This is a subtraction pulser ("comparator based clock" in the UCRC).
The comparator never actually turns off -- only the dust to the side of the comparator changes between off and on, but the other dusts get low enough that you can get an off signal from them by adding more dust in a line from them.
If the powered lever (or other power source) would interfere with another part of the circuit, you can replace it with any full container.
You can save 1 redstone by replacing the dust in front of the comparator with a block.
- shubshub
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Member for 13 years, 1 month, and 8 days
Last active Thu, Jun, 3 2021 04:24:32
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1
munin295 posted a message on Compact 2x2 1-Tick Pulse ClockPosted in: Redstone Discussion and Mechanisms -
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user_2115487 posted a message on New Minecraft Name CompetitioniEatBabiesPosted in: Discussion -
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Spaceboot1 posted a message on Compasses that actually point to your bedPosted in: SuggestionsQuote from shubshub
So What if you were Thousands of Blocks from spawn and that is where you built your magnificent house and then you got extremely lost only for your compass to lead you back to your original spawn with no hope of ever finding your magnificent house ever again
Having the compass point to your last bed wouldn't necessarily solve this problem, since maybe you slept somewhere else in between. If you're forgetful and careless enough to get lost in the first place, chances are you're also forgetful and careless enough to accidentally sleep someplace else.
What is needed is a foolproof method of crafting a "thing" from anywhere, that can point the way to what you consider your "base". There are mods that make use of waypoints, but if you wanted to do it the cheaty way, you'd already have pressed F3.
Maybe like a Different Compass Or add a new needle to the current compass
Well, at the risk of compass bloat, there could be several kinds of compasses.
Last Bed compass.
Nearest Bed Compass.
Beacon Compass, points to the nearest beacon.
Stronghold Compass that points to the nearest stronghold.
Village Compass.
Place of Forging Compass, which points to the location where it was originally crafted.
Waypoint Compass, points to some new waypoint item, perhaps an iron pillar with a compass on top.
I Do not find this pointless at all
Like many topics in the suggestions forum, you've identified a real problem with the game, and something that can be solved with a bit of thought. However, your proposed solution, as written in the OP, doesn't work. Still, I think it's worth discussing, which is why I'm typing this now. -
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JRPenza620 posted a message on [ADV][1.4.7][SSP/SMP] The Wither's Mask- A Spin Off of Ocarina of Time[8000+ Downloads!][Version 1.1.5]Verison 1.1.5Posted in: Maps
-NOTE- This map is LOOSELY based off of Ocarina Of Time. It is not an EXACT copy. Only a few things are similar.
SSP:
1.0 - Release
1.1- Fixed bugs with the beginning.
1.1.1- Switched game into survival so you can break monster eggs(silverfish)
1.1.2- Made Spirit and Shadow Temple easier.
1.1.3- Fixed the fire bow side quest, made jumping game easier, fixed bugs.
1.1.4- Fixed redstone, got rid of minecraft/lever at the end of the Notch Tree, fixed confusing sections
1.1.5- Major redstone fixes, and fixed bugs
SMP:
1.0 - Release
1.1- Fixed spawn, and other redstone areas
1.2- Major redstone fixes, and fixed bugs and fixed command blocks
1.3- Fixed all command block issues.
1.1- Fixed spawn, same updates as SSP8 Temples(In order):
1) Notch Tree
2) Dinnerbone's Cavern
3) Jeb Jeb's Belly
4) Forest Temple
5) Ice Cavern (Optional)
6) Fire Temple
- Jumping Mini Game
7) Water Temple
8) Spirit Temple
9) Shadow Temple
4 Locations:
1) Penn Village
2) The Marketplace
3) Spirit Village
4) The Castle
A checkpoint system:
-When you start the map, the Iron Door is closed. When you get to the first checkpoint, you pull a lever to open the door for future uses.
-In each checkpoint room, has the item from the previous temple. (Example: Fire temple gives you the Forest Temple item)
-Optional to teleport to different locations
-You'll only need to spawn at your house, which is the only place where you can sleep. If you can't sleep, there is a button to set the time to Night so you can sleep.
Final Boss:
-You'll see soon enough.1) I took some ideas from popular adventure maps to help the flow of mine. (For Example: Hypixels idea of communicating through Command Blocks)
2) Please follow my rules, if you break them, I don't see why your playing my map
3) There is a score system, if you beat it, put it on the forums, and I'll see who can get the highest score.
4) BE OBSERVANT! I have a lot of things you can miss in this map. Make sure you double check everything!
5) Like in Ocarina of Time(or any other Zelda Game), in each temple you get an item to help you beat the temple and go into the next one.
6) Enjoy the map! If there are any issues please tell me ASAP and I'll try to fix them as soon as I can.
7)I want you guys to find things out for yourselves, so That's why I'm keeping things short!
1) Don't break blocks unless you are allowed to. (for example, I tell you that you can break cobwebs with Swords)
2) Don't leave the area. I tried making glass walls to stay in, there are some ways around them, but I tried my best.Here's the download link! I hope you enjoy!!
3) Only place lever/buttons where your supposed to. Buttons go on Iron Blocks, Lever's go on Gold Blocks, and Redstone Torches go on Diamond Blocks.
4) Play on easy or above. There are mobs.
5) Don't use hacks/cheats of any kind. I left commands open for emergency, or if you want to explore when you finish the map.
6) Follow the scoring system.Emerald-1Redstone-5Lapis-10Diamond-20Nether Star-50
7) Red wool means checkpoints. If you see one, click it. It will take you to the checkpoints.
8) NO TRADING
8) You can use /kill. If you get stuck or something.Sword/Master Sword- Cobwebs
Ax- Red Planks
Pic Axe- Cobble
Shovel-Clay
Bow/Arrows- Wood Buttons
Flint &Steel- BROWN wool
Diamond Shovel- Clay/Soul Sand
Diamond Ax- Birch wood/Red Planks
Diamond Pic- Obsidian/Cobble
10 Obsideon Blocks- Need them to get passed the 7th temple
Hero's Armor- Diamond Armor
Green Tunic- Protection, Thorns, and Feather Falling
Red Tunic- Fire Resitance
Blue Tunic - Aqua Infinty, protection(Optional)
Hero's Sword- Same as sword
Fire Bow - Same as Bow-Feedback is MUCH appreciated!!!
http://adf.ly/IFVpa- I made this around 3 people, but you can have more.
- Spawn location is (-274 78.5 554)
http://adf.ly/IktDg
-This section is in case you get lost and/or confused.
1) It's dangerous to go alone!!
You begin your quest, go into the stone house and get your sword. Head around back and chop down the cob webs to activate the stone bridge to begin your adventure!
2) The Notch Tree
You see a small wood house in the distance. The man in there offers you food. As you approach the Notch Tree, you see you need a lever. Jump down and find the cobwebs nearby and get the lever to start the first temple.
3) Inside the Notch Tree
You see the first checkpoint room! Press the button to go to the first checkpoint room. Use the lever to get out of the room, and open the checkroom building for you. To go back, press the button that says "Notch Tree." You see you need a lever. Cut down the webs to enter the maze. Navigate the maze to find your first lever. Head back to enter the main temple room. Once you enter you see vines to climb down into the lower level. You need a lever to get into the next room, so head towards the webs to find a lever. Go back and put the lever on the door, and enter the next room. Get through the parkour and walk to the small room with the chest. You get your second item, the Iron Axe! Chop through the red planks and go back up those vines. Chop down the red planks on that level to enter the big room. You see something surrounded by glowstone(REMEMBER THIS! VERY IMPORTANT). Beat the parkour and get the button. Now head for the boss. Climb the tree, jump across the parkour. And defeat the 9 spiders. Get to the top of the tree, grab everything in the chest, and jump down. YOU COMPLETED THE NOTCH TREE.
4) Now what?
Walk out of the temple. You see another house in the distance. It says you need the proper tools to get in, but luckily, you can jump on the fence nearby to get into the roof. They give you a potion of instant health for an emerald! How nice! Head towards the stone house, and break down the door with the Iron Axe. The man asks you a favor, and offers you some armor. Being a good sport, you help him. Break down the other door, and head up the steps.
5) Dinnerbone's Cavern
Temple number 2! Break down the cob webs and planks to enter the cavern. Walk down the hallway to find yourself in a mine. Checkpoint number 2! Press the button and hit the lever to open the next checkpoint room. Once back, you see you need a lever. Pick a side. PLANKS: Get through the lava to find a lever at the end of the room. Head back to place it. COBWEBS: Parkour! Fun! Get through the long parkour course to get the next item! The Iron Pic Axe! Break through the cobble nearby to get the lever and the hidden code(You have to find it!). Break more cobble to find a ladder, to head back. Use both levers to find a giant hole. Jump down. Time for a combination lock! Enter in the correct code, break the cobble to find an iron door which will open. Down the long hallway you see a boss room, but no key? There is cobble nearby. Break that, and enter the bottom floor of the mine. Make it through more parkour to get the lever. Head back and enter the boss room. Find your exit, but be careful! There are silverfish nearby! Once you find it, free the villagers. Go into the cell, get the stuff in the chest, and move on. YOU COMPLETED DINNERBONE'S CAVERN.
6) The Green Canopy
In the chest, there should be a lever to allow you into the next area. Find the man under the green canopy to begin your next adventure.
7) Jeb Jeb's Belly
Some people want to get rich, I hope they give you some of it! The man asks to get Jeb Jeb's Heart. Enter his mouth, to find the next checkpoint room.( You should know what to do now) On the other side of the mouth should be cobble. Break that down to find your next item. The Iron Shovel. Break through the clay, and enter the clay maze. Find the lever and open the door. Next find the boss key, and enter the boss room. Beat the 9 skeletons, and enter the last room. Dig out his heart in the clay, and enter the next clay room/hallway. Break more clay to exit Jeb Jeb. Man that was short! YOU COMPLETED JEB JEB'S BELLY.
8) Get rich quick!
Drop the heart under the orange canopy, and the iron door will open. Go down the steps, get the stuff in the chest, and press the red button. Remember that clay door? Go back into the Notch Tree and find that clay door. Now your adventure really begins.
9) The Master Sword!
A true Legend Of Zelda item! You only get 1, so be careful! The man asks you a favor, to gather the remaining obsidian pieces( You should have 6 after getting the Master Sword) and head to the nether to stop his brother before he takes over the world! He first tells you to enter the Forest Temple, to get the first piece.
10) The Forest Temple
Here we go, the story begins. Walk down the hallway to find yourself in a dark hallway. Defeat the cave spiders, and find your next checkpoint room. Now for some fun parkour over lava. After beating that, you get your next item. The bow and arrow! Hit the button to open the door, which will open the door across from the checkpoint room. Jump down, and enter the small room. Get the button, and begin the boss battle. When you hit a wooden button with the arrows, the next one will open, and so on until the lights turn on, but watch out for the spiders and skeletons! After beating the temple the door will open. Get the stuff in the chest, and walk towards the hallway. YOU COMPLETED THE FOREST TEMPLE. Next thing you know, you pass out.
11) Penn Village
Where are you? You're at Penn Village of course! A man tells you that the mayor wants to see you. Check around the village if you'd like. You can get a nice deal, a lapis for a fire resistance potion! What a steal! or check out the local blacksmith...
A) Ice Cavern(optional)
What's this? and optional quest? Let's try it! Go to the basement of the blacksmith to teleport to the Ice Cavern, but you only get one chance! So make sure your ready! Find the cavern entrance and break the cobblestone. Make a left, and head into the cave. You'll have some nice parkour, and a race. Make it to the end before the door closes. You can see the speed underneath your feet. Once getting into the next room, get the lever, and head back. Open the next door, and have fun with the ice parkour. Beat that, get the button and lever and go back down. There you will receive the Hero's Sword! Press the button to continue the game.
12) 1 more request!
The mayor asks you 1 more favor. Stop the mobs inside the volcano, and he also gives you something nice! A nether star! Jump down, grab a minecart and head towards the Volcano.
13) The Fire Temple!
Have some fun getting into the volcano. Once you do, jump down to start. Get the checkpoint, and enter the next room. It's a maze so have fun! Find the ladder to go down to the next level, which is ANOTHER MAZE! Look around until you find the wooden button. Use your bow to open the piston door close by. Go down the ladder to find an empty room. Shoot the buttons nearby to open the door to get the lever. Head back to the main room. Open the door to enter the next room. Skeletons are going to try to stop you from getting across! Don't let them! Shoot them, or run through it. Once you get to the other side, go down the ladder, break the cobble, to get your next item. Flint and Steel! Burn your way out of the room to find your button. Go back to the main room, burn down the wool to enter the boss room. Jump down the never ending hole, to being the boss. Burn your way out and try to survive! Once you do, get the items in the chest, and the mayor is waiting there for you. YOU COMPLETED THE FIRE TEMPLE.
14) All hail the hero!
The mayor thanks you, and tells you to head towards the market square to celebrate. The lever he gives you is to open the door in case you wanna go back to the other side of the marketplace by Jeb Jeb. Fireworks shoot off, and everyone is happy. They offer you food, new armor, a potion, and even a chance to win a prize! When you're ready, head into the house at the end. The man tells you of a place over in the distance. That's where you're heading!! Grab a boat, and head towards the next temple!
15) The Water Temple
Everyone's favorite Zelda Temple. Burn down the door, and enter the main room. Get the checkpoint. You can only go in 1 room, so head in there. WATER MAZE! You have 2 choices, left or right. Left could be important........... but right is the correct way. Resurface, and press the button. Make it to through the piston in time to get to the next room. Do the same again, to get the lever and the Redstone torch. Head back to the main room to place it on the diamond block. Now for some fun ladder parkour! Make your way to the top, and you'll see you need a Redstone torch. Jump across to enter a little maze. Burn your way through to find a huge combo lock. Punch in the correct code and a Redstone torch will pop out. Run back, place the torch, and fall down the hole. Now you have to make the water go into the emerald blocks by finding the correct combo and you need a lever. Once you do, enter the next hallway, swim through and enter another room. You have to find 3 Redstone torches. But you need an item first. Burn your way to get your next item! The Diamond Shovel! Remember that Potion of Night Vision? Now would be the time to use it. Make your way through the maze, to find 3 Redstone torches and the lever. Place the torches, to get the boss key. Go back to the tall room, to enter the boss battle. Find your exit by digging up the soul sand. Once you do, the door will open, grab the stuff in the chest, and walk down the hallway. YOU COMPLETED THE WATER TEMPLE.
16) A trap!
When you walk down the hallway, you'll get caught in a trap, but don't worry your safe… or are you?
17) The Spirit Village
Oh no! Your dead! Wait, no you're not! This is where people go when they die, minus you. Look around town, a man gives you food, another gives you boots and the option of going back to Penn Village to get the Fire Bow. If not, continue on to the next temple. Only 1 more obsidian block to go!
18) The Spirit Temple
Here we go, 1 more. Right when you enter is the checkpoint room, go towards the back of the chapel to find a soulsand door. Open that for some major parkour, make it through to get the lever, jump back down to go into the chapel. Open the door to enter the next room. You need 3 more Redstone torches. But there is a certain order. Get them in order. The first one is easy, when doing that, the 2nd door will open, with some more parkour. Get the 2nd torch to open the 3rd door. Climb the ladder in the main room to get the next item! The Diamond Axe! Break down the birch wood, climb around to get the last torch. Go back to open the iron door and climb the stairs. Make it through the small 2 rooms to get the button. Go back to the chapel to enter the boss room. Open the door, climb the ladder to fight the 2 witches. Then break through the wood for the race of your life. Make it through the 3 levels of racing to press the button which will drop you to the water underneath. The man gives you the last obsidian block, and a lever to go to the nether to find his brother! YOU COMPLETED THE SPIRIT TEMPLE.
19) We need to go deeper!(That’s not what she said…)
Here we go! Time to finish this! Go downstairs in the checkpoint room to open the door to the portal room. Place the blocks correctly, use your flint and steel to open the portal! Go inside..
20) The Nether
Lets find him! Run down the hallway to enter the next and final temple.
21) The Shadow Temple
Get through each room by fighting the mobs, while he's taunting you. You need to collect the Wither Skulls before he does. After the first room, grab the skull and move on. After the 2nd room, you get the next item. The Diamond Pic Axe and the next skull. Beat the last room to take the minecart and the final skull to the last room. Here you'll get the Hero's Armor. This is it! Time for the meet up! Place the 2 skulls in the room, go down the hallway to place the last one. It couldn't be! The man who was guiding you the whole time?! His name is High Phase, and he tricked you. Now he is able to go to the over world, and you're stuck here. He spawns the wither to fight you. Beat him, get the lever and button, and leave the nether.
22) Finish the fight!
High Phase tricked you, now to get your revenge! Your old friend the Mayor is here to help you. He tells you that High Phase is in the castle, and he knows a secret way inside. Open the last door, and get the bridge across to enter the castle. The Mayor suggests you changing your spawn, and wishes you luck. Time to end this!
23) The Final Boss
Walk around the castle to enter through the front. Each level needs a different item, and each has a different mob. There are 8 levels, once beating the 7th, you make it to the top of the castle. There you find High Phase isn't there, but he sends Ghasts to attack you. You need to get back down. Break the obsidian to climb down. The mayor soon teleports you to the bottom underneath the castle. This is your chance! Charge at High Phase to attack! He teleports you to the final boss room. To beat him, you have to stand on the pressure plates in between the glow stone, and shoot him in the 3 target spots, while fighting mobs. Once all 3 target places are hit, press the button at the bottom of him to finish him off. You teleport to him, where he tells you this isn't the end. Tnt falls on him, and explodes right after you teleport back to your house. Congrates you saved the Overworld!!
I hope you enjoyed my map as much as I did making it/playing it. Please let me know what you think on the forums. (:
ObsidianSaint's Let's Play:
MultiDav98's Let's Play:
SlasherCat's Let's Play:
CreeperFanattic's Let's Play:
Aidanny_Boy's Let's Play:
Hgtpsh's Let's Play:
Fuslidechasse's Let's Play:
Revnetwork's Let's Play:
To see more episodes, check out their youtube pages.
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10000-[ ]
If you wanna show support this map, put this in your signature!
[url="http://www.minecraftforum.net/topic/1641671-adv147sspsmp-the-withers-mask-a-spin-off-of-ocarina-of-time1200-downloadsversion-114/ "][IMG]http://i1324.photobucket.com/albums/u616/JRPenza620/signatureSMALL_zpscb2de166.jpg[/IMG][/url]
To:
-Everyone who gave me ideas and criticism before releasing it.
-xxbrain131 for making the images and the templates for texts.
-The beta testers who reported any issues before/during the release -
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starfox1o1 posted a message on PoisonedExe v1.1 (Written in Python) (Run exe's at school)Looks good, probably wont do it though. My high school has about 90% of websites unblocked, and I can run almost any .exe downloaded. Anyhow @ fm87 you can not say that the computer can and WILL be infected. What if I only got it to run Minecraft? Would you still say it will be infected? Whoever uses is probably getting this to run games and things like that. And judging by the fact that they downloaded it they obviously already have an idea in mind about what they want to run. Which is probably something they run on their own computer (some sort of software or game) and shouldn't cause viruses, if they have it on their on computer.Posted in: Hardware & Software Support - To post a comment, please login.
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A Program that will allow you to run exe's (Exectuable Files) On a school computer (Probably)
Using a number of different methods
PoisonedExe v1.1
Download Link: Click Here
(This has been tested and verified working on my school computers)
There is an included readme in the zip file please refer to that for help
PoisonedExe is 100% Open Source and is Built using Python
And Poison Programming Language v1.1 (Click to download Poison Programming Language)
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Credits: (The Great People Behind This Mod)
cantpwnme: Texture Artist
Pluto011: Modler/Coder
Super Pickaxe: Coder
Shubshub (ME =D): Coder
Realms Of X-Craftia
All About Realms of X-Craftia
Go To This Link To See How to Help Make the Mod
Download Links
Download Alpha Version 1.0.2 For Beta 1.8.1
-Link Removed As Pre-Release Does Not Work Yet-
Realms Of X-Craftia Is A Stand-Alone WIP Mod For Minecraft It will Change alot Of Aspects In The Game and Add Tons Of New Blocks Upon The Already Existing Blocks Including Potions, New Mobs, New Ways Of Combat, ALL NEW SOUNDS, Over 50 New Blocks to Play with AND BEST OF ALL
A BRAND NEW DIMENSION
Basically This New Dimension Will Be Where All of This Mod Takes Place In a Place Called The Volcanic Plains
Think Of It as a Brand New Game Altogether What It will Do Is Minecraft will Spawn You Naturally In The Overworld HOWEVER THIS IS WHERE EXTREMECRAFT MOD BEGINS With the Power of Modding The Game will Spawn A Room Around you with A Portal Made Out Of Portal Bricks The Room Will Be Made Out Of Bedrock so That You Can Not Escape
Upon Entering his Portal You will Be Transported To The World Of X-Craftia A Place Of Huge Excitement All New Stuff to Do
The Realm will Be Huge and Is Only Limited to What you Can do There will Be Custom Blocks Custom Scripting
And Best Of All CUSTOM MOBS You will Be able To Program In Your Own Blocks and Scripts and Mobs which Will work With Everyone If You 1. Decide To Upload The Script To Our Wiki (Not Yet Created) And Someone Downloads It 2. You Package It with Either A. Your Map When You Give it To Someone Or B. Its Coded Into The Realms Of X-Craftia Server Software
VEIW THE LIST OF STUFF HERE
Visit the Realms of X-Craftia Wiki: Click Here
Images (These Are Only Crafting Recipes To See More Go To: http://realmsofxcraftia.wikia.com/wiki/Blocks_And_Items)
Glass = Glass Bottle For The Potions
Click To View - Normal Health Potion
Click To View - Super Health Potion
Click To View - Ultra Health Potion
Click To View(Red Dye = Ultra Health Potion) - Pure Ultimate Health Potion
Click To View (Red dye = Ultra Health Potion) - Non-Pure Ultimate Health Potion
Glass = Glass
Click To View - Glass Bottle
News
Realms Of X-Craftia Pre-Release is Out now Try out some of the Things we Have Been working On
VERY BUGGY RECOMENDED TO BACKUP YOUR MINECRAFT.JAR AND GET A CLEAN JAR FILE
Videos (If you wish to Make a Video of it Make the Video then send me the Youtube Link Thanks)
Video by cantpwnme (Hunter)
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In 2010 Minecraft Went Into Beta
In 2011 Minecraft Continued to Be a Sucsess
However In the Year 90 Billion X5 The Minecraft Universe Is Ending
This Adventure Map will Have You Exploring Caves and Dangerous Rifts Across the Void In a Race to Find the Levers To Open the Door Outside Of The Universe
MINECRAFT: END OF TIME
Message From Professor Sky
(This Storyline Has Nothing to do with actual Minecraft)
Prologue: The Minecraft World Has Finally started To Collapse In On its Self World Generators Slowly Generating Less and Less Each Time All But 1 Player Has Left the Universe In Search of a New home where They can Build and Have fun However this 1 Person Happens to be you. The Door To Leave the Universe Has Closed Before you were able to Escape and Now you Must find all The Levers Scattered About the Remains Of this Collapsing world To Escape In search Of a New Home
Plot: There are Many Levers Scattered About the Remains of this Corrupt and Collapsing Universe and You Must find all of them To Open the Door to the Other Side To do this you will Need to Explore Dangerous Caves Jump Across Death-Defying Rifts and Most Imporant Of all To Survive
The World Does Not Have Much Left In It However The More You Explore the More Chance you have Of Getting Erased From Existance along with the Rest Of the Universe
This Is the Final Message we Could find From Professor Sky It was Hard Enough to Find And we Finally Managed to Decode It Here it is
My Last Words My Freind: You are Bound to get Lost In the Slowly Collapsing world So I Built this Invention For you
It will allow you to Get back To The Main Island Easily I Call It the Tesla-Transport 3000 It Is Very Well Made Invention But It Requires Power For It to work Hopefully If there is any left you May Find some redstone In the World which will Allow you to Activate The Power Source to Open the Tesla-Transport Once Inside It You Can Then Use it to Walk Back to the Main Island without Getting Attacked By Those Corrupt Enemies
A Final Message That Was Written By an Unknown Person we Found it Deep Underground
Near a Cave Of Lava
Anonymous Person: By The time You read this I will have Either Died Or Left the Universe By Now However I found A Lever That may Be Connected to Escaping the Universe It Is Inside a Cave called The Cave Of Misfortune. Be Warned there Are Many Traps In this Cave One Wrong step and You will End Up Trapped Forever Never to Be Heard From Again Be Careful. AAAGH Im Trapped Noooo Come Save Me If you Dare Im At The Lever at the Deepest Part Of the cave
Rules Of The Map
No Breaking Blocks Unless You Have The Permission to Do So
No Jumping Across Rifts Until You Have The Abillity To Do So
No Hacking
No Mods
No Flying
Do Everything your Told to do (Unless It says Permission Required)
You Can Place Redstone Wires In Front Of another Piece Of Redstone Wire to Power The Tesla-Transport But No Where Else
(You May Not Use It to Make Obsidian Using The Lava and Water Glitch as It May Ruin The Map)
This Map Is A WIP and Is Not Yet Released
This Map will Feature Many Things that I May Find Impossibly Hard to achieve but I will
Complete this Map
Also Feel Free to Send Me Ideas By Private Messaging Them To Me
Areas In End Of Time
There will Be 6 Areas In Total 5 Of Which will Contain Levers They will Be Very Large When all 5 Levers Have Been Pulled You Shall Escape This Universe Forever (There Will Be An Epic Ending)
These Areas Are Listed In The Order I Thought Them Up and Can be Played In Any Order to Some Extent
Area 1: Cave Of Misfortune
Description: A Dark and Dangerous Cave Full of Traps That could Keep you there For all Eternity
Permissions Required: None (This Can be Done From the Start)
Area 2: Rifts Of Chaos
Description: A Large Island with Chaotic Rifts Inside It A Very Dangerous Mystery Lurks Within The Chasms
Permissions Required: Rift Jump (Required To Jump Across Rifts)
Sub-Area: Chaotic Chasms (Deepest Area of The Rifts Of Chaos)
Area 3: Infected Forest
Description: A Forest Infected By Many Things Alot Of Zombies Live Here And Will Attempt To Kill You they are Said to Be The Reamins Of The Town Of NatureLife
Sub-Area: NatureLife Town (Deepest Section Of The Infected Forest)
Permissions Required: Soft Smash (Abillity To Break Wool Blocks)
Area 4: Chaotic Ruins
Description: The Ruined Remains Of a Secret Cavern Very Well Built and Very Dangerous Without A Light Source To Guide You. Many People Use to Believe That In the Deepest Part Of The Ruins Was a Portal To Another Dimension With a Dangerous Enemy Lurking Inside
Sub-Area: Chaotic Corruption
Permissions Required: Bright Eyes (Permission To Place Torches (YOU ONLY GET 1 TORCH))
Area 5: Corrupted Islands
Description: A Large Group Of Islands Near The End Of the Universe Or Where the Universe Has Collapsed To So Far Anyway Not Many People Lived In these Islands As They Believed a Deadly Enemy Was Watching From Below Ready To Kill Them At Any Moment (However This Is Not True But Something Does wait Below the Islands Ready to test anyone to The Most Impossible Tasks)
Permissions Required: Rift Jump, Falcon Punch (Abillity To Break Golden Blocks with Your Fist)
Sub-Area: Spiraling StairCase Of Doom
Area 6: Universal Rift
Description: Believe It Or Not When the People Of the Minecraft Universe Escaped The Universe as It was Collapsing The Universal Rift Was Created and Nobody Lived to Tell The Tale However There are Stories Of The Universal Rift that It is the Most Dangerous and Most Deadly Place of all and will Kill You Very Quickly Unless you have the Ultimate Skills
Sub-Area: None (However The Universal Rift Goes Into the Final Section)
Permissions Required: Rift Jump, Soft Smash, Falcon Punch, Bright Eyes
Final Area: Vortex Of Fate
Description: Anyone Who Entered The Vortex Of Fate Was Killed Instantly By The Deadly Virus That Lurks About this Vortex Killing Wanderers If you want To Escape the Universe Then you will need to Show The Ultimate Skills Of Minecraft This Vortex will Change Your Abillities Alot and You may Not Be able to Do things You could do Before Likewise You May Be able to do new Things
Sub-Area: Dimensional Rift (GRAND FINAL AREA)
Permissions OverRide: In the Vortex Of Fate You will Be able to and Not BE able to
You May Break Cobblestone with a Pickaxe
You May Craft Items
YOU MAY NOT LEAVE THE VORTEX OF FATE
You May Not Cheat
You Can Not Place Blocks Unless It says You Can
You Can Place Water From A Bucket (ONLY 1 BUCKET ALLOWED)
No Bucketing Up Lava
No Using Your Old Permissions Unless Stated In the Area
You Can Only Place A Torch In an Area with Glass Around It
MORE COMING WHEN I MAKE THE VORTEX OF FATE
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First A New Block
Make a New .java File called mod_(mod name here) and Block(Block Name Here)
Modify The code Below to your Likings for your Block
package net.minecraft.src;
import java.util.Random;
public class BlockMagmaStone extends Block
{
protected BlockMagmaStone(int i, int j)
{
super (i,j,Material.rock);
}
public int idDropped(int i, Random random)
{
return mod_extremecraft.crackedMagmaStone.blockID;
}
public int quantityDropped(Random random)
{
return 1;
}
public BlockMagmaStone(int blockID, Material material)
{
super (blockID, material);
}
}
Now for the Mod file This will include 2 Different Blocks registered and Also Make 1 Of them Generate Into the worlds Terrain
Make a New file and save it as mod_(mod name here).java
package net.minecraft.src;
import java.util.Random;
public class mod_extremecraft extends BaseMod
{
public static final Block magmaStone = (new BlockMagmaStone(159,Material.rock)).setHardness(1F).setResistance(30F).setBlockName("magma_stone").setLightValue(1F);
public static final Block crackedMagmaStone = (new BlockCrackedMagma(160,Material.rock)).setHardness(1F).setResistance(30F).setBlockName("cracked_magmastone").setLightValue(1F);
public mod_extremecraft()
{
ModLoader.RegisterBlock(magmaStone);
ModLoader.AddName(magmaStone, "Magma Stone");
ModLoader.AddSmelting(Block.stone.blockID, new ItemStack(mod_extremecraft.magmaStone.blockID, 1, 1));
magmaStone.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "blocks/magmastone.png");
ModLoader.RegisterBlock(crackedMagmaStone);
ModLoader.AddName(crackedMagmaStone, "Cracked Magma Stone");
ModLoader.AddSmelting(mod_extremecraft.magmaStone.blockID, new ItemStack(mod_extremecraft.crackedMagmaStone.blockID, 1, 1));
crackedMagmaStone.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "blocks/crackedmagma.png");
}
public String Version()
{
return "ExtremeCraft Version 1.1";
}
public void GenerateSurface(World world, Random rand, int chunkX, int chunkZ)
{
for(int i = 0; i < 60; i++)
{
int randPosX = chunkX + rand.nextInt(16);
int randPosY = rand.nextInt(40);
int randPosZ = chunkZ + rand.nextInt(16);
(new WorldGenMinable(mod_extremecraft.magmaStone.blockID, 4)).generate(world, rand, randPosX, randPosY, randPosZ);
}
}
}
Now for Mobs
Make a file called mod_(Mob Name).java and Put into it
package net.minecraft.src;
import java.lang.reflect.Method;
import java.util.Map;
public class mod_Magman extends BaseMod
{
public mod_Magman()
{
ModLoader.RegisterEntityID(EntityMagman.class, "Magman", ModLoader.getUniqueEntityId());
ModLoader.AddSpawn(EntityMagman.class, 20, 3, 8, EnumCreatureType.creature);
}
public void AddRenderer(Map map)
{
map.put(EntityMagman.class, new RenderBiped(new ModelBiped(), 0.5F));
}
public String Version()
{
return "Magman 1.8.1";
}
}
now For the EntityFile of your Mob Make a New file and name it Entity(Mob Name).java and Input the following code
public class EntityMagman extends EntityMob
{
public EntityMagman(World world)
{
super(world);
texture = "/mob/magman.png";
moveSpeed = 0.5F;
attackStrength = 4;
isImmuneToFire = true;
}
protected int getDropItemId()
{
return mod_extremecraft.magmaStone.blockID;
}
}
This is How You Make a Food Item That will Heal Hearts
(Again this is Using The Mod That Me and My Mod team are working On)
This is a Quick Spoiler on how to Make a Food item that heals Health
{
private int health;
public Item(NAME HERE)(int i, int h)
{
super(i);
this.bs = 12;
this.health = h;
}
public ul a(ul itemstack, rv world, sz entityplayer)
{
itemstack.a -= 1;
entityplayer.e(this.health);
return itemstack;
}
}
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