chocolate Crab
- Minithulhu
- Zombie Fish
- Ghost Shrimp
- Hecteyes
New Candies
- Peanut butter cups
- Fondant Pumpkins
- Gummy bears x4
- Gummy Worms x3
- Taffy x4
- Marshmallow Ghost x2
- Eye Pops x3
- Brain Jelly x2
Jellybeans
- Rotten Bean
- Blood Orange Bean
- Blaze Bean
- Chorus fruit Bean
- Apple Bean
- Cake Bean
- Pumpkin Bean
- Melon Bean
- Cookie Bean
- Fishy Bean
- Inky Bean
- Mushroom Beans
- Charred Bean
- Poison Bean
- Golden Bean
- Cotton Candy Bean
- Bone Bean
Furniture
- Tombstones x6
- Slumped Skeleton x2
- Pumpkin Faces x11
- Coffin Bed x8
Fixes:
-Fixed Christmas decoration models
-Fixed Glowstone Vial model
3
Got 3 more advancements to finish and then the update will be complete. I'll still need to put a video together, but everything should be ready before the 10th. Maybe.
1
This is a really cute pack. Nice work.
1
Little update. I started some work on the Better Leaves addon pack for this.

2
It's been on a bit of a pause while I work on Itembound's Halloween update as well as figure out all the quirks with the Windows10 edition resource pack format. I'm going to get back to work on it soon.
2
Here's the finalized advancement grid. I did the best I could with the default item icons.
I won't spoil any specifics on what these advancements are, but I will say that I'm going to be working functions in to make the rewards a little more unique. There's definitely going to be some custom item rewards
0
Sadly, no. The only added info you can add to icons is a data value, like for different colours of dye or wool. Can't add anything else unfortunately. I thought about using custom item models with damage values, but that didn't quite work out either since I'd need to use the unbreakable tag, which is nbt.
0
So this is also happening. Shame you can't use custom icon sprites for advancements though.