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    posted a message on Beta 1.4 Update Thread (Out!)
    So getting achievements WILL get you stuff:

    Quote from Goldeneagle »
    @notch Am I remembering correctly that you said achievements will NOT unlock anything?
    12:02 PM Mar 24th



    Quote from Notch »
    @Goldeagle3492 Nothing that matters in the game, no.
    Thu Mar 24 2011 11:08:51
    Posted in: Survival Mode
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    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Doen't work on OS X 10.5.8
    Opens the terminal, then gives this error:


    /Downloads/minecraft_xray_2.7_mb_9/minecraft_xray_2.7_mb_9/minecraft_xray_osx.command ; exit;
    Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
    at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
    at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
    at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
    at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:280)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
    at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:375)
    logout

    [Process completed]

    I clicked on the .sh and it opened in Textedit.
    Posted in: Minecraft Tools
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    posted a message on InvGrid - Inventory Editor - OS X, Linux (May-30-2011)
    Could you possibly make this able to edit the .dat files in a server folder? Cause I want brown wool on my server.
    Posted in: Minecraft Tools
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    posted a message on Seed Science: What makes a good map?
    In the , time 0:51, notch says:

    "This test level was grown from a few hundred seed blocks of rock."
    Posted in: Seeds
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    posted a message on TNT Cannon Science -- Revived!
    ....

    Google translate: the first line in all the posts was

    In principle, one can (link)

    And each post ended with one of these

    Immediately "And that "most young porno" (link)

    Immediately "18 year old porno" (link)

    Immediately "Animation Porn" (link)

    No thanks.
    Posted in: Survival Mode
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    posted a message on The Art of War [Check Current Topic List]
    This thread is truly awesome.

    Another wall design:
    :Lava: :cobblestone: :Water: :cobblestone: :Lava:
    :Lava: :cobblestone: :Water: :cobblestone: :Lava:
    :Lava: :cobblestone: :Water: :cobblestone: :Lava:
    :Lava: :cobblestone: :Water: :cobblestone: :Lava:
    :Lava: :cobblestone: :Water: :cobblestone: :Lava:

    Idea: Players must build a structure using X amount of wool, in the center of their base, to win the game. That means no retreating, and if the enemy comes in, they can burn/take the wool. Very good defensive bases are supplied before the game starts, but with no materials, making the beggining slow. Every time you kill someone, you get 1-2 iron from the admin. Every time you die, a mod autobans you for 10 minutes, then another mod makes you spawn next to the last bed you slept in, which would be your base.

    This would mean serious consequences if you die, incentives to kill enemies, and near the end, it would be very high stakes as your wool statue comes near completion, and the amount of wool to be potentially burned would be huge.
    Posted in: Survival Mode
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    posted a message on Reset the map
    Quote from tolli »
    The problem is now it's 2 weeks to reset, but hardly anyone is playing here now. I think everyone is waiting for a new start, nobody wants to build something grand just for two weeks.


    What I've seen is people making huge TNT cannons with infinite tnt/worldedit, and blasting the world to pieces for a couple days before the reset. And you can always make a schematic in MCEdit and copy it into the new world.
    Posted in: Server Support and Administration
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    posted a message on TNT Cannon Science -- Revived!
    I am not the original guy, I made two with just torches and wire:
    Quote from shardbearer »
    I like the idea for the fuse, but it is way too complicated. Two designs that work:

    Diagrams are from the side, output is on the right.
    :Red: =Redstone
    :--+: =Redstone torch on ground
    :|: =Redstone torch on side of block
    :White: =Wool to be burned


    [] :White: :Red:
    :--+: :Red: :cobblestone:
    :cobblestone: :cobblestone: :cobblestone:


    :White: :Red: []
    :--+: :cobblestone: :|:
    Posted in: Survival Mode
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    posted a message on TNT Cannon Science -- Revived!
    Quote from TheNosferatu »
    @whoever did the whool-fuse thing.

    A better way to use the whool as a fuse that requires no resetting of torches / water.

    :stair: = whool fuse
    :brick: = Redstone Repeater
    :Red: = redstone wire.
    :--+: = redstone torch

    [] [] :stair:
    :--+: :brick: :stair: :Red: :Red:

    A redstone repeater can 'power' a block, making the redstone wire behind it light up. When the fuse burns down the redstone goes out. The only thing you need to reset is the fuse itself.



    I like the new approach, but I like mine a bit better, it uses less resources. Though yours you can place the wool on the ground. And yours is simpler and smaller. I think they're about the same.
    Posted in: Survival Mode
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    posted a message on TNT Cannon Science -- Revived!
    9 full stacks? That's it? I have 15 in my inventory at a time!
    Posted in: Survival Mode
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    posted a message on TNT Cannon Science -- Revived!
    Quote from TheNosferatu »
    Did anybody think of using ice in the barrel? Items move faster on ice when pushed by water, this would get the TNT closer to the projectile, adding more arch and power.


    I just thought of that yesterday, and I think I posted it. Great minds think alike, but no I haven't tested it yet.
    Posted in: Survival Mode
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    posted a message on TNT Cannon Science -- Revived!
    Well in his, the main staircase was the rack, so you could probably get away with only 1 staircase on a conventional cannon.


    I get it now.

    So, what happens is that there is a rack, which must be powered the whole way up. The staircase can be off or on when the rack is not, as long as it is powered where it touches the rack. Everything must have a 3 torch delay before touching the rack. So, at the bottom there is a split, then a 3 torch delay, then it touches the rack. On the other side, there is an inverter, or 1 torch delay, then it goes up the stairway. Before it touches the rack, it has a repeater, or 2 torch delay. Halfway up it has another inverter, adding 1 torch delay, and making the stairway powered while the rack is not. This means there must only be 1 torch between the stairway and the rack.

    Pretty simple if you think about it. I thought it would require something more complicated, but he did a really good job with this, and his rack design, of another stairway, eliminated a lot of compexity that would be required with a standard rack.

    Diagram:


    A slightly easier design could be created with the new repeater blocks.

    Just to confirm this, each right click on a repeater block=1 torch, right?
    Posted in: Survival Mode
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    posted a message on (Fixed)Moving items up, gravity trap, & rapid pulsar
    That rapid pulser and sand/boat/item elevator is confusing, but the fence idea is really good.
    Posted in: Survival Mode
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    posted a message on TNT Cannon Science -- Revived!
    He has a primary staircase which powers the TNT, powered by torches every 15 blocks, powered by a secondary staircase, and then the wire from the button splits, one side goes to the primary staircase, and the other goes through some complicated circuit and then to the secondary staircase.

    I still don't get how it works.
    Posted in: Survival Mode
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    posted a message on I wonder what Notch's world looks like...
    A little stone shack because he spends all his time coding.
    Posted in: Survival Mode
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