Success! thank you for your awesome suggestion.
I fixed it by running the command you suggested.
I found the block by referencing the error at BlockIndustrialBrick, extracted Industrial Brick, and found the ID for Industrial Brick in the config file
The usage looks correct ... you can pass -v or --vv for more info on what it's doing.
If you just want to change the ID value, then pass -a 3008 -d 0 instead of -a 0 (which would set it to air).
I assume the 3997:10 in your screenshot is some other block and not the one you want to change?
Nah, that's just where my mouse was. The edited blocks are actually underground...which I remember minutoar has the ability to do....hmm...
Though after some rest I figured I could either go into the config files and find the Industrial Brick or go into the server logs and see which worledit command I ran
Hmm..I could of gone into the logs and set set the points via console and of ran a //set 1 or 0....
Rest does wonders.
Welp, lets test this out. I'm sure it'l have future use.
If you ran NBToolkit.exe help replace, it lists a bunch of additional flags including --cxr/--czr and --bxr/--byr/--bzr, which would let you limit the tool's operation to a rectangular chunk or block area, respectively.
Something like..
C:\Users\Amaze SUCH WOW\Documents\NBToolkit>NBToolkit.exe replace -w "C:\Users\A
maze SUCH WOW\AppData\Roaming\.technic\modpacks\soundslikepvp\saves\world" --bi=
3008 --di=11 -a 0 --bxr=100:300 --bzr=400:600
??
The range was x 100 to x 300 and z 400 - 600. I overdid the range..but it picked up no blocks....
I think... If that command is right... I would have misremembered the block id.
So...anyway to change all the blocks with a damage value of 11 to 0 in that set radius?
NBTExplorer isn't actually the right tool for this. Blocks are all mashed together in large arrays. While possible to manipulate on a limited basis in the tool, it's impractical for anything widespread.
What you need is a block replacer. I've got one in another tool I maintain, NBToolkit. I haven't played with this tool since 1.5 or 1.6, so you'll have to tell me if it works or not. You'd run a command something like...
NBToolkit.exe replace -w "path/to/world" --bi=3008 --di=11 -a 0
You can run the command without parameters for more help and option information. E.g. there's further switches to limit it to a chunk range if your world is mammoth.
Definitely back up your world first.
I would definentally do this! However...
It seems when I try to execute the file..it suddenly disappears.
I even checked if my Antivirus was doing this. It says it's completely fine. -_o_-
Edit: Nevermind it was. Running now thank you!
[In the future, could you see if you can do this for a specific set of region files? My world is 25k by 25k so I'm guessing this is going to take a bit]
Great tool though. I'll keep you updated on how it runs.
I accidentally did //set 3008:11 resulting in this after 5 seconds
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] java.lang.ArrayIndexOutOfBoundsException: 11
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at resonantinduction.core.blocks.BlockIndustrialStone.func_71858_a(BlockIndustrialStone.java:41)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at net.minecraft.block.Block.func_71895_b(Block.java:549)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at net.minecraft.client.renderer.RenderBlocks.func_94170_a(RenderBlocks.java:8162)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at net.minecraft.client.renderer.RenderBlocks.func_78578_a(RenderBlocks.java:4479)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at net.minecraft.client.renderer.RenderBlocks.func_78570_q(RenderBlocks.java:4174)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:446)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:224)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1551)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1129)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1006)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at net.minecraft.client.main.Main.main(SourceFile:101)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Changing the damage value of this modded block's damage value to a different number to see how it would look ascetically was not a very good idea. [This mod has it so that most of their blocks are given damage values vs id values. I was trying to find the right one.]
So, I open up MCedit when this usually happens to fix the problem with any sort of issue like this. It doesn't work.
So, I read and find this.
[B#265] 2015-02-07 07:54:09 [INFO] [STDOUT] Level spawn location: World: (147,99,644), Chunk: (at 3,6,4 in 9,40; contains blocks 144,0,640 to 159,255,655), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,0,512 to 511,255,1023)
Given:
Region: (0,1
I follow with
Given that I set a flat area of blocks to this id+dmg value, Id assume it span across multible chunks but not be large enough to go through multible regions. So I need to be able to revert every single block within the defined range back to something like 7.
The range:
144,0,640 to 159,255,655
Given this handy dandy replace tool in NBTExplorer, what would I to do find all blocks with the id of 3008 within that range and set their damage value back to 7? IE the equivelant of //set 1008:7 after specifying the x y and z position?
0
0
0
0
Had the moderator move this over to the survival section
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0
0
But please add a biome id fix too! I have multiple biomes from different mods
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Forge Latest 1.7.10
http://pastebin.com/rubuyBuG
LittleMaidsMod isn't a Player :/
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I fixed it by running the command you suggested.
I found the block by referencing the error at BlockIndustrialBrick, extracted Industrial Brick, and found the ID for Industrial Brick in the config file
Neat tool! I'll def use it later on.
0
Nah, that's just where my mouse was. The edited blocks are actually underground...which I remember minutoar has the ability to do....hmm...
Though after some rest I figured I could either go into the config files and find the Industrial Brick or go into the server logs and see which worledit command I ran
Hmm..I could of gone into the logs and set set the points via console and of ran a //set 1 or 0....
Rest does wonders.
Welp, lets test this out. I'm sure it'l have future use.
0
Something like..
??
The range was x 100 to x 300 and z 400 - 600. I overdid the range..but it picked up no blocks....
I think... If that command is right... I would have misremembered the block id.
So...anyway to change all the blocks with a damage value of 11 to 0 in that set radius?
0
0
I would definentally do this! However...
It seems when I try to execute the file..it suddenly disappears.
I even checked if my Antivirus was doing this. It says it's completely fine. -_o_-
Edit: Nevermind it was. Running now thank you!
[In the future, could you see if you can do this for a specific set of region files? My world is 25k by 25k so I'm guessing this is going to take a bit]
Great tool though. I'll keep you updated on how it runs.
0
I accidentally did //set 3008:11 resulting in this after 5 seconds
Changing the damage value of this modded block's damage value to a different number to see how it would look ascetically was not a very good idea. [This mod has it so that most of their blocks are given damage values vs id values. I was trying to find the right one.]
So, I open up MCedit when this usually happens to fix the problem with any sort of issue like this. It doesn't work.
So, I read and find this.
Given:
I follow with
Given that I set a flat area of blocks to this id+dmg value, Id assume it span across multible chunks but not be large enough to go through multible regions. So I need to be able to revert every single block within the defined range back to something like 7.
The range:
Given this handy dandy replace tool in NBTExplorer, what would I to do find all blocks with the id of 3008 within that range and set their damage value back to 7? IE the equivelant of //set 1008:7 after specifying the x y and z position?
2
MICROSOFT BOUGHT MOJANG
MOJANG STILL WORKS ON MINECRAFT