• 0

    posted a message on [1.5.x] [Forge] [SMP] Lanterns 1.3.5
    ahh ok i tyred it again with the flint and steel and it worked, ty!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x] [Forge] [SMP] Lanterns 1.3.5
    is anyone else getting the lamp or headlamp to work on there server? i installed it and got it to start with no errors but i went to turn on the lantern and it wouldn't work same with the headlamp.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    love this mod thank you very much for getting it to work on SMP the mutant enderman is terrifying
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    im getting issues with making it work on my server as well, when ever i start it up with mutant creatures installed it crashes. updated everything to 1.5.1 and everything works fine without mutant creatures in the mods folder D: i want it to work so bad!!
    Posted in: Minecraft Mods
  • 1

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    anyone else manage to get this mod working on there servers?
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    loving the new mutant enderman, im having an issue getting the mod to work on my server tho, as soon as i put it into my server it crashes as it starts up with an unexpected error. works fine on my single player game tho
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x] [Forge] [SMP] Lanterns 1.3.5
    i cant want to try this out on my server, its been working great in single player so far
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    i can conform that all kinda of nether mobs are spawning and everything is spawning on my SMP server in the over world, TY for fixing these bugs
    also the new werewolf models are sexy!
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    just downloaded your mod and gave it a spin, these new mobs are AMAZING, the mega zombie scares the ­ out of me, especially when it sneaks up on you and throws you of a cliff LOL.

    a few things i noticed, when the super zombie goes after the villager npcs the villager dont react like they would if a normal zombie were chasing them, could this be added into the next patch?

    also i cant seem to pick up the creeper eggs.( could be from other mods i have, Mo creatures and Twilight forest)

    other then these two things i love everything about this mod TY
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DrZhark

    Hi

    it's one of the drawbacks of the amulets. I haven't been able to find a way to store the name information in the item, only the horse type. You can rename the Fairy horse by using a *medallion*, just right click on the horse with it.

    By the way, I've fixed some more bugs including the mob spawning on the dedicated servers. I'll be releasing an update tomorrow with wathever bugs are fixed by then.


    this is great news tyvm!
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from RaesWolf

    OK so figured this out with why mobs were not spawning on my server! For anyone with the same issue heres what you do:

    Go to your ftp click on config folder and inside click on the mo creatures config file. Scroll to the bottom and change ur max numbers. The higher the number the more that will spawn on your server. As for turning a number to where say sheep wont spawn as often you just have to play with the number next to their name. I am unsure if you go up or down as to if they will spawn more or less and which direction. Maybe someone else can figure it out?


    maxAnimals=350
    maxAquatic=25
    maxMobs=150


    are you getting wraiths, Werewolf's or ogers to spawn with those settings? even with those numbers or higher i have not seen a single one, what you posted has made rats scorpions and the hostile horses and everything else start spawning at decent numbers tho so i thank you for that.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better NPCs - Bringing more life to the land-squidwards!
    THIS NEEDS TO BE ADDED, would be a great improvment for minecraft
    Posted in: Suggestions
  • 0

    posted a message on 1.4 Pre-Release Available Right Now!
    Quote from uzumakiandrei

    i want villager to fight zombie and skeleton and also i want to see villagers to mine and chop down trees


    this please, zombies spwaning inside my houses and killing all my villagers as the iron golems gather around the house and start making bets on who makes it out is really geting old

    edit

    also none of the skeletons or wither skeletons are spawning in the nether
    Posted in: Minecraft News
  • 0

    posted a message on a few suggestions
    i absolutely love this game and many of the recent changes have been a step in the right direction to making this game even more awesome

    but right now living alone in a decently large town and this new siege mechanic adds much needed difficulty to the game but it can make living in a town rather grating experience. i live in my town alone and constantly spending many of the resources fixing the things the got broken the night before and trying to make it as fortified as possible. but when a siege spawns inside one of the building or apartment complexes and kills a majority of the villagers in it it just adds to the frustration

    could the beacon blocks secondary effect also effect villagers and golems, its annoying to run around splashing everything with healing potions cause i never know if what im healing is damaged and if i hit everyone in the group with the heal i threw

    also i think ether having a new type of villager that acts kinda like the golems do and is equipped with basic weapons and armor to help defend against these zombie attacks would be a great improvement, they would be able to fit inside the small places the golems couldest access and would be able attack and distract at least a few of the invading zombies from the defenseless villagers in time for you to get there and kill off the rest of them and cure the infected afterwards
    Posted in: Requests / Ideas For Mods
  • To post a comment, please .