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  • sirpokespriteMythMaster
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  • Member for 9 years, 7 months, and 6 days
    Last active Fri, Jul, 8 2022 02:19:57
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    Jul 11, 2017
    sirpokespriteMythMaster posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    There is probably a link on the front of this page, but would you mind putting the twitter here? Think it might help people who are keeping an eye on the mod hear about the updates and such.

    Posted in: WIP Mods
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    Jul 7, 2017
    sirpokespriteMythMaster posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    In regards to a previous comment, perhaps some 'smaller' bosses in size could be Herobrine or Notch? I figure that in Herobrine's case, he'd be a lot of power in a player sized package. As for Notch, I don't think he'd be a boss as much as he could be an NPC. Something the player can talk to and maybe even get quests from. Though, if smaller titans were added, I would think it'd counter balance the whole 'titan' aspect.... Since Herobrine has been known for shape shifting and possession, perhaps he could change model and shape from time to time? Taking on the looks of white eyed versions of Titans.

    Posted in: Minecraft Mods
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    Jun 30, 2017
    sirpokespriteMythMaster posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    I think the people who are interested in the mod are already excitedly playing with the mod.

    Posted in: WIP Mods
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    Jun 27, 2017
    sirpokespriteMythMaster posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]

    Actually, I've found more than just a Ruby spawning in the world.. It might have been one of the mods I use, but I've found a Lapis Lazuli and a Green Pearl underground nearby a Mineshaft.

    Posted in: Minecraft Mods
  • View sirpokespriteMythMaster's Profile

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    Jun 23, 2017
    sirpokespriteMythMaster posted a message on [1.11.2] Mob Mash v1.1 - PIRATES & NOMADS & MOTHMEN & MORE

    I will be eagerly watching this mod. The idea of a collection of mobs is awesome to do, especially with the variety it has at the moment.

    Posted in: Minecraft Mods
  • View sirpokespriteMythMaster's Profile

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    Jun 21, 2017
    sirpokespriteMythMaster posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    Correction, it is:

    "Sorry for my English. I'm Spanish, not English."

    Posted in: WIP Mods
  • View sirpokespriteMythMaster's Profile

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    Jun 21, 2017
    sirpokespriteMythMaster posted a message on Spectrobes Beyond the Blocks - Minecraft Mod (Coder Needed)

    Agreed. If this actually becomes a thing, i'm downloading it without a doubt in my mind.

    Posted in: WIP Mods
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    Jun 19, 2017
    sirpokespriteMythMaster posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    If there's ever a main modpack for it on Technic, i'd probably try to go through it and see how far I could get with one life with each boss.

    Posted in: Minecraft Mods
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    Jun 19, 2017
    sirpokespriteMythMaster posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    I had an idea earlier that I think might be useful in terms of providing better control over mobs and mod compatibility.

    The first item is the Control Scepter. Using the Control Scepter over any tamed mobs will cause them to halt their current action and wait for orders. Orders include, right clicking the mob twice for them to stay stationary, right clicking an area for them to guard in a radius around that spot, right click another tamed mob to add them to a group for a command, or right clicking an enemy mob or player for them to attack. This provides the player with a means of controlling where mobs go and if they follow the player or not.

    The second item is the Modified Conversion Scepter. Upon getting any modded mob down to 50% of their health or bellow, they can be right clicked and added as a tamed mob. They retain their abilities and etc, but function just like any other tamed mob would and would also have something that prevents non-modded and tamed mobs from attacking them. If a modded mob has over 200 Hp, it must be knocked down to 25% of that HP and then right clicked. Afterwards, their max HP will drop down to 50% or 75% and they will then be a tamed mob.

    Posted in: WIP Mods
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    Jun 18, 2017
    sirpokespriteMythMaster posted a message on Custom NPCs

    How does one open the Custom NPCs mod? I'm having a problem with using skins that I made on my own and one of the comments above says to put the skin inside of the mod folder, but I don't really know how to...

    Posted in: Minecraft Mods
  • View sirpokespriteMythMaster's Profile

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    Jun 18, 2017
    sirpokespriteMythMaster posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    Would you please stop complaining about the mod? If you don't like how the mod author is developing it, then don't be here. We ASSUME you dislike the mod because of all the negative things you are saying about it in regard to it's balance and etc. Cut it out and get out if you don't like things here.

    Posted in: Minecraft Mods
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    Jun 17, 2017
    sirpokespriteMythMaster posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    Let's be honest though, I think that people who complain about the intensity of the titans are just a bit peeved that they can't beat them themselves. Personally, I haven't done it, but that's because I don't have the skill and capability to, not because it's unbalanced.

    Posted in: Minecraft Mods
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    Jun 17, 2017
    sirpokespriteMythMaster posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    My question is; How do 'sessions' work? I know what it's for, but I don't know how to start it.

    Posted in: WIP Mods
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    Jun 17, 2017
    sirpokespriteMythMaster posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    Welp, title has changed. Tonight's the night for possibly the best update I could hope for since Samurai Jack got season 5.

    Posted in: WIP Mods
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    Jun 14, 2017
    sirpokespriteMythMaster posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    Are there any plans for 'General' or more important versions of mobs? The mod, from what I can tell, is more about building up a huge army of mobs to fight against others. Though, I think what might be rewarding is a means of making something more long term and permanent. Perhaps, once you get a large army of a certain mob together, they could go through a fusing process to make a more powerful and possibly upgradeable version of the mob? For example, you could have a large squad of Creepers. Whatever the 'fusing' process may be would take place and in the place of the large army is a single mob with great power. Let's call it, a Dire Creeper. It would resemble a giant block of TNT with creeper color foliage and vines all along it with four creeper legs and heads to it's upper corners. It would be VERY powerful in AoE damage and resistant to most explosive damage. It's weakness would be it's speed and attack rate. As the Dire Creeper would fight, it would progressively get stronger OR would provide strength towards other creeper squad members as a leader.. Just thought this might be something cool to have.

    Posted in: WIP Mods
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