It has been a while since I've looked on Minecraft Forums, let alone look at this mod's thread. But its good to see that it still has some attention. If there's anything I enjoy, its a mod that gives some way to play out the summoner. Hopefully, its still in development!
I've noticed that when the Titan mod is installed with Orespawn, it doesn't seem to ever finish loading in and I can't get to the main menu. There isn't a crash-log so I can't post it here, but it just never shows up... Are there any incompatible mods with the Titan Mod that I might be missing? I do use a Crazy Craft thing on Technic.
Question, is there a modpack that sticks up to date with this mod? I'd love to make my own, but I wouldn't have a slightest clue where to start.. And with the recent 'cross-mod' update, it makes me want to play it even further!
Any plans to add any variations to the mobs that take control of the world? Could be fun to run into structures like strongholds, fortresses, or villages that the mobs have taken over with a boss or two inside. Maybe the last remaining mobs of the other species could've made outposts and resistances on rare occasion, becoming less hostile and more NPC like while the dominant species fulfills the role of enemies.
I'm going to assume that 'godzilla sized' cameos are things that would be comparable to the size of a titan from your other mod. So, how about Mega Satan from the Binding of Isaac? A Giant Floating head with hands, firing a bullet hell at the player as it goes from stage to stage, summoning in all sorts of enemies to distract and attack.
Are there any plans for an upcoming update? From what I see, there will be a sans cameo in it. If you're taking suggestions, perhaps a 1.12 port or mod compatibility? Allowing for modded mobs to be added into your army. If that were the case, maybe the player could make some sort of treat and it would take 1 treat for every 10 or 5 health the mob has? That way, they can't just tame incredibly overpowered bosses of the spot, but if they work hard for the materials for it, they can still get it. Along with that, perhaps there could be an easier way to carry around mobs? Something akin to turning them into an unstackable item. That way, you can carry around all your special ones for special fights and let the rest of your armies tag along and traverse the terrain on their own.
That'd be pretty cool. Perhaps that would also contribute to certain things when the 'mob talker' compatibility is added in? Think it would be fun for the titans to have preferences on players.
If titans are the gods of their respective mob, wouldn't there be such thing as a player titan? I wouldn't think that it'd be Notch, considering the fact that Notch=God and is pretty much the God of everything, including the Mob Titans. Or, is the player a God on their own, considering their insane capabilities like Creative mode and the ability to hunt down and kill Titans with the right tools in hand?
This mod DEFINANTLY seems like it could be the slightly better version to Extra Golems. Add in some mod compatibility and boom! On a side note, how about a Guardian Gargoyle? Made with prismarine blocks, it is a gargoyle designed specifically for water bases. In capable of long distance flight, it using it's incredibly wings to launch it's body through the waters at top speeds. It would use spikes along it's body to impale and ram foes Or, if it's not charging, it will fire off a beam, much like the gold gargoyle. Another Gargoyle that might be interesting would be the the Wither Gargoyle. Constructed out of Sandstone, the Wither Gargoyle would be skeletal in shape with charred bones making it up. To it's center is a wisp, the essence of it's being. It is a frail, but hard hitting Gargoyle. Upon death, the wisp is left behind and a large burst of black clouds is release from it's bones, withering any enemies nearby. After a few moments, the wisp will rebuild it's body and it will continue on as if it had never died.
I hope this mod is eventually taken up again and continued in some way or form.. The Kagic mod was awesome to play. I'm sorry to hear about what people had been doing to you. I've seen a lot of modders get bullied into submission because people didn't like the direction the creator was taking the mod in.. I just hope that you're able to finally ease now that you don't have to worry about developing the mod anymore. Do you have plans on continuing the Mob Mash mod or have you stopped modding altogether?
Could be interesting to have a way of attaining overworld resources from the digital world. Maybe mobs could drop them on top of the normal stuff... Or have some sort of conversion machine that changes a digital item to it's overworld counterpart.
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It has been a while since I've looked on Minecraft Forums, let alone look at this mod's thread. But its good to see that it still has some attention. If there's anything I enjoy, its a mod that gives some way to play out the summoner. Hopefully, its still in development!
0
I've noticed that when the Titan mod is installed with Orespawn, it doesn't seem to ever finish loading in and I can't get to the main menu. There isn't a crash-log so I can't post it here, but it just never shows up... Are there any incompatible mods with the Titan Mod that I might be missing? I do use a Crazy Craft thing on Technic.
0
Question, is there a modpack that sticks up to date with this mod? I'd love to make my own, but I wouldn't have a slightest clue where to start.. And with the recent 'cross-mod' update, it makes me want to play it even further!
1
Any plans to add any variations to the mobs that take control of the world? Could be fun to run into structures like strongholds, fortresses, or villages that the mobs have taken over with a boss or two inside. Maybe the last remaining mobs of the other species could've made outposts and resistances on rare occasion, becoming less hostile and more NPC like while the dominant species fulfills the role of enemies.
0
I'm going to assume that 'godzilla sized' cameos are things that would be comparable to the size of a titan from your other mod. So, how about Mega Satan from the Binding of Isaac? A Giant Floating head with hands, firing a bullet hell at the player as it goes from stage to stage, summoning in all sorts of enemies to distract and attack.
1
Are there any plans for an upcoming update? From what I see, there will be a sans cameo in it. If you're taking suggestions, perhaps a 1.12 port or mod compatibility? Allowing for modded mobs to be added into your army. If that were the case, maybe the player could make some sort of treat and it would take 1 treat for every 10 or 5 health the mob has? That way, they can't just tame incredibly overpowered bosses of the spot, but if they work hard for the materials for it, they can still get it. Along with that, perhaps there could be an easier way to carry around mobs? Something akin to turning them into an unstackable item. That way, you can carry around all your special ones for special fights and let the rest of your armies tag along and traverse the terrain on their own.
0
That'd be pretty cool. Perhaps that would also contribute to certain things when the 'mob talker' compatibility is added in? Think it would be fun for the titans to have preferences on players.
sirpokesprite
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If titans are the gods of their respective mob, wouldn't there be such thing as a player titan? I wouldn't think that it'd be Notch, considering the fact that Notch=God and is pretty much the God of everything, including the Mob Titans. Or, is the player a God on their own, considering their insane capabilities like Creative mode and the ability to hunt down and kill Titans with the right tools in hand?
1
This mod DEFINANTLY seems like it could be the slightly better version to Extra Golems. Add in some mod compatibility and boom! On a side note, how about a Guardian Gargoyle? Made with prismarine blocks, it is a gargoyle designed specifically for water bases. In capable of long distance flight, it using it's incredibly wings to launch it's body through the waters at top speeds. It would use spikes along it's body to impale and ram foes Or, if it's not charging, it will fire off a beam, much like the gold gargoyle. Another Gargoyle that might be interesting would be the the Wither Gargoyle. Constructed out of Sandstone, the Wither Gargoyle would be skeletal in shape with charred bones making it up. To it's center is a wisp, the essence of it's being. It is a frail, but hard hitting Gargoyle. Upon death, the wisp is left behind and a large burst of black clouds is release from it's bones, withering any enemies nearby. After a few moments, the wisp will rebuild it's body and it will continue on as if it had never died.
0
Looks sort of like they're leaping... Maybe the Zombie Titans can hide underneath the ground and leap out to attack!
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I hope this mod is eventually taken up again and continued in some way or form.. The Kagic mod was awesome to play. I'm sorry to hear about what people had been doing to you. I've seen a lot of modders get bullied into submission because people didn't like the direction the creator was taking the mod in.. I just hope that you're able to finally ease now that you don't have to worry about developing the mod anymore. Do you have plans on continuing the Mob Mash mod or have you stopped modding altogether?
0
If this mod is 'dead', I do hope that someone else can breath life into it once again. It was fun to have back in the versions it's for.
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Could be interesting to have a way of attaining overworld resources from the digital world. Maybe mobs could drop them on top of the normal stuff... Or have some sort of conversion machine that changes a digital item to it's overworld counterpart.
0
Hope that it gets moved up a bit to 1.11.2. Would be fun to have it with most 'current version' mods out there.
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Thank you. I'll keep an eye on the twitter, just as I've been keeping an eye on here for any updates.