• 0

    posted a message on If minecraft mobs existed in real life and spawned in dark..
    Sense they are all 1.7 meters tall, I would go on a stomping rampage.
    Posted in: Survival Mode
  • 0

    posted a message on [Adv] ClayNapped! v0.2 (WIP)(500+ DLs!)(Update 3/30!)
    Nice Mini.. Think I wouldn't find it? :3
    Posted in: Maps
  • 0

    posted a message on (Nothing here)
    Updated. Changed some things due to issues.
    Posted in: Discussion
  • 0

    posted a message on Unbelievable.
    I normally set from 60 FPS (Rendering new world) to 300 at times, with everything maxed out and recording.
    Posted in: Discussion
  • 0

    posted a message on (Nothing here)
    So far we have one person on-board! "Holylifestar" Will be designing our sites ;D
    Posted in: Discussion
  • 0

    posted a message on (Nothing here)
    Quote from Ferus Grim »
    #1 Rule of Marketing : Do not name yourself Pedobear.

    Should I stick with Nuke a Canadian?
    Posted in: Discussion
  • 0

    posted a message on (Nothing here)
    (Nothing Here)
    Posted in: Discussion
  • 0

    posted a message on Dxtory + Minecraft problem.
    I'm trying to start variation 1 for my Minecraft let's plays. When trying to start recording with Dxtory (Xvid codec) unlesss it's the default size of MC (Un-maximized) It just stops recording giving me no error at all.

    Help please.

    Thanks,
    Pedobear
    Posted in: Legacy Support
  • 0

    posted a message on MineBackup *V2 CHECK FIRST POST*
    Quote from aaro4130 »
    Quote from sgtmas2006 »
    EDIT: (Suggestion) Possibly put in a way to rename the worlds, and in parenthesis keep it saying world X, Like "Before Cannon addition (World 4)"


    Ehrm, that would be a bit weird, but idk if VB has a RenameSelectedIndex function :sad.gif:

    Well, I think it seems normal to me, because I make a lot of weird creations in SP... That normally break worlds. Hav' dees: :Diamond: :Diamond: :Diamond: But also it would be pretty neat to change where you save the backups, Say I want to back them up to a flash drive, To show a friend.
    Posted in: Mods Discussion
  • 0

    posted a message on MineBackup *V2 CHECK FIRST POST*
    Post is simple and blunt. Program is simple and gets the job done. I like...A lot.

    EDIT: (Suggestion) Possibly put in a way to rename the worlds, and in parenthesis keep it saying world X, Like "Before Cannon addition (World 4)"
    Posted in: Mods Discussion
  • 0

    posted a message on Necessities for programing MC mods?
    Quote from oops_ur_dead »
    What the hell does that first part of your post have to do with anything?

    Anyway, all you really need is the MCP, which can be found here: http://www.minecraftwiki.net/wiki/Minecraft_Coder_Pack

    I ramble on :/
    Posted in: Computer Science and Technology
  • 0

    posted a message on Necessities for programing MC mods?
    Okay, Sense the 28th of this month is my birthday, I always check my parents accounts to see what they have bought me. My mother sort of hinted at me getting a new gaming computer. I tell her to get cyberpowerpc or Ibuypower, but no, She bought a maxed out Alienware. I'm not complaining, it's a free computer! I'm getting back into minecraft and know some minor java. I was wondering everything I need to have to decompile, recompile, and test. (Except Eclipse.)

    Thanks! I'll be reading the replies (If any) when I arrive back home.
    Posted in: Computer Science and Technology
  • 0

    posted a message on Linux Problem launching game
    The game launches fine up to the Mojang logo. Here's what I get in terminal.



    Failed to load options
    java.lang.ArrayIndexOutOfBoundsException: 1
    	at hq.a(SourceFile:249)
    	at hq.<init>(SourceFile:115)
    	at net.minecraft.client.Minecraft.a(SourceFile:256)
    	at net.minecraft.client.Minecraft.run(SourceFile:606)
    	at java.lang.Thread.run(Thread.java:636)
    Loading: net.java.games.input.LinuxEnvironmentPlugin
    Failed to open device (/dev/input/event8): Failed to open device /dev/input/event8 (13)
    
    Failed to open device (/dev/input/event5): Failed to open device /dev/input/event5 (13)
    
    Failed to open device (/dev/input/event4): Failed to open device /dev/input/event4 (13)
    
    Failed to open device (/dev/input/event9): Failed to open device /dev/input/event9 (13)
    
    Failed to open device (/dev/input/event7): Failed to open device /dev/input/event7 (13)
    
    Failed to open device (/dev/input/event6): Failed to open device /dev/input/event6 (13)
    
    Failed to open device (/dev/input/event3): Failed to open device /dev/input/event3 (13)
    
    Failed to open device (/dev/input/event2): Failed to open device /dev/input/event2 (13)
    
    Failed to open device (/dev/input/event1): Failed to open device /dev/input/event1 (13)
    
    Failed to open device (/dev/input/event0): Failed to open device /dev/input/event0 (13)
    
    Linux plugin claims to have found 0 controllers
    
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
        (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
    OpenAL initialized.
    
    Linux plugin claims to have found 0 controllers
    
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
        (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
    OpenAL initialized.
    Linux plugin claims to have found 0 controllers
    
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
        (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
    OpenAL initialized.
    Posted in: Legacy Support
  • 0

    posted a message on How many players can 100 MB/s upload hold?
    I know it varies A LOT. I just need some help! ^-^
    Posted in: Legacy Support
  • 0

    posted a message on [Request] Ingame Item Editor. (Or atleast an update.)
    Quote from Telgar »
    Assassians4hire is working on a in game inventory editor. It's almost finished. Link: WIP: In Game Inventory Editor

    I know, I just need something to hold me over.
    Posted in: Mods Discussion
  • To post a comment, please .