• 0

    posted a message on My mod wont work
    Fixed it it was a dungeon pack that didnt work
    Posted in: Mods Discussion
  • 0

    posted a message on My mod wont work
    i deleted it didn't work
    Never upgrade java to 8
    Im goimg to install every mod 1 by one to see wich one didn't work
    Posted in: Mods Discussion
  • 0

    posted a message on My mod wont work
    I installed mods and they wont even load

    Crash report:

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    Time: 9/16/14 8:27 PM
    Description: Initializing game

    java.lang.NullPointerException: Initializing game
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:506)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:506)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Windows 8 (amd64) version 6.2
    Java Version: 1.8.0_11, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 137689864 bytes (131 MB) / 245936128 bytes (234 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 Optifine OptiFine_1.7.2_HD_D3 33 mods loaded, 0 mods active
    mcp{9.03} [Minecraft Coder Pack] (minecraft.jar)
    FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar)
    Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar)
    CodeChickenCore{1.0.0} [CodeChicken Core] (minecraft.jar)
    NotEnoughItems{1.0.1} [Not Enough Items] (NotEnoughItems-1.7.2-1.0.1-universal.jar)
    lucky{5.0.0} [Lucky Block] ([1-7-2]_Lucky_Block_v5-0-0.jar)
    DamageIndicatorsMod{3.1.2} [Damage Indicators] ([1.7.2]DamageIndicatorsMod-3.1.2.jar)
    AetherCraft{1.7.2-1.4.0.109} [AetherCraft] (AetherCraft-1.7.2-1.4.0.109.jar)
    BuildCraft|Builders{6.0.16} [BC Builders] (buildcraft-6.0.16.jar)
    BuildCraft|Core{6.0.16} [BuildCraft] (buildcraft-6.0.16.jar)
    BuildCraft|Energy{6.0.16} [BC Energy] (buildcraft-6.0.16.jar)
    BuildCraft|Factory{6.0.16} [BC Factory] (buildcraft-6.0.16.jar)
    BuildCraft|Silicon{6.0.16} [BC Silicon] (buildcraft-6.0.16.jar)
    BuildCraft|Transport{6.0.16} [BC Transport] (buildcraft-6.0.16.jar)
    CoroAI{v1.0} [CoroAI] (CoroUtil-1.0.jar)
    ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.0.jar)
    ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.0.jar)
    MoCreatures{6.2.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.2.1.zip)
    DungeonPack{1.7.2-2.0} [DungeonPack] (Dungeon-Pack-Mod-1.7.2.jar)
    DungeonPack{1.7.2-2.0} [DungeonPack] (DungeonPack-1.7.2-2.0.jar)
    eternisles{Alpha 1.5} [Eternal Isles] (eternisles-1.7.2 - 1.0.3.jar)
    FamiliarsAPI{1.7.2} [Familiars API] (FamiliarsAPI-1.7.2.jar)
    golem{@VERSION@} [Golem World] (GolemWorld-1.1.0.jar)
    iChunUtil{3.2.1} [iChunUtil] (iChunUtil-3.2.1.jar)
    InfernalMobs{1.5.5} [Infernal Mobs] (InfernalMobs-1.7.2.jar)
    mca{4.0.3} [Minecraft Comes Alive] (MCA-4.0.3 MC-1.7.2.zip)
    MoreEnchants{1.3.0} [MoreEnchants] (MoreEnchants-MC1.7-1.3.1.jar)
    movillages{1.2.0} [Mo' Villages] (MoVillages-1.2.0.jar)
    cfm{3.3.2} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.2(1.7.2).jar)
    radixcore{1.2.0} [RadixCore] (RadixCore-1.2.0 MC-1.7.2.zip)
    simpleores{1.4.2} [SimpleOres 2] (SimpleOres-Mod-1.7.2.jar)
    voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar)
    ZAMod{v1.9.2} [Zombie Awareness] (ZombieAwareness-1.9.2.jar)
    Launched Version: 1.7.2-Forge10.12.2.1147
    LWJGL: 2.9.0
    OpenGL: AMD Radeon HD 7310 Graphics GL version 4.2.12325 Compatibility Profile Context 13.100.0.0, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Anisotropic Filtering: Off (1)
    Posted in: Mods Discussion
  • 0

    posted a message on What should mods should I add to my modded survival?
    Bump
    Posted in: Discussion
  • 0

    posted a message on What should mods should I add to my modded survival?
    Even when i start uploading videos i still will be looking for new mods to add
    Posted in: Discussion
  • 0

    posted a message on What should mods should I add to my modded survival?
    Quote from itsPurpleStorm
    Can you put list of your mods so we dont suggest same mods :)

    Added a mod list and a list of the mods im going to add
    Posted in: Discussion
  • 0

    posted a message on What should mods should I add to my modded survival?
    Quote from Isentric»
    Why not get orespawn if you don't already have it. It adds in a bunch of mobs, ores, items, and dimensions. It's practically a modpack itself.

    Mine & Blade Battlgear is a good mod as well, it allows you to dual wield weapons and adds new weapons to the game.

    Lucky Block just because it is pure fun. Makes surviving fun because you won't know what you get from a Lucky Block, all about luck.

    Those are 3 that I can think of off the top of my head, all the mods others have suggested are great as well.

    I already have lucky blocks but I will do all the others
    Posted in: Discussion
  • 0

    posted a message on What should mods should I add to my modded survival?
    Quote from itsPurpleStorm»
    Can you put list of your mods so we dont suggest same mods :)

    I will when Im on my comp ( currently using phone )
    Quote from ONECOOLDUDE»
    how about the Thirst mod - mkes you need to drink water and some water is unclean and harms you



    Zans minimap/ Voxel map



    optifine



    NPCCitizens mod

    NEI



    MO' Cows mod - 16 new HOSTILE cows with special drops



    Mutant creatures mod



    Hardcore END mod

    hardcore nether mod



    EnviroMine - new physics, temperature, hydration and more



    MO' creatures mod





    Are any of these good for your needs?





    PS if you want more ideas, watch Diamond dimensions on youtube

    I will add Mo Creatures, Hardcore nether/end, Mo Cows, I Already have optifine, zans mini map, and NEI

    I had trouble installing mutant creature mod I will try again

    All the others I'm not going to add
    Quote from Varnis54»
    Oh, and I just thought of two others...



    Zombie awareness. Makes mobs more intelligent, and allows them to see, hear, and smell you. If you do some mining near them, they will find you that way. They will also swarm around your house too if you put down torches, and their aggro range is increased massively. And to add more into it, they will follow you if you get hurt by them, or something else until you stop bleeding.



    Combine that with hostile world, you really are asking for trouble. It will cause meteors that will fall from the sky and possible destroy your buildings and farms. It also will spawn portals that you have to close, but if you don't mobs will spawn and start attacking you. Not only that, but there is a zombie leader who can mine and will have zombies follow him. He also is an anchor which will mean he will not Despawn nor will the following zombies.

    I like that I will ad them
    Posted in: Discussion
  • 0

    posted a message on What should mods should I add to my modded survival?
    I ready have battle towers and I'm looking for the more dungeon mod. I'm going to add tinker construct and I will d research on midevil warfare
    Posted in: Discussion
  • 0

    posted a message on What should mods should I add to my modded survival?

    I need more items in my modded survival right now

    Posted in: Discussion
  • 0

    posted a message on What should mods should I add to my modded survival?
    I have MCA Already and I will consider Dragon Mounts Thx for you help
    Posted in: Discussion
  • 0

    posted a message on What should mods should I add to my modded survival?
    So I am making a modded survival that Im going to upload on youtube, but I'm stumped on mods I already have a few. So I'm asking you to tip me mod I should add. my modded survival is an mid eval type theme with few technology.


    If your going to suggest a mod Say the name and add a link

    Mod List

    Damage Indicators

    Luck Block

    Battle Tower

    Elemental Creepers

    Evil Craft

    All Familiar packs

    Golem World

    Living BLocks

    MCA

    More Enchants

    MoVillages (Trying to get it work)

    MrCrayFish Furniture

    NEI

    Optifine

    RadixCore

    Zan Mini Map

    Better Dungeon

    Zombie Awareness




    Mods Im going to add
    Hostile World

    Mo Creatures


    Mo Cows


    Mutant Creatures


    Hard Core End/Nether


    MO Creatures


    Mine and Blade

    Forgot to say my survival pack is 1.7.2 but i might downgrade to 1.6.4


    That is it :D
    Posted in: Discussion
  • 0

    posted a message on MCEdit Filter Scripts
    I need a filter to show the ender dragons health bar with the mobs name ( on zombies, skeletons, zombie pigman, ect,)
    Posted in: Minecraft Tools
  • 0

    posted a message on Olympus Mod (Need help with quest idea's, etc.)
    one thing are you doing Greek mythology or Roman

    ideas Greek

    1.maybe you can have orbs of the god witch makes you have the power of the god with there weapon (Greek powers) (Zeus lightning, Poseidon water,Hades auto breaking with hand,Hephaestus fire,Artemis rapid fire bow,ares one hit kill all mobs (even enderdragon), hecta random spawning potions, ect.)
    2.greek weapons
    3.celecion bronze

    ideas roman
    1.same as first one but roman form power
    (not as much like greek better)
    2.imperail gold
    both roman and greek
    1.add Olympus as a new dimension
    2.a ton of mobs
    3.Hades layer spawn in nether
    4.you can combine the to like the heroes of Olympus
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Any Tips for getting noticed on youtube?
    it also help the more videos you make since then it more likely for people to see them and subscribe
    Posted in: Let's Plays Help
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