---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 9/16/14 8:27 PM
Description: Initializing game
java.lang.NullPointerException: Initializing game
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:506)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:506)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Zombie awareness. Makes mobs more intelligent, and allows them to see, hear, and smell you. If you do some mining near them, they will find you that way. They will also swarm around your house too if you put down torches, and their aggro range is increased massively. And to add more into it, they will follow you if you get hurt by them, or something else until you stop bleeding.
Combine that with hostile world, you really are asking for trouble. It will cause meteors that will fall from the sky and possible destroy your buildings and farms. It also will spawn portals that you have to close, but if you don't mobs will spawn and start attacking you. Not only that, but there is a zombie leader who can mine and will have zombies follow him. He also is an anchor which will mean he will not Despawn nor will the following zombies.
So I am making a modded survival that Im going to upload on youtube, but I'm stumped on mods I already have a few. So I'm asking you to tip me mod I should add. my modded survival is an mid eval type theme with few technology.
If your going to suggest a mod Say the name and add a link
Mod List
Damage Indicators
Luck Block
Battle Tower
Elemental Creepers
Evil Craft
All Familiar packs
Golem World
Living BLocks
MCA
More Enchants
MoVillages (Trying to get it work)
MrCrayFish Furniture
NEI
Optifine
RadixCore
Zan Mini Map
Better Dungeon
Zombie Awareness
Mods Im going to add
Hostile World
Mo Creatures
Mo Cows
Mutant Creatures
Hard Core End/Nether
MO Creatures
Mine and Blade
Forgot to say my survival pack is 1.7.2 but i might downgrade to 1.6.4
1.maybe you can have orbs of the god witch makes you have the power of the god with there weapon (Greek powers) (Zeus lightning, Poseidon water,Hades auto breaking with hand,Hephaestus fire,Artemis rapid fire bow,ares one hit kill all mobs (even enderdragon), hecta random spawning potions, ect.)
2.greek weapons
3.celecion bronze
ideas roman
1.same as first one but roman form power
(not as much like greek better)
2.imperail gold
both roman and greek
1.add Olympus as a new dimension
2.a ton of mobs
3.Hades layer spawn in nether
4.you can combine the to like the heroes of Olympus
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Never upgrade java to 8
Im goimg to install every mod 1 by one to see wich one didn't work
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Crash report:
---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 9/16/14 8:27 PM
Description: Initializing game
java.lang.NullPointerException: Initializing game
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:506)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:506)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.8.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 137689864 bytes (131 MB) / 245936128 bytes (234 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 Optifine OptiFine_1.7.2_HD_D3 33 mods loaded, 0 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar)
FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar)
Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar)
CodeChickenCore{1.0.0} [CodeChicken Core] (minecraft.jar)
NotEnoughItems{1.0.1} [Not Enough Items] (NotEnoughItems-1.7.2-1.0.1-universal.jar)
lucky{5.0.0} [Lucky Block] ([1-7-2]_Lucky_Block_v5-0-0.jar)
DamageIndicatorsMod{3.1.2} [Damage Indicators] ([1.7.2]DamageIndicatorsMod-3.1.2.jar)
AetherCraft{1.7.2-1.4.0.109} [AetherCraft] (AetherCraft-1.7.2-1.4.0.109.jar)
BuildCraft|Builders{6.0.16} [BC Builders] (buildcraft-6.0.16.jar)
BuildCraft|Core{6.0.16} [BuildCraft] (buildcraft-6.0.16.jar)
BuildCraft|Energy{6.0.16} [BC Energy] (buildcraft-6.0.16.jar)
BuildCraft|Factory{6.0.16} [BC Factory] (buildcraft-6.0.16.jar)
BuildCraft|Silicon{6.0.16} [BC Silicon] (buildcraft-6.0.16.jar)
BuildCraft|Transport{6.0.16} [BC Transport] (buildcraft-6.0.16.jar)
CoroAI{v1.0} [CoroAI] (CoroUtil-1.0.jar)
ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.0.jar)
ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.0.jar)
MoCreatures{6.2.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.2.1.zip)
DungeonPack{1.7.2-2.0} [DungeonPack] (Dungeon-Pack-Mod-1.7.2.jar)
DungeonPack{1.7.2-2.0} [DungeonPack] (DungeonPack-1.7.2-2.0.jar)
eternisles{Alpha 1.5} [Eternal Isles] (eternisles-1.7.2 - 1.0.3.jar)
FamiliarsAPI{1.7.2} [Familiars API] (FamiliarsAPI-1.7.2.jar)
golem{@VERSION@} [Golem World] (GolemWorld-1.1.0.jar)
iChunUtil{3.2.1} [iChunUtil] (iChunUtil-3.2.1.jar)
InfernalMobs{1.5.5} [Infernal Mobs] (InfernalMobs-1.7.2.jar)
mca{4.0.3} [Minecraft Comes Alive] (MCA-4.0.3 MC-1.7.2.zip)
MoreEnchants{1.3.0} [MoreEnchants] (MoreEnchants-MC1.7-1.3.1.jar)
movillages{1.2.0} [Mo' Villages] (MoVillages-1.2.0.jar)
cfm{3.3.2} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.2(1.7.2).jar)
radixcore{1.2.0} [RadixCore] (RadixCore-1.2.0 MC-1.7.2.zip)
simpleores{1.4.2} [SimpleOres 2] (SimpleOres-Mod-1.7.2.jar)
voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar)
ZAMod{v1.9.2} [Zombie Awareness] (ZombieAwareness-1.9.2.jar)
Launched Version: 1.7.2-Forge10.12.2.1147
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 7310 Graphics GL version 4.2.12325 Compatibility Profile Context 13.100.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
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Added a mod list and a list of the mods im going to add
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I already have lucky blocks but I will do all the others
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I will when Im on my comp ( currently using phone )
I will add Mo Creatures, Hardcore nether/end, Mo Cows, I Already have optifine, zans mini map, and NEI
I had trouble installing mutant creature mod I will try again
All the others I'm not going to add
I like that I will ad them
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I need more items in my modded survival right now
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If your going to suggest a mod Say the name and add a link
Mod List
Luck Block
Battle Tower
Elemental Creepers
Evil Craft
All Familiar packs
Golem World
Living BLocks
MCA
More Enchants
MoVillages (Trying to get it work)
MrCrayFish Furniture
NEI
Optifine
RadixCore
Zan Mini Map
Better Dungeon
Zombie Awareness
Mods Im going to add
Mo Creatures
Mo Cows
Mutant Creatures
Hard Core End/Nether
MO Creatures
Mine and Blade
That is it
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ideas Greek
1.maybe you can have orbs of the god witch makes you have the power of the god with there weapon (Greek powers) (Zeus lightning, Poseidon water,Hades auto breaking with hand,Hephaestus fire,Artemis rapid fire bow,ares one hit kill all mobs (even enderdragon), hecta random spawning potions, ect.)
2.greek weapons
3.celecion bronze
ideas roman
1.same as first one but roman form power
(not as much like greek better)
2.imperail gold
both roman and greek
1.add Olympus as a new dimension
2.a ton of mobs
3.Hades layer spawn in nether
4.you can combine the to like the heroes of Olympus
0