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    posted a message on Shardbearer's SSP Minecart Station
    So for a long time now I have been searching for the perfect Singleplayer Minecart Station. My guidelines are pretty simple:
    • Small size
    • Some system of multiple stored minecarts
    • For departures, all you have to do is jump in a waiting cart and it takes off.
    • One track for both directions
    • Automatically sorted arrivals, so that incoming carts dont mess up the departures area
    • When you arrive, the cart stops, and once you get out it keeps going back into the storage area
    • Runaway cart detection
    • Cart overflow prevention

    I had a station almost working a week after 1.5 came out, then I stopped playing for a few weeks, and came back to find 1.6 had ruined my station. I have been working for a while now to perfect it, and I almost have, except for two things, the cart overflow prevention and when you arrive, you have to give your cart a little push for it to go on its way. Here is the basics of this station.

    I started with this discovery, that a cart balanced between a sloped powered rail and a stone pressure plate would start moving after you got in it.



    I then had to find a way of getting the cart perfectly balanced. It did not take long to find this:



    When combined with the standard PEZ dispenser on top of a door design and quite a bit of slimming down all the redstone wiring, I was finished with the departures area. Note that this picture is lacking the ramp up to load the carts.



    When the pressure plate is activated either by stepping on it or getting in the cart, it first activates the powered rail right below it, and the cart rolls down the hill. At the same time, it activates a monostable circuit, causing the door that holds the carts up to flicker open for an instant. One cart falls down, falls onto the first rail, which is always lit, which then pushes into the perfect balanced position on top of the second powered rail, which is now off. The station is now ready to be used again. This whole station, not including the ramp, fits in a 2x5 or 3x4 area, depending on your preference. The ramp can be as large or small as you want to fit your needs, from nonexistent to 128 carts, the height of the world. You could even have one ramp feed the next ramp, doubling the capacity, or as many ramps as you want. This system is extremely versatile, the only problem is the size of the ramp.

    For the arrivals, I came up with this mechanism:



    Departures come from the top of the screen, arrivals from the main track on the left, and the right is to the PEZ dispenser fill. Arrivals roll over the detector, flipping the tee intersection so that it can now go straight instead of turning. It then hits the second detector, which is connected to three repeaters on full delay. After that, it hits two off powered rails, stopping the cart. After a second, the repeaters flip a RS NOR switch, turning the powered rails on. You can now get out of the cart, and if you step towards the left of the screen, the cart will shoot off to the right, rolling over the detector that resets the RS NOR latch.

    Just add in the normal runaway cart detection and you're done! Save will be up once I rebuild this in a world not totally covered in failed attempts.
    Posted in: Survival Mode
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    posted a message on Multiple Detector Rails
    This seems pretty basic to me, but I couldn't find anyone suggesting this before. When you make a detector rail with a wooden pressure plate, it acts like it does now, and activates whenever any cart goes on it. But when made with stone pressure plates, they only activate with occupied minecarts. Acts just like stone pressure plates with minecarts.
    Posted in: Suggestions
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    posted a message on Beta 1.5 PEZ Dispenser without conventional boosters!
    That is just awesome. I finally was able to make my dream station, here is what happens:

      1. Load the PEZ Dispenser
      2. Push the button, first cart is dispensed
      3. Get in cart, stone pressure plate detects you, booster launches you away
      4. Cart rolls over detector rail, loading another cart. Ready for previous step.

    Loaded


    Unloaded
    Posted in: Survival Mode
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    posted a message on Why do you build your house?
    I make a small, pretty house sticking out of the side of a cliff, then dig down a couple blocks and have everything I need.
    Posted in: Survival Mode
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    posted a message on Texture packs and names
    Texture packs should be able to change the names of items and blocks. This would work by putting a .txt file in the texture pack with the list of names, and any missing will be the default. This way those who like netherock better than netherack, or the texture packs which change buckets to bottles but when you mouse over them still say bucket, are all fixed.
    Posted in: Suggestions
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    posted a message on [16x][1.5] The Cel-Pak - v2.05 (Updated 19FEB2011!)
    Except you forgot to update the 1.xx version.
    Posted in: Resource Packs
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    posted a message on InvGrid - Inventory Editor - OS X, Linux (May-30-2011)
    You should also be able to enter the number of the item for mods that add items and for times like these when you dont update.
    Posted in: Minecraft Tools
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    posted a message on I love the snow...
    Its amazing, and so beautiful.
    Except when there is snow covering your perfectly manicured lawn/cannon range testing world.
    Posted in: Survival Mode
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    posted a message on Tree Farm = Need Renovations with 1.5?
    Quote from borysmilosz »
    I had some regular saplings planted on my tree farm, some of them randomly changed to pine and birch saplings.


    Yeah, all our current planted or saved saplings get randomly converted into "new" oak, pine, or birch. The only difference with new oak is that they dont get converted to anything.
    Posted in: Survival Mode
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    posted a message on EXAMPLE:Boosters Being Useful (Pics and world)
    People, a not moving cart on a flat bit of track with a bock behind it will move. No block, no movement.
    Posted in: Survival Mode
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    posted a message on Starting stopped minecarts with power-rails!
    Or put a block behind it.

    :|: =tracks
    :_: =minecart on tracks
    :|: :_: :cobblestone:
    <=
    Posted in: Survival Mode
  • 1

    posted a message on All about Powered Rails Thread
    I made a table/graph of powered rails and the distance it pushes an empty minecart. It starts out doubling, then slows down to increasing the distance by half a block every powered rail after 6 boosters. These distances are not including the powered rails.
    The redstone travels the normal 15 blocks down the rails.
    I also find them to be quite expensive, and so foresee them only being used as launchers for our current boosters. I designed a couple of these, minimizing it down to 3 wide x 2 deep x 2 high or 4 wide x 2 deep x 1 high, working great with only one powered rail.
    Posted in: Discussion
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    posted a message on [16x][1.7.3]Moderncraft - A texture pack for today's world[WIP]
    Quote from mercilesshound »
    Quote from Neku »
    Quote from mercilesshound »
    ModernCraft Edit
    I have edited the pack and replaced:
    The dumb grass :grass:
    Funace :Furnace:
    Chest :chestfront:
    Crafting table :Bench:
    The wooden planks :wood:
    Stone steps :stair:/ :_:
    Wire :Red:
    Mob Spawner :SSSS: :Zombie: :Spider: :Skeleton:
    Dispenser :Furnace: [>>-i>]


    No one wants your crap.

    What?


    You deleted half the awesome things in this texture pack. I wouldn't go so far as to say nobody wants it, but....
    Posted in: Resource Packs
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    posted a message on [16x][1.7.3]Moderncraft - A texture pack for today's world[WIP]
    Any chance of getting the standard green grass textures instead of that grey one? I want to use it as the background.
    Posted in: Resource Packs
  • 0

    posted a message on Having trouble setting up a server
    What os?
    Have you tried bukkit?
    Posted in: Survival Mode
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