I can't say I've seriously played on a public server for at least 5 or 6 years now and I know that my friends aren't going to just randomly report me so either way this really doesn't affect me. However, they really should have led with this, they'd have to be massively out of touch with the community if they didn't see these questions coming before the announcement. With these clarifications, I feel a lot more confident they've thought this through at least.
I'm sure there will be undeserved bans, that's mostly unavoidable with any moderation, but with the mandatory human review, chat authentication, fewer permanent bans, and context, it starts to look like a net positive.
Does leave me with a couple of questions though. Will these "Investigators" be employed and managed (in decreasing order of preference) directly by Mojang, through Microsoft or through a contractor? And will banned players see the reason for their ban? From what I've seen so far, no, which will hamper player trust in the moderation system.
There was a lot of pushback against the microsoft migration as well, but largely nothing has changed. I suspect the same here, it won't be a perfect system but as they've communicated it, it's a step in the right direction.
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Are you talking about build teams maybe? There's plenty of those around, some people might put that in their forum signatures so you can check out their work. The forum's fallen off pretty hard since around 2014 though so I wouldn't be too surprised that there aren't as many people trying to advertise their build team here anymore.
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Maybe have a look at worldpainter (https://www.worldpainter.net/) It's an external program that makes terraforming a whole lot easier.
It works better as a tool to create an entirely custom world, but I believe you can import existing worlds as well. It has a bit of a learning curve, and the default brushes won't get you far but there's plenty of tutorials out there to get started.
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I don't think there's a similar "darkness" item, maybe you could try that stained glass trick where you place layers of stained glass (I'd probably go with black) every other block with air in between. I think that would create the effect you're going for.
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Also worth reading the post this in the news section https://www.minecraftforum.net/news/60887-why-not-both
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I'm not sure about the locate or trigger commands but you might also be able to generate your custom structures using functions (https://minecraft.fandom.com/wiki/Function_(Java_Edition)) which I think you can bundle into a data pack to distribute.
I haven't really looked into them much myself, but it may also be possible to create an analog to the /trigger and /locate commands within you function.
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I guess I should have been clearer, it's definitely a thing that happens but as themastercaver said, it's against the EULA so if you want to continue playing the game you shouldn't. Most games have something like this in their EULA, allowing a market to exist outside of the game becomes problematic. The people that reached out to you likely don't care about the EULA and probably don't even play the game, Mojang could probably sue them but it's hard to track these things.
Totally speculating here, but I believe this may be one reason why they decided to integrate with Microsoft's account system as people are less likely to sell an account if they use it for other purposes as well as minecraft.
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Perfect! I should have guessed someone like ilmango would have solved this problem lol
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That's fair, minecraft doesn't really have that much in the way of a story and an average player can get to endgame content in a couple hours, but I think it would be a different game if it was heavily progess based. Personally I don't really play survival all that much, mostly I just build stuff these days as a way to relax and be creative, sure I could probably learn blender or do other forms of digital art, but minecraft is easier in a way. To me that's enough, but different strokes for different folks I guess.
Netherite is really pretty irrelevant now, maybe with the introduction of the warden and the deep dark people will have more of a reason to use it. I'm not sure if they've changed it but when they first announced it, the warden could kill a player in full netherite in three hits or so. That easily makes it the strongest enemy in the game so I can see the deep dark being more of an endgame area. I hope that they introduce some more lore with the deep dark though, that's always been lacking in my eyes.
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Shorter usernames are "rarer" because there are fewer possible values, on top of that, it's an English word so that's an even shorter list. Probably they want to buy your account and resell it for a higher price.
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The statistics aren't just visually wowing, they reflect the reality of the situation. This forum currently has 68 users online, which is 1.9% of the users online on Sept 25 2014. The hypixel forums still seem to be fairly popular, there's currently 3179 people viewing that forum (only 764 of which have an account). They don't seem to list their peak but that would be 9.2% of the peak here. The something awful forums, which used to be pretty influential, currently have 2506 users online. They don't seem to list a peak user count, I imagine it's more than 2500 though. The list goes on, forums are demonstrably less popular than they used to be, which would imply that people are no longer interested in the format.
Can you provide a source that proves the "middle class" of modders has disappeared?
I agree that reddit has no substance, and isn't really a format conducive to long disscussions, but the truth is that it's where the community has moved to. There are currently 6700 users online on r/minecraft (which is almost exactly 100x here) and there's a new post every couple of minutes. More generally, some of the bigger subreddits have more users online now than there have ever been here. r/antiwork currently has 41 thousand online users, r/news has 17 thousand online, r/askreddit has 56 thousand online, and so on.
EDIT: I guess that's not quite true given sunperp's post above, but you get the idea
I'll also agree that it's hard to measure a community, you can measure sales and active users all you want, by those metrics minecraft's never been better, but quality is difficult. It may be possible to collect all the posts from here, r/minecraft, hypixel, possibly planet minecraft and create a metric to rank their quality but I don't have the time for that.
How far this post will get is out of my control, sure, but from my experience on these forums, the community here is shrinking, not growing. I'm honestly not trying to discourage you, I'd love for the community to come back here but that doesn't seem likely. Personally, I've been working on a map for over 5 years now and this is the only place I've ever really posted updates. I'm the only one that's posted on that thread for over 2 years now. I'd love to see more activity there, but the community has moved on.
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That would explain it, I guess I'll switch to minecarts then. Too bad, I hate the noise they make.
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Good point, I definitely bring a bow to the nether. I don't really spend that much time in the nether though, I try to avoid it as much as possible lol.
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I don't know if buttons work to prevent spawning in Java, maybe only in Bedrock. I use this exact same design with carpets instead and it works great, so maybe try that.
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Generally I'll carry a sword with sweeping edge, looting, etc when I'm out and about, but I usually use an axe to butcher cows and the like for the extra precision.
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I've probably played the most on 1.7, I remember making a new world when that update came out and building in a savanna on a nice cove. Some of my earliest posts here are about that world I think. I have something like 500 hours on that world alone.
I also remember I started playing just after they added jungles, that must have been 1.2 or 1.3, that world has a special place in my heart too, unfortunately, I seem to have lost it
Recently, I've been really enjoying 1.18, its got me playing survival again which I haven't really done in a long time.