Still working on this! Life's been a bit hectic so I've had to shift my attention off and on. Getting close to releasing the next WIP update though. In the meantime, here's a teaser for the swamp biome with some added spanish moss CTM and custom colors.
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Nov 29, 2019sixfootblue posted a message on Visual Fish Buckets - Species specific textures for your tropical fish buckets!Posted in: Resource Packs
v1.2 is out!
Textures have been updated to match Jappa's texture update, and seven new fish variants have also been added. (Found by manthos3gr)
Nov 11, 2019sixfootblue posted a message on [TransMobifier v1.0] 67 custom mob skins using nametags! (Requires Optifine)Posted in: Resource Packs
Hi sixfootblue, could you please explain how you managed to change/ or add onto an entities model by name tagging them? Because thus far that seems to be the only thing I've not been able to learn how to do, I understand how to model, how to change an entities default (unnamed mobs) model, how to texture them and all, but not changing models based on name tags, thanks in advance!
The model isn't actually changing. I'm just making different parts of the mob visible/invisible using the random mobs/entities feature.
Nov 6, 2019sixfootblue posted a message on Player Villager Models [CUSTOM MOB MODEL RESOURCE PACK!]Posted in: Resource Packs
I've got an update in the works for 1.14 (can't seem to edit it into the main post).
With the new villager appearance mechanics in 1.14, this opened up some opportunities for how I approach this pack.
(But first, here's a screenshot of the new villager designs)
Left to Right: Farmer, Fisherman, Weaponsmith, Mason.
Every villager has a randomized base appearance, that chooses between masculine and feminine presentations, different facial appearances, one of four skintones, and then a variety of hairstyles in black, brown, red, blonde, and gray.
Each profession will also have some randomization in the outfits, that will likely increase over time. Currently I'm just making a set of universal outfits, but the eventual plan is to re-integrate biome specific outfits as well.
Some villagers will also carry tools that change materials depending on their level. (Stone/novice has no tool)
Still no ETA on this update, but I'm getting close!
Nov 6, 2019Posted in: WIP Resource Pack
Hey, I'm back from the dead.
First before anything else, have some screenshots of the new UI textures:
So I kind of left this project on the backburner for... wow two years? I really don't know why. I just really didn't feel like working on it and was instead focusing on other priorities I had going on. But earlier this fall I just really wanted to pick it up again, but maybe do a little bit of a change in focus. I originally set out for this to be a "pixel art default" type of pack, but that was before news broke of Jappa being hired to do the very same thing. Also based on a lot of the feedback I got, while positive, some people commented on the textures being a little bit "plastic-y." Other people noted they felt the art style was kind of similar to games like Stardew Valley. And don't get me wrong, I love Stardew. But it wasn't really what I'd set out to do initially, and I wasn't really sure where to go from there.
A few months ago I did a bit of color experimentation, and seeing what changes I made here and there affected the overall aesthetic of the game, and in the end I decided to lean into the style inspiration instead of shying away from it. So from here on out I'm going to focus on making Haven its own distinct pack instead of just trying to give default a facelift. Been changing up textures here and there and putting together a more vibrant and cohesive color palette.
I'll have some more updated screenshots in a bit as I'm still remaking some of my older textures, but I hope you all will enjoy the slightly different direction the art's taking, or at least understand the focus change.
Sep 17, 2019Posted in: Minecraft Mods
I'm having a hard time getting through to the Beta Versions link. I'm clicking on the correct captchas and continue buttons on the ad pages, but in the end it still takes me to a download page for shady software. It doesn't look like there's a mirror link for the betas either.
Jan 7, 2019sixfootblue posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)Posted in: Resource Packs
Sorry I forgot to link the new crafting guide on this post.
The names and materials for a bunch of items were updated.
Dec 30, 2018sixfootblue posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)Posted in: Resource Packs
Dec 19, 2018sixfootblue posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)Posted in: Resource Packs
It has because I've been working on updating everything to 1.13. Now that that's out of the way I can get back to making new content.
Dec 2, 2018Posted in: Resource Packs
Updated to 1.13 and uploaded an addon pack to curseforge that adds hidden item frames for furniture and stuff.
Get both by going to the download section and click "view all downloads"
Oct 26, 2018Posted in: Resource Packs
Oct 17, 2018sixfootblue posted a message on Player Villager Models [CUSTOM MOB MODEL RESOURCE PACK!]Posted in: Resource Packs
This pack now works in Minecraft 1.13.1! You'll need the latest Optifine pre-release in order to use it.
I've also uploaded an alternate version of the pack to the curseforge downloads page that has 12 halloween-themed skins inside!
Sep 21, 2018Posted in: Resource Packs
I can't release an update if it's not complete yet. Itembound also doesn't 100% work on the pre version. A ton of items are broken, and will be until CIT is fixed.
Be patient. It's ready when it's ready.
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