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    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    XD I did not even realize a update was two days ago, sorry lol

    Posted in: WIP Mods
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    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    Would it be possible to add the GFMC Marine Armor and Assault Rifle from MP2 Echoes? I think it might add some diversity if you wanted to play with friends and not all of you be Samus, On that note will there be a way to downgrade the suits back to the Varia suit? I think its kinda redundant that you have to make a completely different suit to utilize other game suits. And last of all is there a status on possibly a date for an update? Not trying to sound impatient I just LOVE this mod.

    Posted in: WIP Mods
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    posted a message on [1.8][SMP] Gun Customization | 1000+ guns | Gun Customization III is on it's way
    Thanks for using some of my idea's for the mod :D

    This mod is becoming very great!
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Hey Noppes is it possible to have npc's attack specific players?
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Hey Noppes i have a question, is there anyway i can swap the pony model out for the newer updated one?
    Posted in: Minecraft Mods
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    posted a message on BattleTech Mod
    I sent it as a pm
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    Quote from AlternateLives

    That looks... awesome.
    I'm very impressed!

    If you can slap even a basic texture on that, I would love to use it for my personal testing.
    And don't worry, once we get to the Clan invasion, I'm sure it will be in the mod, provided that it is actually scale (I have to see it in person first).

    Good job!


    Thank you!

    To be honest I really am not the best at texturing and that i also have no idea how to texture with techne, also if you want the model I can send it to you, you can check the specs and see if it is the right size (I guesstimated).

    And it is quite possible that I may already have a Catapult model as a WIP :)
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    ok I finished the Madcat model, check the album out :)

    http://s1114.beta.ph...html?sort=3&o=3

    it took alot longer to make because techne went retarded and crashed when i was almost done with the model, forcing me to to restart again -__-

    oh and just a heads up this is the MW3 variant not the MW4 one
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    Quote from AlternateLives

    Due to a number of incredibly stupid suggestions from others, we (Kielaran and I) decided that anyone who wanted to work on the mod had to go through a test to determine their Battletech knowledge. Honestly, as long as you can answer a few of the questions correctly, you should be fine. If you want the test, just let me know.

    And as for size, a block is one cubic meter. Battlemechs heights are measured in meters. This would make the Timberwolf about 12 blocks tall (rough estimation).


    Haha i cant blame you XD

    if you can send me a link to the test that would be awesome.
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    also is it alright weather i work on the mod along side with you gents?

    and i need the mech size in comparison with the minecraft blocks.
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    http://s1114.beta.ph...attest.jpg.html

    What do you think of the Madcat model so far? :)

    please absolutly tell me if there is anything you don't like about it

    just picture it with the arms and legs :P
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    Quote from Bdhalleck

    let me know if I can help, I have no artistic qualities, but I sure as hell am good at finding bugs lol


    haha i will
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    Quote from AlternateLives

    Well, progress is happening, albiet slowly. We are currently working on models, and as soon as I get a free moment or two, I am going to study the source code and see if I can hammer out some sort of test.

    As for our modeling, us mac users are using FMCModeler, while our windows users are using Techne.


    ok thanks alot man ill see what models i can rig up :)
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    Hey man hows the mod going?

    also what modeling programs are you guys using perhaps i might be able to help on some models?
    Posted in: WIP Mods
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    posted a message on Custom NPCs
    hey noppes, there is a problem with the bard in multiplayer, it keeps kicking me out of the server as music starts to play.
    Posted in: Minecraft Mods
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