• 0

    posted a message on Touhou Items Mod [Version 2.90.1] [June 4/2016] [Check the 32nd Page]

    okay. So i've turned all the entity ID's bellow 255 and i'm still getting a crash as i'm loading in.


    ---- Minecraft Crash Report ----
    // I let you down. Sorry :(

    Time: 4/21/16 10:15 PM
    Description: Initializing game

    java.lang.IllegalArgumentException: ID is already registered: 243
    at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:94)
    at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
    at thKaguyaMod.CommonProxy.registerEntitys(CommonProxy.java:229)
    at thKaguyaMod.THKaguyaCore.preInit(THKaguyaCore.java:95)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:94)
    at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
    at thKaguyaMod.CommonProxy.registerEntitys(CommonProxy.java:229)
    at thKaguyaMod.THKaguyaCore.preInit(THKaguyaCore.java:95)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_66, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 183301856 bytes (174 MB) / 327352320 bytes (312 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCH Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCE THKaguyaMod{2.90-1.7.10} [Itutu no Nandai MOD+ (Touhou Items Mod)] (?????MOD%2B ver2.90-1.7.10.zip)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 353.62' Renderer: 'GeForce GTX 660/PCIe/SSE2'
    Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 660/PCIe/SSE2 GL version 4.5.0 NVIDIA 353.62, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Here's what I got for the config.


    # Configuration file

    danmaku {
    B:"Danmaku 1 Kill Mode"=false
    I:"Danmaku Level"=2
    I:"Fairy Spawn Rate(%)"=50
    I:"Hit Rate of Enemy Danmaku(row=0,high=100)"=80
    B:"Spawn Danmaku Mob"=false
    B:"Spawn Danmaku Mob Boss"=false
    B:"Spawn Fairy"=false
    B:"Spawn Phantom"=false
    }

    effect {
    B:"Appear Time stop effect"=true
    B:"Use default Gap(Sukima)SE"=true
    }

    entityid {
    I:Alice=254
    I:Byakuren=253
    I:Cirno=252
    I:Fairy=251
    I:Familiar=250
    I:Hanabeeper=249
    I:Kaguya=248
    I:Kasen=230
    I:Meirin=247
    I:Miko=246
    I:Momizi=245
    I:Patchouli=244
    I:Phantom=243
    I:Reimu=242
    I:Remilia=241
    I:Rinnosuke=240
    I:Rumia=239
    I:Sakuya=238
    I:Sanae=237
    I:Seiga=233
    I:Seija=236
    I:SunFlowerFairy=235
    I:Toziko=234
    I:Wriggle=232
    I:Yukari=231
    }

    limit {
    B:"Can Use Wall-Passing Chisel"=true
    I:"Laser Max Number"=8
    B:"Master Spark Destroys Blocks"=true
    I:"Shot Max Number"=32
    B:"Use Master Spark"=true
    }

    other {
    B:"Add Recipeless Items Recipe"=false
    B:"Spawn Hanabeeper"=false
    }

    "se vol" {
    I:"Down Vol"=50
    I:"Hisouten Vol"=20
    I:"Master Spark Vol"=50
    I:"Spell Card Vol"=50
    }

    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2

    here's a question.. what happened to the oh so helpful tinker's construct book guides?

    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge 1.7.10] Bleach Mod [SSP/LAN/SMP] Hollow Test Update Available!

    Maybe Bread-God is making an update for the Hollow class. Seeing as it's upgradeable and has branching paths, maybe he's putting a lot of stuff into it and adding future forms to it... Just a theory.

    Posted in: WIP Mods
  • 0

    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    Extremely excited for the minions! Also, one more suggestion before I return to the depths of the internet from hence I came.. Will this mod ever have a plugin for Headcrumb's mod whenever he updates? I'd love keeping giant skulls as trophies of the beasts and titans us players have successfully slain. Of course the heads would be enormous,but that would just make having them cooler. Maybe put them where the titan had fallen as a tomb for them.

    Posted in: Minecraft Mods
  • 0

    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    That is.. pretty big. Even if they aren't a possibility, still would've been a cool concept of having to fight Extra Large Biome Sized bosses.

    Posted in: Minecraft Mods
  • 0

    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    Isn't that sort of the point? Something absolutely rediculously large as a titan? I mean, look at witherzilla and the Elder Guardian. Those things are absolutely ludicrous in size! Having something like an Ender Bahamut Dragon or a Ghast God doesn't seem much different. Their insane size would actually make it a lot cooler. A small player having to fight off the two largest titans in existence.

    Posted in: Minecraft Mods
  • 0

    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    I seem to gravitate towards this mod more and more. It just seems so cool. On a side note, seeing as there are godly titans, will there be one based on the Ender Dragon? Maybe even an entirely new mob to base a titan off of?

    Posted in: Minecraft Mods
  • 0

    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    Since we're on the verge of Mob Talker Plug In being a thing, might as well ask two things..

    #1: Will we be able to communicate with the Titan Followers?

    #2: Would the models change like in the Cute Mob Models mod?

    Posted in: Minecraft Mods
  • 0

    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    Well, time to check the TITAN post again! My favorite mod!

    Mob Talker 2 Plug-in
    71 votes for yes

    Aw yeah! Time for giant waifu's!

    "Neat Trivia!:

    - Some of the sounds used in this mod come from Starcraft I, most notably the Wither Turret's shooting sound.

    - All Titans are male"

    ....I think.. I think we have a bit of contradiction here unless we're going to have husbando's instead...

    Posted in: Minecraft Mods
  • 0

    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    So, I saw this mod on popular MMOs. Didn't give it much mind until I played it. HOLY CREEPIN' CREEPERS THIS MOD IS GRAND!! And I see you're going to make a plug in for the mob talker mod!? Can NOT wait for that to come out! Keep up the good work!

    On a side note, wanna make it possible for titan versions of non hostile animals that could be tamed? Or perhaps just bigger versions? Like a Big Bull for the cow or Collossul Canine for the wolf?

    Posted in: Minecraft Mods
  • 2

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    Here's another few questions I feel that would be good to discuss:

    #1: You've already added different types of weapons to use against digimon, but will there be more? And will we eventually be able to craft digizoid armor or collect rare armor drops from mega digimon? Such as an Alphamon helmet or chestplate. Even more interesting is that would we be able to use the ability of certain digimon with the items we collect?

    #2: What digimon are planned next? Or is that still up for debate, as one of the polls point out the special abilities seem to be priority?

    #3: Simply an idea, but could boss digimon rarely spawn outside of the digital world? As if they were strong enough to make their way out to wreck havoc on the normal world.

    #4: Another idea is digimon breeding. You could make a special machine and put two digimon in V-Pets into the machine. If they're random, it will produce eggs for one of the two digimon OR it will produce a random digiegg of one of their elements (insect, dragon, etc.) If they are in a specific combination, the offspring egg would be to a digimon that could not be found normally.

    #5: Will there be foods that you can feed your digimon that will modify more than just hunger? Say, you could make something like Small Meat Stew and it would buff Attack and Defense by 1-3. Or you could craft a Metal Mound with parts for and it would increase Agility, Brains, or provide some EXP.

    #6: What will the brain be used for? Previously, it was to determine how long a digimon could stay digivolved, but maybe it could be used for something else. Perhaps the Brain stat could be aptitude and would determine just how high a digimons level can go. This would give the incentive to increase that stat for further evolution.

    Posted in: WIP Mods
  • 0

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    Hope you don't mind if I ask a few things:

    #1: What all do you intend to implement? Do you intend to add all digimon, digivolution lineages, and a quest/story line? or is there a limit to what you intend to do?

    #2: Once you finish the mod, will you move onto other things or maybe implement fan digimon or request from patreon?

    Posted in: WIP Mods
  • 0

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    Think Mastemon will be implemented any time soon?

    Posted in: WIP Mods
  • 0

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    *decides to not wait for an answer and looks it up. Finds out Moonmon's evolutions are in*

    heck yeah.

    Posted in: WIP Mods
  • 0

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    quick and minor question:

    have moon-mon and sun-mon's evolutions been implemented yet? It'd be cool to see them c:

    Posted in: WIP Mods
  • To post a comment, please .