I tested MC 1.10.2 (with Forge & LIteloader & OptiFine) with DIY mod (1.9.4-5.0.0) and it seems all is OK :-)
I loaded my 1.8 world (older DIY blocks were lost, bud for this testing never mind), added many DIY blocks - and there is now no problems with 1.9 & 1.10 MC new blocks (magma block, ender bricks, etc), as I describes above. I added some blocks (made by me in MCreator) too.
Idea (nothing important): can you add "destroy stage" texture to DIY mod, when player breaks the block?
You have any idea what the problem may be in migration from 1.8 to 1.9 with lost/changed vanilla(!) blocks, when DIY blocks were in 1.8 world?
From PM, maybe I'm not alone with this issue...
This prevents me from upgrading my world to 1.9 etc:
One problem I have in DIY 1.9. When I "upgrade" my 1.8 world to MC
1.9 (with >200 DIY blocks there) and I go to End find "far islands",
new structures (buildings, ships) are built from DIY block instead
"vanilla" ender brickrs etc. Maybe something wrong with block ID - in MC
1.9 there are more block as in 1.8.
Idea? Move on "initial values/ID" of DIY block from "500" (example, I don't know this exactly) to "1000"?
Maybe the old 1.8 DIY blocks are "stored" in 1.8 savegame and when updated to 1.9, there is "ID conflict"?
Any chance to "remove" information about DIY block from 1.8 save?
When I delete all ddbpacks from
c:\Users\**\AppData\Roaming\.minecraft\ddbpacks and open in MC1.8 my 1.8
world, DIY blocks are of course lost. Then I save game (with lost
blocks) and open in 1.9. All new blocks (end bricks) in End are lost
too, there is "nothing", air. Game "remembers" previously DIY blocks
& blocks ID.
1
Yes, own carpets... that would be fantastic :-)
1
I think, there is problem with "_" in block or texture name. Try change thin_glass_stab to thinglassslab, thin_glass_stab_top to thinglassslabtop etc.
0
Another thing.
When I move forward and back from item frame with DDB block, these blocks (in item frame) flicker. See video:
http://pocta.slunce.cz/flickering.mkv
0
@Ordinastie:
Yes.
I tested new creative world.
MC 1.10.2
OptiFine_1.10.2_HD_U_D6.jar
Forge 2099 with only DIYDecorativeBlocks-1.10.2-5.1.0.jar and malisiscore-1.10.2-4.3.0.jar
I cannot rotate any DDB stairs (from vanilla block & from DDB blocks too)
With older DDB&malisiscore is this issue gone.
-----------
edit: problem solved with newer Forge (2099 > 2239)
0
With old DIYDecorativeBlocks-1.9.4-5.0.0.jar + malisiscore-1.9.4-4.1.1.jar is problem solved.
0
Minecraft 1.10.2 + DIYDecorativeBlocks-1.10.2-5.1.0.jar
I can place stairs in only one direction. It's a bug or feature? ;-)
No way to rotate stairs now...
My *json:
"blockstairs" :
{
"type" : "stairs",
"hardness" : 2.0,
"soundType" : "stone",
"material" : "rock",
"textures" :
{
"top" : my_texture",
"bottom" : "my_texture",
"sides" : "my_texture"
},
"recipes" :
[{
"items" : [ ["ddb:myblock_oldblock", "", ""],
["ddb:myblock_oldblock", "ddb:myblock_oldblock", ""],
["ddb:myblock_oldblock", "ddb:myblock_oldblock", "ddb:myblock_oldblock"] ],
"amount" : 4
}]
}
Thanks for help.
0
Greg, can you add all text strings (sawbench's GUI) into *lang file? It's important for those who want to translate this modification.
Thanks very much!
2
Thanks very much!
0
Try "directional" type of block.
But it will be needed more recipes for one pillar: "normal" pillar, pillar on side (maybe two variants - west-east, north-south).
0
Please, update this for 1.10.2 :-)
Thanks very much!
0
@Ordinastie:
Do you prepare some news or update? ;-)
Look, please, to the shadows beneath the glass blocks, as I described here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2222071-do-it-yourself-decorative-blocks-1-9-4-5-0-0-05-08?page=10#c190
0
Just tested two elevators, cca 10 blocks far.
All was OK, elevators are independent.
MC 1.10.2
0
Later.
I tested MC 1.10.2 (with Forge & LIteloader & OptiFine) with DIY mod (1.9.4-5.0.0) and it seems all is OK :-)
I loaded my 1.8 world (older DIY blocks were lost, bud for this testing never mind), added many DIY blocks - and there is now no problems with 1.9 & 1.10 MC new blocks (magma block, ender bricks, etc), as I describes above. I added some blocks (made by me in MCreator) too.
Idea (nothing important): can you add "destroy stage" texture to DIY mod, when player breaks the block?
0
Thanks
You have any idea what the problem may be in migration from 1.8 to 1.9 with lost/changed vanilla(!) blocks, when DIY blocks were in 1.8 world?
From PM, maybe I'm not alone with this issue...
This prevents me from upgrading my world to 1.9 etc:
0
There isn't file DIY 1.9.4-5.0.0 on CurseForge and/or GitHub now.
Something new in this release?