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    posted a message on Carpenter's Blocks

    :D Finally 1.10.2

    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival

    How do you setup the configs for a server?


    How do I configure distributions for a server? Choose one:

    • Easiest: Generate the world using a client (and thus the GUI), and copy to server.
    • Edit the CustomOreGen_Options.txt file from another world directory and save it to server config directory.
    • Options can be modified via the server/admin console (see wiki).

    This dosn't work, putting the "CustomOreGen_Options.txt" into the servers config folder, and generating a new world does nothing.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I haven't been able to use ChromatiCraft at all even before v16 always get error similar to this one. http://pastebin.com/7D8cRLdg and no clue why

    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival

    Ahh I see, I may have just copied the default section that was on the git page and skipping over the text portion explaining the wire-frame bit >.>

    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival

    log: https://paste.ee/p/gWJMb (different site due to paste bin size limit :/)

    ini: http://pastebin.com/rkZxJKDp

    xml: http://pastebin.com/exfgiTVQ


    My modId is "eL" and ore names are like "blockOreName"

    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival

    not quite sure, removed the [ ] still nothing, manually compared mine to another mods and limiting it down to just one ore for testing still same result.

    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival

    Trying to setup my mods ores to work with cog used the sprocket thing to make the xml file no issues there, http://pastebin.com/si0bF3dq when I add the xml file to the CustomOreGen>modules>custom folder everything dissapears from the custom ore gen options menu. http://i.imgur.com/ZtPFQve.png

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    It seems that "ProjectRed-1.7.10-4.7.0pre1.84-World" Has compatibility issues.




    Quote from shadoskil»

    Getting a crash when looking up any recipe in NEI.
    http://pastebin.com/u7LEPtbs

      1. You cannot add a null-item itemstack to the map!
      2. Not quite sure how to go about seeing what mod / item is the issue.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Getting a crash when looking up any recipe in NEI.
    http://pastebin.com/u7LEPtbs

      You cannot add a null-item itemstack to the map!
      Not quite sure how to go about seeing what mod / item is the issue.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)


    Quote from shadoskil»

    I have a server going for me and a friend, and every time the server restarts or the chunk with a Boring Machine in it is reloaded it stops mining and plays the clanking metal sound. The only thing that fixes it from small bit of testing is just to break it and replace it, and sadly take its sweet time to re reach the end again. :(

    The setup is using ElectriCraft to transfer the power, but also straight up shaft power causes the same issue, breaking and replacing the power source ( on both ends) does nothing either.

    If needed.

    Forge 13.3.1403-1.7.10

    DragonAPI V6f

    RotaryCraft V6f

    ElectriCraft V6a




    What is it hitting?



    Quote from shadoskil jump

    Edit: Is there a quick way to remove all of the (Shaft/Pipes/Blocks) that the Boring Machine places?




    Punch it. :P


    Its placed at level 56, Typical things stone dirt, ores etc...
    It has going into it Power:981,760kW, Torque:7.670kNm, Speed:128 rad/s, with a Efficiency V enchant on it as well. Currently were it has stopped its stuck on all stone and 2 pieces of marble from Chisel 2.

    Side note, I have experienced Induction Motors stopping as well, making a sizzle sound constantly (like item in lava) breaking the Wire next to them and replacing that fixes them. Its more of a rare occasion when those break tho.


    Also that is what I figured on the Mining Pipe, kind of lame to have to traverse the entire thing breaking them but I guess I don't really have to unless needed. :P

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I have a server going for me and a friend, and every time the server restarts or the chunk with a Boring Machine in it is reloaded it stops mining and plays the clanking metal sound. The only thing that fixes it from small bit of testing is just to break it and replace it, and sadly take its sweet time to re reach the end again. :(

    The setup is using ElectriCraft to transfer the power, but also straight up shaft power causes the same issue, breaking and replacing the power source ( on both ends) does nothing either.

    If needed.

    Forge 13.3.1403-1.7.10

    DragonAPI V6f

    RotaryCraft V6f

    ElectriCraft V6a


    Edit: Is there a quick way to remove all of the (Shaft/Pipes/Blocks) that the Boring Machine places?

    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements

    Is there a way to disable to weather machine completely and not just tornados from it?

    Posted in: Minecraft Mods
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    posted a message on Chisel 3 [The Dev Releases]

    The arcane stone connected textures are all wrong Looks terrible! http://i.imgur.com/Im7sEiu.png

    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Trying to get Nei to work in my eclipse dev inviorment, getting this error http://pastebin.com/fec7cQUH
    CCC 1.0.4.29-dev
    NEI 1.0.3.74-dev
    Forge 1.7.10-10.13.2.1307-1.7.10
    Attempt to start, asks for Mcp conf folder, I select it and then it errors.

    Also I used forge source to setup my src, and had to grab MCP and manually to get the conf folder.
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    I cant seem to get more then one drain to auto pour at a time.
    https://a.pomf.se/yautgg.mp4
    I got a clock going using Project Red allow wires. "just in case I did try vanilla redstone."
    Also have tried putting repeaters before each drain.
    TConstruct-1.7.10-1.8.2a
    Posted in: Minecraft Mods
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