• 1

    posted a message on Shudderfly's Mortal Soul Series

    .

    Posted in: Maps
  • 3

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Extrimeman»

    I've already seen this block variotion like 'thousand' of times.This is getting kinda repetetive.



    It's just a starting area, I think it's great that it is something simple like that.


    Edit: And yeah, like Fangride said, that block variation is unique to the brown wool of The Painter, haven't really seen it anywhere else. Maybe similar ones with slightly different block arrangements, but this immediately reminded me of that area alone and nothing else from other maps.

    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] Ragecraft Series (by heliceo)
    Quote from DigDugDag»

    So wait, is there actually a set for the Infinity Miner?


    Nope
    Posted in: Maps
  • 1

    posted a message on Strawberry Jam V3 - A CTM Map Building Jam! Jam #17 over - check out the maps!
    Quote from Browneye414»
    center]

    *Gross title screen in... 3...2...1


    - Y=1 - A Mini CTM By. Browneye414 Wools - 3 (Orange, Red, Black) Difficulty 8/10 Time Length - ?
    Ya the map name is Y=1 becuase you know Y level... void fog....? oh never mind Im pretty happy with how this turned out, some people might not see it as a jam map, because reasons i'm to lazy to type out . You can read this in the READ ME note page in the download. (I decided to change this paragraph to say something useful) Most of this map keeps you at the Y level of 1. Hence its name. Using Optifine to turn off void fog is largely forbidden and will break the map. I hope you have fun and play other peoples jam maps! They all look terrific.
    Download - http://www.mediafire.com/download/iqb4ijb44ybeoy4/[Mini CTM] By Browneye414.zip
    I probably forgot to do something in this download, but you know have fun.
    Why do i try with fancy downloads seriously





    So far I'm really loving it. The spider part is ridiculous though. They do unbearable amounts of damage even with most of the armor you gave us. Not to forget they give knockback. Maybe throw in some kbr armor before that room? Also the cave spiders in the red wool room are just.. un rewarding. I personally think nothing should be in the red wool room because those guys hurt and it's just wrong for them to be the ones that kill you rather than the main room ones. And you have to go all the way back there just to deal with them again.


    Posted in: Maps Discussion
  • 4

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    So Vechs has spoken again....


    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] Ragecraft Series (by heliceo)
    Quote from Celestis»

    I'm having the same problem as the other guy as well. Rock's item is the only one I haven't found from I1 and I2, and I've searched the Breeding Grounds up and down for it for the last hour or two. When you mention archers, there's two places that come to mind.



    There's the beginning water area leading up to the main area which has a ton of skeleton spawners, and then in the far corner of the area there was a skeleton that spawned with steve's head, who dropped nothing but his head. Aside from that, there's all of the skeleton spawners around the area, but I don't think you mean that.

    Any other tips?



    I guess I should've been more specific. I was referring to the Punch-Bow Archers in The Outpost area above the Breeding Grounds. There is no hidden item in the actual Breeding Grounds.

    Here's a more direct answer to where it is


    The hidden item is located in one of those big holes that separate Breeding Grounds and The Outpost. One of those holes that the Windfury Archers are meant to punch you back into. It's like embedded into the rock.

    Posted in: Maps
  • 1

    posted a message on [CTM] Ragecraft Series (by heliceo)
    Quote from The_Sketch»


    5) Besides the aforementioned second final boss fight, the difficulty of the final area was perfect. In particular, the instant-exploding supercharged creepers made the area very intense. During the mini-dungeon with the netherrack floor with lava underneath, I felt so tense that when one of them exploded, I jumped and accidentally threw my Sanguine Blade into lava. Whoops.

    6) My favorite areas in the map were Mount Cinis for the explosion-based gameplay, Phantom Ruins for just being an all-around awesome area (both in terms of aesthetics and gameplay), Reeking River for making mechanics that I would normally hate work really well, and Fort Vhisarian for the intensity and being my favorite area aesthetically. I didn't feel any areas were particularly weak, but just due to personal preference I wasn't a big fan of The Breeding Grounds or Helician Labs.



    Wow really? That Sanguine Blade would've done wonders against Aris.

    Also, you share pretty much my favourite areas as well. The Grey to Light Grey cycle, as well as the Green to Red cycle, was just too damn great.

    Posted in: Maps
  • 1

    posted a message on [CTM] Ragecraft Series (by heliceo)
    Quote from Nereid»

    My game just crashed after opening the black gate because of too much allocated memory. After opening the gate, the game become more and more laggy until it crash. I have 4G allocated for Minecraft.

    Any solution?




    I don't know why it would crash because of more allocated memory. If anything, that should help reduce the lag.

    The Black area, since early beta, has been known to be a rather laggy area for some reason.

    Since the area and it's accompanying dungeons are pretty condensed and short, you might want to lower your render distance if that helps. I would also recommend Fast Graphics if you're not already set to that.

    Posted in: Maps
  • 1

    posted a message on [CTM] Ragecraft Series (by heliceo)
    Quote from carvedBeef»

    Hello Helico,


    First I want to thank you for creating such an entertaining map. It is amazing. Part of the way through I3, 12 deaths, playing on Normal.


    Second I'm not sure if this is a bug, or an error on my part somehow:



    I chose to use the bloodroot for the life upgrade. I was later killed by a potion using magic (it was one of the zombie pigman that drops the potions, not sure what is all in them but I know poison 2 is one of the things. It took my life way down then another one appeared and dropped his potion too close to me killing me.) , and when I respawned, I did not get the life upgrade back. I tried going back to where I put the things on the wall, and that didn't seem to re-activate it. Am I missing something, or is this a bug? Is there a place I can re-activate this for the rest of the map? Thanks.

    Also, making people choose what to do with the netherwart is genius.


    Have you tried the redstone clock re-activation button in the Nexus (in the bedroom)? This would be a case where pressing that should fix the problem...
    Posted in: Maps
  • 1

    posted a message on [CTM] Ragecraft Series (by heliceo)
    Quote from Garfield2436»

    Some more silent playthrough.

    As mentioned I would have split up the video into two, but I want to refrain from having too many videos and instead finished Valley of Blood.

    Also the Transition to Intersection I done.



    These were quite interesting to see. I myself have no mic and I've always wanted to post some MC videos to the youtubes. I might try recording something like this when I get around to the first boss.
    Posted in: Maps
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