Help Sign In/Register

Minecraft Forums

Advanced Search
  • News
  • Rules
  • Forum
  • Chat
  • Mods
  • Maps
  • Resource Packs
  • MC Station
Desktop View
  • Home
  • Member List
  • sixfootblue's Profile
  • Send Private Message
  • View sixfootblue's Profile
  • sixfootblue
  • Curse Premium
  • Member for 10 years, 6 months, and 29 days
    Last active Tue, May, 4 2021 10:31:38
  • 53 Followers
  • 2,126 Total Posts
  • 822 Thanks
  • Member
  • Posts
  • Threads
  • Followers
  • Reputation
  • Comments
  • Forum Posts
  • Prev
  • 1
  • …
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • …
  • 97
  • Next


  • 10
  • 20
  • 30
  • 40
  • 50
  • 60
  • 70
  • 80
  • 90
  • View sixfootblue's Profile

    3

    Nov 3, 2016
    sixfootblue posted a message on transparent high resolution textures

    It's the antialiasing on the border of your pumpkin


    See how the black line around the pumpkin is fuzzy? Those are translucent pixels that are breaking up the border of the image. Just try filling them in with solid black, and it should solve the problem.

    Posted in: Resource Pack Discussion
  • View sixfootblue's Profile

    0

    Nov 3, 2016
    sixfootblue posted a message on Zombie Pigman Texture Mess

    Double check that the texture's 64x64...? I can't really think of any other reason as to why it would be doing this. :wacko:

    Posted in: Resource Pack Help
  • View sixfootblue's Profile

    3

    Nov 3, 2016
    sixfootblue posted a message on Optifine Custom Entity Models

    There aren't any thus far, but all the documentation for it is on Optifine's github. If you've tinkered with custom block models before, you should have an easier time figuring things out.
    https://github.com/sp614x/optifine/tree/master/OptiFineDoc/doc

    Check the CEM documents. They show the format for writing up entity model files and what avilable features there are. There's also a sample resource pack here.
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272953-optifine-hd-d1-fps-boost-dynamic-lights-shaders?comment=52789

    I should add that it really helps to have some experience creating block models for minecraft, or at least have an understanding of how those kinds of minecraft models generally work, as this uses a similar system.

    Posted in: Resource Pack Help
  • View sixfootblue's Profile

    4

    Nov 3, 2016
    sixfootblue posted a message on Is There a Way to Change the Color of Redstone Dust?
    Quote from Vexilius»

    While we're at it, can anyone explain how to go on about using optifine to change the redstone color?
    I'm dying to know :)




    https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/color.properties

    Custom colour documentation's all here. Basically you define the restone colour using a 16x1 gradient image where each pixel corresponds to a different signal strength. (left side of the image is darkest (off) while the right side is lightest (full strength))

    Then just save it to assets/minecraft/mcpatcher/colormap/redstone.png


    This one uses a gradient from pale yellow to a dark gold.

    Posted in: Resource Pack Discussion
  • View sixfootblue's Profile

    1

    Nov 3, 2016
    sixfootblue posted a message on Is There a Way to Change the Color of Redstone Dust?

    Well there aren't really any other options, I don't think. The redstone colours aren't normally controlled by resource packs. They're coded into the game.

    Is there any reason you can't use OptiFine? If you're worried about keeping Minecraft vanilla, it wouldn't be too big of an issue. It's just a performance enhancer that works clientside, so your saves won't be affected and you can still play minecraft as you would if it was 100% vanilla. It installs in like two seconds as well, and updates fairly frequently.

    Posted in: Resource Pack Discussion
  • View sixfootblue's Profile

    0

    Nov 2, 2016
    sixfootblue posted a message on How do I enable connected and natural textures for my resource pack?

    They're defined by .properties files in the resource pack.

    You can read up on how to use them here.

    http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/resource-pack-discussion/1256343-a-texture-artists-guide-to-mcpatchers-features

    Idk if you can use natural textures with CTM though, since I'm pretty sure natural textures is done by randomly rotating or flipping textures to break the tiling, and that would cause some compatibility issues between the two features.

    Posted in: Resource Pack Help
  • View sixfootblue's Profile

    1

    Nov 2, 2016
    sixfootblue posted a message on Is There a Way to Change the Color of Redstone Dust?

    You can customize the redstone dust colour if you're using Optifine. There's a feature that lets you define the colours used to tint the dust texture with a simple gradient image you stick into the resource pack.


    Posted in: Resource Pack Discussion
  • View sixfootblue's Profile

    2

    Nov 2, 2016
    sixfootblue posted a message on Dragon head remodeling?

    You can't do it with just textures. You'd have to actually edit the model of the head.

    Optifine has a feature that allows you to customize how entity models look in a resource pack. That'd probably be the easiest way to go about it.

    Posted in: Resource Pack Help
  • View sixfootblue's Profile

    0

    Oct 31, 2016
    sixfootblue posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Thats not a feature yet unfortunately :(

    Posted in: Minecraft Mods
  • View sixfootblue's Profile

    1

    Oct 31, 2016
    sixfootblue posted a message on See what textures in your recourse pack are default?

    Usually when I'm putting together a resource pack is I just go through and delete all of the default files first before starting, so I just have the empty folders, and then copy the new textures into the respective folders as I go along. Makes things easier in the end.

    Posted in: Resource Pack Help
  • View sixfootblue's Profile

    0

    Oct 30, 2016
    sixfootblue posted a message on [Pre-Alpha Stage][Fantasy] Dreamwave

    It's giving me some high elven fantasy vibes.

    Posted in: WIP Resource Pack
  • View sixfootblue's Profile

    2

    Oct 30, 2016
    sixfootblue posted a message on [Pre-Alpha Stage][Fantasy] Dreamwave

    Those are some fancy looking weapons. What's the theme of your pack supposed to be?

    Posted in: WIP Resource Pack
  • View sixfootblue's Profile

    0

    Oct 29, 2016
    sixfootblue posted a message on Unnatural State - Has technology gone too far?

    It looks great! Nice work. I love your pumpkin textures especially.

    Posted in: Resource Packs
  • View sixfootblue's Profile

    0

    Oct 29, 2016
    sixfootblue posted a message on Help With Custom Skies?

    That's just going to come with practicing image manipulation/texture painting, I'm afraid.

    Posted in: Resource Pack Help
  • View sixfootblue's Profile

    2

    Oct 29, 2016
    sixfootblue posted a message on [3x] XXX² 3x3 Texture Pack

    Interesting! Never seen a 3x3 pack before. Though I think you'll want to look into adding some texture randomization for a lot of the repeating blocks. A lot of the textures have some very apparent tiling and it's kind of hard to avoid with a single 3x3 texture.

    Posted in: Resource Packs
  • To post a comment, please login.
  • Prev
  • 1
  • …
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • …
  • 97
  • Next


  • 10
  • 20
  • 30
  • 40
  • 50
  • 60
  • 70
  • 80
  • 90

Social Media

Services

Sign In

Help

Advertise

Resources

Terms of Service

Privacy Policy

Our Communities

  • MMO-Champion
  • HearthPwn
  • Minecraft Forum
  • Overframe
  • MTG Salvation
  • DiabloFans

MOBAFire Network

  • MOBAFire.com
  • Leaguespy.gg
  • CounterStats.net
  • Teamfight Tactics
  • WildRiftFire.com
  • RuneterraFire.com
  • SMITEFire.com
  • DOTAFire.com
  • ArtifactFire.com
  • HeroesFire.com
  • VaingloryFire.com
  • MMORPG.com

© 2023 Magic Find, Inc. All rights reserved.

Mobile View

NOT AN OFFICIAL MINECRAFT WEBSITE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT