removed redstone engineer due to people's opinions
thread update: changed potionist to alchemist and altered it's trades as well as altering the lumberjack trades.
hello critics! i have an idea for you all to spit on (jk lol)
it's about villagers and lack of new professions of them. so far we only have:
farmers (fishermen, bakers etc)
blacksmiths (toolsmiths, weaponsmiths)
librarians (do i really need to explain the concept of a librarian)
priests (clerics and that's it really unless i'm mistaken)
butchers (meat sellers and leather workers)
and that's it........
not much now that you think about it. in my opinion, we need some new villagers.
nothing that doesn't fit out of place such as a "nuclear plant worker" (yes that stupid idea was a thing about a year ago)
things that would actually fit in very well with how minecraft works
so my suggestions are:
lumberjack: a simple woodcutter that would simply buy and sell different varieties of wood so that you wouldn't need to travel from biome to biome searching for wood
appearance: wearing overalls and a black and red shirt
functionality: would sell various wood types (spruce, acacia etc) and the various wooden planks and occasionally an enchanted axe of some sort. it would not be a trade of "a few logs for an emerald" as that's ridiculous. instead, two different wood types for an emerald, to add an incentive to collecting various logs (example: 32 oak wood and 48 dark oak wood for an emerald)
alchemist: would trade certain potion ingredients
appearance: a dark blue robe
function: would trade overworld ingredients (like a fermented spider eye or a golden carrot. nothing that you can already get from the nether)
these villagers would be about as common as blacksmiths or librarians.
i do not think either deserves a new building as their services
don't warrant a new building.
overall, it would be a nice addition to the game and would give villagers some new friends to talk to.
as we all know, wolves (among other mobs, but that's another problem on it's own) don't drop anything.
they should at least drop some sort of item, like their teeth or pelt or something
a few modifications have done this perfectly.
if they dropped pelt....
the pelt could be used to craft leather in some way
if they dropped teeth....
the teeth could be used for arrows (like in the gany's surface mod)
personally, i like the pelt idea better, as it seems more simple and resembles the use of rabbits skin.
and for those who are about to comment "OMG THIS IS SO STUPID WOLVES DON'T NEED TO DROP ANYTHING THEY ARE ALREADY USEFULL AS PETS YOU DUMB IDIOT!!111!!" not everyone tames every wolf they see. and some (like me) would like to see a simple feature added into the game which, in my opinion, fits well into the game as it's not some big game changing feature but would be a nice touch into one of my favorite games
1
polar bear pet!
roar: right click to make mobs run from you for 30 seconds (excluding creepers because that's what the ocelot pet is for)
bear strength: will give strength 2 for 10 seconds (has massive cooldown
food: salmon
1
thread update: new villager idea added: potionist
thread update:
removed redstone engineer due to people's opinions
thread update:
changed potionist to alchemist and altered it's trades as well as altering the lumberjack trades.
hello critics! i have an idea for you all to spit on (jk lol)
it's about villagers and lack of new professions of them. so far we only have:
farmers (fishermen, bakers etc)
blacksmiths (toolsmiths, weaponsmiths)
librarians (do i really need to explain the concept of a librarian)
priests (clerics and that's it really unless i'm mistaken)
butchers (meat sellers and leather workers)
and that's it........
not much now that you think about it. in my opinion, we need some new villagers.
nothing that doesn't fit out of place such as a "nuclear plant worker" (yes that stupid idea was a thing about a year ago)
things that would actually fit in very well with how minecraft works
so my suggestions are:
lumberjack: a simple woodcutter that would simply buy and sell different varieties of wood so that you wouldn't need to travel from biome to biome searching for wood
appearance: wearing overalls and a black and red shirt
functionality: would sell various wood types (spruce, acacia etc) and the various wooden planks and occasionally an enchanted axe of some sort. it would not be a trade of "a few logs for an emerald" as that's ridiculous. instead, two different wood types for an emerald, to add an incentive to collecting various logs (example: 32 oak wood and 48 dark oak wood for an emerald)
alchemist: would trade certain potion ingredients
appearance: a dark blue robe
function: would trade overworld ingredients (like a fermented spider eye or a golden carrot. nothing that you can already get from the nether)
these villagers would be about as common as blacksmiths or librarians.
i do not think either deserves a new building as their services
don't warrant a new building.
overall, it would be a nice addition to the game and would give villagers some new friends to talk to.
thank you for reading
1
as we all know, wolves (among other mobs, but that's another problem on it's own) don't drop anything.
they should at least drop some sort of item, like their teeth or pelt or something
a few modifications have done this perfectly.
if they dropped pelt....
the pelt could be used to craft leather in some way
if they dropped teeth....
the teeth could be used for arrows (like in the gany's surface mod)
personally, i like the pelt idea better, as it seems more simple and resembles the use of rabbits skin.
and for those who are about to comment "OMG THIS IS SO STUPID WOLVES DON'T NEED TO DROP ANYTHING THEY ARE ALREADY USEFULL AS PETS YOU DUMB IDIOT!!111!!" not everyone tames every wolf they see. and some (like me) would like to see a simple feature added into the game which, in my opinion, fits well into the game as it's not some big game changing feature but would be a nice touch into one of my favorite games
comment what you think down below.
thank you for your time.
1
so...... i made these.....
lucky block pet and beacon pet
2
monkey pet!
ability 1: throw poop
ability 2: climb walls (like the spider pet but faster)
food: gold nuggets
i wouldn't put it in the hotbar with the banana pet
1
comet pet!
ability 1: temporary superspeed (like swiftness 7 or something) when the speed stops a minor explosion occurs (non damaging)
ability 2: summon a miniature comet projectile (similar to the ghast pet's fireballs)
crafting recipe is a stone and iron surrounding a netherstar (to make it hard to get) (comets have traces of metal)
2
new pet idea!
beacon pet
ability 1: gives random potion effect (aoe)
ability 2: gives a 10 second beacon light (cooldown)
food: blocks of gold, iron, diamond and emerald
1
what an amazing idea. i would also like it if there were male and female villagers
Support![/b]
1
umm, we're talking about survival. do you think that most servers just let you spawn in a stack of notch apples?
we're talking about the uncraftability of the notch apples now. not that they are removed
1
really nice idea