Jeb is awesome. This is going to be a godsend.
And a message to Mojang:
You made 15 MILLION dollars on Minecraft. Please put some of it to good use and hire a few more programmers.Maybe you could make people send in applications over the forums? I know a lot of mod developers would love to work at Mojang.
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Wow. Somehow Semi Autos and normals use significantly different fuses. I took away the semi auto function on my newish cannon and it totally broke.
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Although it appears that a higher angle is better, it puts more energy into vertical and less into horizontal, which is bad. I only started foraying into jump ignition this week, and it is much more complicated and finicky than half block like yours. I would stick with half block for a small cannon like that.
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With jump ignition and the new easy timers you could probably do over 200.
I just made a simple 7T cannon, the same specs as yours, and it consistently hit 156-7.
Here's a quick lesson on how to measure:
Place your projectiles at the front of the Stone in the "stall". Each cannon gets one stall, which are divided from other stalls by large stone walls. As you go out, lines of sand mark 50 lines (50, 150, 250...) and Netherack lines mark the hundreds. Gravel lines mark all the others. So go out and find say, the 200 line, the second Netherack line, and count backwards the lines from that. Obsidian lines are the stall edges, each cannon should stay within the obsidian lines for it's stall.
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That's not what he said, he said that each additional TNT in the same spot has less and less power, resulting in a graph like this, where number of TNT is x and power is y:
Also, I have tested the fuse thing, and it doesn't work. Do this to test for yourself.
Now an even easier test. Make a 2 deep pit, and put water at the bottom. Place a TNT just under the surface, and light. Repeat quickly.
Now, according to Zirum's theory, they should explode at the same time, no? But instead you hear two explosions.
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Zirums, have you tried removing the right Soul Sand? So that this:
[] []
Becomes this:
[] []
When the TNT falls, it goes down, sinking into the Soul Sand a little bit. That makes a little ledge that it must go up to get to the next block, and it stops it from going forwards. This is what stops explosions in all my cannons, where it is much more tightly packed:
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Look back a few pages for the Machine Cannon. It requires a mod to make dispensers place TNT, but it is still awesome.
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And I made a new version of The Tower, now MK III, was about to test it, had it fully loaded, and then thought about how cool it looked. Was gonna take a pic for you guys, but there was a huge stone spire right next to it. I put a spire of TNT right next to that to blow it up, that ignited the TNT loaded into my cannon, and BOOM! 50+ TNT, my cannon is gone.
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Current record-76-Me-The Tower MKII
2nd-75-Me-The Tower
3rd-Formivore-50-The Jolly Creeper
I just tested this, and the standard half block 3T cannon goes 38.
Come on guys. One of us is going to do this.
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My theory is that before, if any part of the TNT was in the same block as water, then it would be safe. But now the entire thing has to be in the same block as water. That means that if the booster goes forwards in a same plane cannon, and sticks just the slightest amount onto the block where the projectile is, then it explodes with no water damping. This would be solved by formivore's soul sand over ice idea.
And did I make a semi auto super compact cannon? I think so.
Shoots 95 blocks with a 7T engine and 135 with a 15T, and 255 with a 23T.
I like this thing. And it can be upgraded all the way to 95T with a bit of work.
Here is the save., you'll need dispensers plus to get the semi auto working. Sorry I can't get the endless rows and perfect graph paper like everyone else, MCEdit doesn't work on my computer.
Pics:
Doesn't that just look menacing?
We need a better first post. Including a list of farthest overall and farthest for each TNT category (efficiency), like farthest for a 7T, least # to hit 100, 200, ect.
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Also, opening an inventory file as a world causes it to crash.
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I tried a 10T drop in Obsidian cannon, perfect timing so that the boosters exploded just as the projectile was 1/2 a block above the ground, and it did horribly as well.
Anyone else having problems of the projectile igniting with the boosters?
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