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Jan 3, 2012Posted in: WIP ModsQuote from Jimmydeansauce
^ ^ yeah I thought we had some factions or something going on earlier, but idk what happened to it.
AFAIK what happened was that they had a pretty complete concept, then people started making a ton of suggestions, until one day i made a gigantic suggestion, Lemon said he liked it and he'd work on it ASAP, and nothing was posted about NPC's ever scince, maybe they're working on that secretly, maybe they left it for later when they started working on the "easy" things right after world generation.
Dec 24, 2011Posted in: WIP ModsQuote from Beu50
I have, I don't know how it would work in SMP though.
Well, the thing is that it would work in smp just like it would in singleplayer, the effects are instantaneous, you wouldn't need to actually "sleep" BUT as you can see you can only things a limited amount of times everyday, and you can't stack effects from other kinds of resting.
Dec 22, 2011Posted in: WIP ModsQuote from VelouriumCamper
I was reading through this and thought, "Will this mod have its own currnecy?". I thought this while of course reading the section on SMP (again), and realised without currency it would be kind of annoying to keep steady prices. On the other hand, with it, there is the possibility no one will use it, simply because it it too difficult to make or come by. Sorry if I missed something in the OP that answers this question but:
Will there be currency?
you didn't read the whole thing,in the utilities section, in the "other" subsection are poker chips, poker chips are the wastelands ccurrency, also, if you read a bit more you'll know that npc's and stores are already planed, so yeah, there will be currency.Quote from xenomorph555
Sorry for interuppting but I was reading the thread and I was disipointed at how Thor is the only past war weapon so I thought I should give some idea's 1.nuke silo, Im not sure it would be fare to give the player powers of nukes but the nukes could then just be extreme hard to craft and not create such a large bang, you could make it so you place a map in the machine and you can select a target on the map and FIRE, the hole could be 25 by 25 or smaller( bigger would be overpowered ) the crater would be radioactive. I doubt you like this idea so it could be just a structure broken of its former self.
2.Mech's large piloted robots or tripods from WOTW or bypods they are cool to. They are large machines that need to be rapaired and then can be piloted doing what the player chooses to do.
Hope like this comment( I know its long sorry for that)
There are already "nukes" in the weapons section called U, Eu, and Pu bombs, this bombs aren´t exactly nukes but work the same way, they leave a big hole and spread radiation.
Dec 22, 2011Posted in: WIP ModsQuote from Darklord188
This mod is cool, the official release should be at 2012, well, people though 2012 is the end of the World, it's the end of Steve's world.
(Sorry if this is a dumb question, where do I download this?)
there is no download yet
Dec 21, 20111. What is the name of your idea?Posted in: WIP Mods
RPG concept on sleeping
2. What group does it fall under?
Nothing really, you can call it an average activity
3. What subgroup does it fall under?
like in the past anwser, it does´t fit much anywhere
4. Give a detailed description of your idea.
This idea aims to incorporate some conepts of sleeping, in an RPG way, without the need of actual minecraft sleeping, all you need is a bed.
1.1 How to's.
When you are standing next to a bed, and right click it, a menu opens up, this menu is a sleeping panel, in here you choose how you would like to use the bed, you can either power nap, rest, sleep a short time, or sleep a long time, every kind of use of the bed is made out of 3 factors:
Time it uses:
The time it uses is the number of times you can use a bed this way today, for example, just resting takes a really short ammount of time, lets say 4, this means you can rest on a bed 4 times everyday, the time it takes to do this doesn´t affect actual minecraft´s time, its just a limit of the times you can do a certain action everyday.
Every way to use the bed has different effects, some ways to use a bed may share some effects with others, this effects shouldn´t be really hard do code because they are planed to be just average stat modification.
Strength/lenght of effects:
Logically, just resting won´t "fill your batteries" more than sleeping 8 hours, so all ways of using a bed have different effect intensity and length.
2.0 The bed uses (sketch)
(remember: MD = minecraft day)
-Hunger reduction (hunger drained 2% slower) for 5 minutes (1/2 MD)
-Health regeneration boost (health regeneration increases 2% for 5 minutes (1/2 MD)
-Numbness (Speed -5%, accuracy -5% strenght -5% agi -2%) for 2 minutes (1/5 MD)
-Hunger reduction (hunger drained 5% slower) for 5 minutes (1/2 MD)
-Health regeneration boost (health regeneneration increases 5% for 5 minutes (1/2 MD)
Short term sleeping:
-Numbness (Speed -10% accuracy -10% strenght -10% agi -10%) for 2 minutes (1/5 MD)
-Vitality (Speed +5% accuracy +5% strenght +5% agi + 5%) for 4 minutes (2/5 MD)
Note: Vitality is ONLY applied AFTER the Numbness effect dissapears, for example, if numbness lasts 4 minutes, Vitality will be activated for its full length 4 minutes after sleeping)
-Hunger increase (2 hunger slots drained instantly) instant effect
-Hunger reduction (hunger drained 5% slower) for 10 minutes (1 MD)
-Health regeneration (Health regenerates 1/2 heart regardless of hunger) for 10 minutes (1 MD)
Long term sleeping:
Effects (except for Numbness) are exactly the same as in short term sleeping, but their duration, and intensity are doubled, including nwgative effects like hunger uncrease, as for Numbness, it stays the same as in short term sleeping, no changes at all.
2.1 Note on effect stacking:
Effects will stack but only if they come for the same ability, for example, if you take a power nap 2 times, the effects will sum up meaning you would have something like this:
-Numbness (Speed -10%, accuracy -10% strenght -10% agi -4%) for 4 minutes (2/5 MD)
-Hunger reduction (hunger drained 10% slower) for 10 minutes (1 MD)
-Health regeneration boost (health regeneneration increases 10% for 5 minutes (1 MD)
But if after taking 2 powernaps, you just rest, the power nap accumulated effects are deleted, and you only have the effects from resting one time, this is done to permit effect stacking, but to avoid overpowering.
5. Include a picture if needed.
6. Any other miscellaneous information that might be useful to know:
This sort of effects are kind of inspired in The Elder Scrolls long term spell/potion effects, i really belive they could fit in with this mod, also, this system is flexible to modification, you can add as much positive or negative effects as you want, for example, a while ago i was thinking of nightmares, but thats another topic.
Dec 21, 2011Suddenly, a wild sgt0 appears :biggrin.gif:Posted in: WIP Mods
Hello Beu, sorry i haven't been active, a shiton of things (good and bad) are happening right now and i completely forgot about the wastelands :sad.gif:
I see there are a ton of new things, a ton of new active posters and fans, a ton of new ideas, thats pretty good :wink.gif:
Also, i come with new ideas!
Nov 15, 2011Posted in: WIP ModsQuote from dangirdas
I like seeing this mod going further!
Dangridas! you showed up! (lol)Quote from Beu50
Sort of, we still need 3 more gun formulas and some items like tools and to rewrite everything to the most current minecraft version.
We haven't figured out all the items, we're working on it. I'll probably have another update within a few days describing new tools/items.
We haven't finished guns we still need formulas for guns like rocket launchers, grenade launchers, and flame throwers.
Make a gun formula and item formula a day :biggrin.gif:
lol, pretty, pretty cool!
Btw Beu, can i ask you something?
I just finished a really small and fast "tutorial/course" on programming on action script, and im really considering making a small, simple game of my own, so... do you have any idea of what i could do? (lol)
Aside from that, im very VERY exited to see the "beta" :wink.gif:
Nov 9, 2011A mod where you can build up robots to command a giant ship you can build by yourself with blocks and systems and craftable assets so you can travel to new planets and find out where do you come from!!!!Posted in: Mods Discussion
*wall of text later*
Nov 9, 2011MINI UPDATE 2!Posted in: Maps
New poll added, make sure to vote on both polls once you have explored the ship fully, remember to check out ALL the decks before voting, not just the engine room and the cargo bay.
Im going to base my work of the results of the polls, i expect at least 15 votes on each poll before continuing work on signs, directions and other details.
Nov 9, 2011MINI UPDATE:Posted in: Maps
-Spawn point changed
-Recommended Texturepack now included
-Note that if your game crashes when you load the map, it probably is because i left a mod block i will use on the oficial map around, so if it crashes, tell me so i can fix it.
Remember the texturepack is a cutsom jolicraft texturepack, don't just use jolicraft as the ship's textures ARE changed in the cutom pack.
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