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  • shadowdude246
  • Registered Member
  • Member for 8 years and 2 days
    Last active Sun, Feb, 26 2017 21:15:31
  • 2 Followers
  • 250 Total Posts
  • 38 Thanks
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  • View shadowdude246's Profile

    0

    Nov 30, 2013
    shadowdude246 posted a message on Craft of duty zombies(v2 coming soon/Taking map request&looking for custom maps made by YOU!))
    Quote from thatguychaos1

    M16 ADDED!
    also I took the liberty of doing the doors.
    They work by taping it if you have a certain amount of points.
    when will the beta be released?
    Posted in: MCPE: WIP Mods / Tools
  • View shadowdude246's Profile

    0

    Nov 30, 2013
    shadowdude246 posted a message on Craft of duty zombies(v2 coming soon/Taking map request&looking for custom maps made by YOU!))
    Quote from thatguychaos1

    Exploding sheep sounds cool(hell sheep)
    ;) yes it does :)
    Posted in: MCPE: WIP Mods / Tools
  • View shadowdude246's Profile

    1

    Nov 27, 2013
    shadowdude246 posted a message on Tobuscus NPC mod
    Quote from Pyro_Coat

    I didn't upload the right one so he kind of doesn't say anything back I just found that out today. so so sorry about that. oh btw is there a way that you can give him a gamer tag above his head because that would be so cool.
    No, the game just crashes.
    Posted in: MCPE: Mods / Tools
  • View shadowdude246's Profile

    1

    Nov 25, 2013
    shadowdude246 posted a message on Tobuscus NPC mod
    Quote from Pyro_Coat

    shadowdude246 yes. Do you mind that I edited your Steve mod?? oh and btw I have to say you are one of the coolest mod makers that I have ever seen so please keep up the good work XD
    wait a minute, May I ask you a question? Does he actually talk to you and understand what you say? I can't use this mod, as it says "bad .zip file" when I attempt to extract it. Btw, thanks for calling me a good modder :) I don't mind that you use my script and edit it, because you were honest. I hate when people just copy and paste my mod and give me no credit what so ever, bu,t you so it doesn't bother me. :)
    Posted in: MCPE: Mods / Tools
  • View shadowdude246's Profile

    0

    Nov 25, 2013
    shadowdude246 posted a message on no post
    Quote from Kioni

    A wand that drains life from your victims,comes at a price however.

    Obtain with Too Many Items Mod, or Give Command 440.

    Download : https://www.dropbox....Vampire Wand.js
    Nice! + 1 for you sir!
    Posted in: MCPE: Mods / Tools
  • View shadowdude246's Profile

    0

    Nov 24, 2013
    shadowdude246 posted a message on I Am A Debugger [ I Will Fix Mods ]
    Quote from proCmd

    http://pastie.org/8505303
    not a very good job at debugging.
    Posted in: MCPE: Mod / Tool Help & Requests
  • View shadowdude246's Profile

    0

    Nov 24, 2013
    shadowdude246 posted a message on How do we give percentage to ModPE?
    Quote from darkdiamondminer

    How do we make it so that there is a better chance and less chance?
    say The three in rnd was a five. One if statement could be rnd < 4, another one could be rnd==5, and a final one could be rnd > 3. Hope I Helped. :)
    Posted in: MCPE: Mod / Tool Help & Requests
  • View shadowdude246's Profile

    1

    Nov 23, 2013
    shadowdude246 posted a message on customblock
    Quote from 500 Internal Server Error

    Not an error. The fact that you can't spot the three obvious errors earns you an EPIC FAIL, WILL NOT REPLY AGAIN rating.
    wow I Saw them, I was just being derpy. They are: incorrect use of function useItem, incorrect area to put Block.defineBlock, and missing semicolons after the Block.defineBlock statements. I did not miss them, I just forgot to write them.
    Posted in: MCPE: Mod / Tool Discussion
  • View shadowdude246's Profile

    0

    Nov 23, 2013
    shadowdude246 posted a message on How do we give percentage to ModPE?
    Quote from darkdiamondminer

    How do we give percentage using modPE?


    For E.G: If you tap a diamond on a diamond block it can explode or give you 5 more diamonds or it can just do nothing.
    use this
    function useItem(x,y,z,itemId,blockId)
    {
    var rnd = Math.floor((Math.random() * 3) + 1);
    if(itemId==264&& blockId==56&&rnd==1)
    {
    explode(x, y, z, 10)
    }
    else if(itemId==264&& blockId==56&&rnd==2)
    {
    Level.dropItem(x, y + 1, z, 0, 264, 1, 0);
    }
    else if(itemId==264&& blockId==56&&rnd==3)
    {
    clientMessage("Aww, nothing happened!");
    }
    }


    + 1 if I helped :)
    Posted in: MCPE: Mod / Tool Help & Requests
  • View shadowdude246's Profile

    0

    Nov 23, 2013
    shadowdude246 posted a message on fading light [need help if you want to help come onread about mod here]
    Quote from ethanol_gaming

    FADING LIGHT
    This mod will contain the grim reaper diffrent deminsions
    New weapons new mobs and new blocks also new items.

    TO HELP PM ME AND IF YOU DON'T HAVE IT DOWNLOAD THE
    FREE KIK MESSENGER I'm blockguy_ethan on there and we will
    Add really anything were also doing some gui and hunger bar
    And enchants so message me and well make

    FADING LIGHT XD

    :) :) :) bye...
    I could help :P
    Posted in: MCPE: WIP Mods / Tools
  • View shadowdude246's Profile

    0

    Nov 23, 2013
    shadowdude246 posted a message on customblock
    Quote from 500 Internal Server Error

    I downloaded the script: see how many errors you can spot. (I saw three)
    function useItem(x,y,z,itemId255,blockId2,side)
    {
    	Block.defineBlock(501, "Oh Ya", [[4, 1]])//Your Code Here
    }
    function attackHook(attacker, victim)
    {
    	BlockdefineBlock(999, "test", [[9, 9]])//Your Code Here
    }
    function modTick()
    {
    	//Your Code Here
    }

    idk if this is an error but there isn't any if statement in both hooks.
    Posted in: MCPE: Mod / Tool Discussion
  • View shadowdude246's Profile

    0

    Nov 23, 2013
    shadowdude246 posted a message on ULTIMACRAFT2 v0.01 +NEW VERSION+
    Quote from mcpemodder

    Ah okay :)
    But i still have to find this code...
    So can you please wait until tomorrow?
    does this apply to me too? I will wait. :)
    Posted in: MCPE: Mods / Tools
  • View shadowdude246's Profile

    0

    Nov 23, 2013
    shadowdude246 posted a message on ULTIMACRAFT2 v0.01 +NEW VERSION+
    Could you possibly send me the code (in a pm) for the spaceship because I want to mess around with the spaceship code. I will not distribute the modified code, I just want to test stuff. :) btw thanks
    Posted in: MCPE: Mods / Tools
  • View shadowdude246's Profile

    1

    Nov 23, 2013
    shadowdude246 posted a message on Tobuscus NPC mod
    Quote from Pyro_Coat

    I made this parody type thing of the Steve NPC mod it's call the Tobuscus NPC mod ( https://www.dropbox....obuscus NPC.zip ). He says over 50 things (53). I hope you like it.
    so you edited the Steve Mod of mine?
    Posted in: MCPE: Mods / Tools
  • View shadowdude246's Profile

    0

    Nov 21, 2013
    shadowdude246 posted a message on Steve/NPC Mod V.2.0 [Steve Has More Features!] [He Can Follow You!]
    Quote from Link

    No pics no clicks, as the saying goes.
    there's No need for pics, as the Steve mob himself is just char.png. :P
    Posted in: MCPE: Mods / Tools
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