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    posted a message on help understanding install requirements

    Adding a gpu should fix your problem. Xeon's don't have integrated gpus and so they don't have opengl which, as the error suggests, minecraft requires. Even if you don't have a video output connected to the gpu it should be able to process the graphics and then send it through your remote desktop connection.

    Posted in: Discussion
  • 0

    posted a message on how do get better at building

    This is a bit of an older video but it's a nice tutorial,


    Grian also did a video on caves recently, more focused on houses in caves but around the fifteen minute mark is a nice example.


    This one's really detailed too,


    Honestly though, caves are probably a good place to start, as long as you keep it looking natural by making sure there are no obvious squares or spheres they're quite forgiving in what looks good.

    Posted in: Creative Mode
  • 0

    posted a message on Smooth layers

    I think the best we've got is staircases and slabs so far, I haven't really used conquest but I don't think it could add something like that. 1.14 has added quite a few more slabs and stairs for the different types of stone at least, if you're on that version.

    Posted in: Creative Mode
  • 0

    posted a message on Generating custom terrain

    Minecraft has some arcane options to customize worlds when you create them, but if you want finer control I'd recommend worldpainter. It's a little more involved but it allows you to create terrain exactly how you want it.

    Posted in: Discussion
  • 0

    posted a message on Village Dimension

    From the wiki:


    Upon creation, a village center is defined as a bed claimed by the first villager, or the gathering site block (a bell), and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center.

    The village size is a rectangle 32 blocks from the village center, or 32 blocks from points of interest away from the center.

    So it looks like a village will expand around beds that are placed within the village limits. There's a lot of good info on the wiki, I'm not sure if this page is up to date but it's a place to start at least.

    Posted in: Discussion
  • 0

    posted a message on Which biome will you choose in Minecon LIVE?

    I'd like to see more realistic mountain ranges, I've always thought that they're a bit lacking.

    Posted in: Discussion
  • 0

    posted a message on Is possible to make Mods with Python ?

    There is a version of python that runs on top of java, I think it's called jython, I'm not sure how well that would work with minecraft though.


    I'd recommend just learning java, python has been growing in popularity a lot recently but that doesn't mean that java isn't a popular or useful language. Not to mention that once you pick up the basic structures they're mostly the same between languages so it wouldn't be too hard to learn python afterwards if you find it's more useful in your area.

    Posted in: Discussion
  • 0

    posted a message on What are you doing in Minecraft?

    Mostly working on an adventure map right now.


    https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/wip-maps/2706160-a-heavily-wip-yet-to-be-named-map (Shameless plug to drum up hype)


    Though I have been considering starting a new survival world sometime soon. I haven't played survival seriously since about 1.8 or 1.9 now and I'd like to check out the new stuff.

    Posted in: Discussion
  • 0

    posted a message on is minecraft inspired by tetris?

    In some way you could make the argument that all modern games were inspired by tetris somewhere down the line of inspirations...


    But no I don't think minecraft was directly inspired by tetris.

    Posted in: Discussion
  • 1

    posted a message on No music and repetitive tapping noises, HELP!

    Could be a bug, could be broken headphones or sound card. Try playing some music and see if there's the same noise.

    Posted in: Discussion
  • 0

    posted a message on Minecraft on a Chromebook

    If it's one of the newer chromebooks that can download android apps you should be able to get the pocket edition. Not sure how well that would really work though.


    You could also run something like crouton and install linux + the java version if you're willing to get a bit more involved.


    Honestly though, it's probably not worth it and I doubt it would run very well at all as chromebooks tend to have lower end hardware.

    Posted in: Discussion
  • 0

    posted a message on Scoreboard Command Help!

    I'm not sure there's a criteria that tracks that exactly, totalKillCount counts how many kills a player has if that's useful at all.


    If you really need to count how much damage a player deals I'm thinking you could probably use an execute command to get the health of nearby mobs and update the damage dealt scoreboard when a mob's health decreases but I'm not sure of the specifics. You'd probably get more useful answers if you posted this in the redstone or command blocks forum.

    Posted in: Creative Mode
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    posted a message on Welcome to the City of [LOOKING FOR NAME SUGGESTIONS FOR THE CITY]

    Is this modern or medieval/fantasy? That has a big effect on what I would choose for a name, modern I'd probably go with something more abstract like Toronto, whereas medieval I like the name of the town to describe the area. Something like Fairgrove for a plains town or Oakwood for a forested area. Or you could always just stick new in front of a town name that you like, New York is just the "New" York and nobody balks about that.


    Looks like you've got a few biomes pretty close together but maybe something like Birchwood or simply Acacia?


    Also this (https://www.fantasynamegenerators.com/fantasy-town-names.php) site is a really great resource when it comes to naming pretty much anything you can think of.

    Posted in: Creative Mode
  • 0

    posted a message on A Heavily WIP Yet to be Named Map
    Quote from mcbrandon»

    Absolutely love your design style. Will be following this thread so I can keep up on your progress!



    Thanks, it's been a long time coming but I'm starting to like the style of this place. Hopefully you're in for the long haul, I've been working on this on and off for three years now and I don't see it being finished anytime soon lol.

    Quote from MRmongoose106»

    Looks great man, I hope you finish your map... I know i couldn't finish mine. Maybe i'll recycle it into a game in unity, I don't know. It would just be a shame to see another map with potential bite the dust.



    That's a shame, how far along did you get? I always liked the look of that city section. Right now I'm pretty committed to finishing this, that said, last year I wasn't sure it was ever going to happen so we'll see. Not sure if you've read the most recent update on the story, but I'm not happy with what I was thinking before so it's going to change. I felt it was turning out just a little shallow and looking pretty generic, needs a lot more thinking through still. At least story changes are real easy right now since none of it's been implemented yet, lol.


    Anyway, I might as well mention I've been working on the castle a bit more again, mostly I'd like to rework the entrance and the throne room to make the castle flow a bit better. And more windows! I really don't like how dark it ended up being inside. That update should be "coming soon"TM. Hopefully not too long.

    Posted in: WIP Maps
  • 1

    posted a message on A Heavily WIP Yet to be Named Map

    Update 8: The update that actually came a week after the last one

    That doesn't really have much a ring to it, eh.


    Anyway, I've done some work on the city entrance mainly, we've got a church for the district, the long building is going to be an inn and the others will likely be small shops. The building in the bottom left is a small bakery. Also of note, I've finally updated to 1.14! I could say that I haven't updated since 1.12 because the rewrite of forge that came with 1.13 really screwed over optifine but really it's just because I'm lazy. Finally the latest optifine pre-release works again so updating was rather painless.


    Speaking of 1.14, I like most of the new textures, I was quite attached to the old stone texture though so I'm not sure I'm all for that change. Anyway, without further ado - screenshots.



    For this update I also took some glamour shots with shaders (sildurs I think) and conquest on, I must say, the city's looking pretty epic.


    There's some more below, just don't want to make this post too long. See if you can tell where all these shots are in the city.


    Posted in: WIP Maps
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