ItemBound v1.8 is out! Just a small update that adds emissive texture support. You need OptiFine 1.12.2 HD U C7 (or one of the new preview versions) in order to use it.
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Dec 6, 2017sixfootblue posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)Posted in: Resource Packs
Dec 2, 2017sixfootblue posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)Posted in: Resource Packs
No. There's a list of items I can't modify with ItemBound in the FAQ.
Nov 29, 2017sixfootblue posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)Posted in: Resource Packs
Assuming you mean the model files in the 'source models' folder, then yes that's fine. (I also updated the FAQ to include assets in general to avoid future confusion)
I thought about it, but decided against it. Itembound was never designed with custom crafting recipes in mind so I'd probably need to rework several parts of it, as well as introduce several new items to be used as crafting intermediates. There's also a lot of potential to exploit it as well (crafting furniture (renamed emeralds) out of cheaper materials).
That being said, I do have plans for a handful of CIT based custom crafting packs in the future. I've got a document with some plans laid out. I won't drop too many details until the custom crafting features are more complete though.
Nov 24, 2017Posted in: Resource Packs
They might be part of a magic update at some point. Still planning stuff out though. In the mean time, you can find a witch hat in the halloween items.
Nov 23, 2017Posted in: Resource Pack Help
Video tutorials by Uncle Jam:
This should tell you everything you need to know. Just a heads up though. With 1.13 coming up, you should avoid using number IDs when matching items, otherwise your pack might not work in 1.13.
do matchItems=apple instead of items=260
Nov 21, 2017Posted in: Resource Packs
I never managed to find any. All you can really do is press F1 (hiding the UI hides display names)
Nov 18, 2017
Nov 17, 2017Posted in: Resource Packs
I appreciate the mob suggestions but this is not the place for them.
Nov 7, 2017Posted in: WIP Resource Pack
Little update. Got some new textures done over the past few weeks.
(Glowstone is the focus. I'm still not happy with the netherrack, so it may be changed.)
(Nether Wart Block)
Also here's a preview of the water animations.
Oct 31, 2017Posted in: Resource Packs
It's a neat concept. I'd recommend taking advantage of some of Optifine's custom resource packs features for a better end result. (If the world is blanketed in darkness, it's a bit odd that only certain blocks can be lit up, while many others seem unaffected by light)
With optifine, you could create some custom world lighting that will still envelop everything in pitch blackness, but that can still be lit up by torches or other light sources. You'd be able to black out the sky as well, or make it appear as though the ceiling were made of bedrock.
Custom functions and advancements could also help automate the world setup (running commands as soon as the world loads, notifications for completed challenges, etc.)
Oct 30, 2017Posted in: Resource Packs
Nah there's no way, at least not with resource packs. Otherwise I would have done it ages ago.
Oct 29, 2017sixfootblue posted a message on Player Villager Models [CUSTOM MOB MODEL RESOURCE PACK!]Posted in: Resource Packs
Added in another rotation that's based on sin(time).
Oct 28, 2017sixfootblue posted a message on Player Villager Models [CUSTOM MOB MODEL RESOURCE PACK!]Posted in: Resource Packs
Basically to make the new arms move like the player arms, I attached them to the body and then made their x rotation copy that of the opposite leg. That way the arms only move when the mob moves and rotate in the same way.
Oct 26, 2017Posted in: Resource Packs
Not an official full blown update. I'll be adding content bit by bit over time, but for now I'm shifting my focus to other things. There's also some technical fixes I need to make so the pack works properly in 1.13.
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