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May 9, 2011sfs posted a message on "Photoshop ghasts into real life situations" Revival!I don't see the issue with the 9/11 picture, yes it was a horrible disaster, but like the above said, the hindenburg was horrible too but no one seemed to complain.Posted in: Fan Art
Apr 27, 20111.5_01 has barely been out, I would rather wait a long time for good updates rather than have crappy updates every day. And to answer your question: No, I doubt even Notch himself knows the exact date of release for 1.6, just let it be and play the game as it is.Posted in: Survival Mode
Also, not to be an a-hole or anything, but I'm just wondering if you actually bought minecraft or you have illegally obtained minecraft? your haspaid? comes out false. All I'm saying is: Don't pirate minecraft. Buy the game and suupport indie games.
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Jan 22, 2013devinsbrother posted a message on TekkroMc Mega Economy Server! [Economy] [24/7] [No Whitelist] [1000 Slots] [Custom Stock Market] [Bukkit Plugins] [Ventrilo] [DePosted in: PC Servers
TekkroMc is a heavily economy based server, with an AMAZING custom stock market plugin, and also many great Bukkit plugins including Towny, Battlearena, HeroChat, Random Port, Trade (a safe way to trade, which you are able to use with another player no matter where you each are on the map), and various other popular plugins . TekkroMc is the sister server of the popular tekkit server Tekkro.
We pride ourselves in having one of the best economies of the Minecraft community. If you love the idea of trading stocks, financing loans, or being a ruler of nations, TekkroMC is the place for you.
Also, we are constructing a replica model of runescape that will feature quests, shops, minigames, and much more!
Come stop by and check out what the fuss is all about!
NO Whitelist, NO Applying Required!
~~Features and Plugins~~*AMAZING Economy*Custom Stock Market*Towny*BattleArena*Essentials*HeroChat*Trade*Teleport Bow*Runescape Replica*Extreme Parkour
~~Rules~~1. Be Respectful2. Do Not Grief3. Use Common Sense
~~Donation Ranks~~There are 6 different donator ranks on TekkroMc, and each of them recieve a massive set of rewards including:
*Teleport Bow*Mob Disguise*Flying Ability*A Monthly Kit with many items!
Also on TekkroMc, you can vote to recieve up to $300 in game, and 6 diamonds, daily!
TekkroMc has a dedicated staff, and a strong and friendly community that we would like you to become a part of!
Oct 24, 2011Posted in: WIP ModsPlease note that I'm still editing this page in order to update now outdated info.Are you an Alphabro who always posts on how you miss the good old days of Alpha, and how the game was fun? Or are you a more recent player who just wanted to see what the game looked like before you even knew of Minecraft? Well, you are not alone. Not even close to alone. There are hundreds of thousands of players who think this way.
This mod has finally reached a Public Alpha stage! Download the latest version here (1.0.0 ONLY), and report some bugs to help us get a release out quicker!
(Please take note that this thread was originally created as a mod request)
So ever since Alpha 1.2.0 when the terrain generation was altered (and in my opinion, screwed up), I've wanted the classic Alpha terrain with the current version's features. In December '10, I was happy to see MCNostalgia, as it allowed me to play Alpha 1.1.2_01, which had what was my favorite terrain generator. I loved it, but the loss of current features and the heavy presence of bugs kept me from staying there.
My SolutionI am requesting a mod that allows for users to change the Minecraft version that it generates terrain from, and that being the only thing that changes; gameplay, items, blocks, ect will all be as of the client's version.
I am fully aware of the mods out there that do this by changing all worlds made to preHalloween Alpha, but the reason I am calling for this mod is for extreme convenience and flexibility.
I propose that the terrain type would be set upon creation of a new world, as shown here:
These are the versions you can choose from
- Alpha 1.1.2_01 (3rd gen Terrain)
- Beta 1.1_02 (4th gen Terrain w/o new trees)
- Beta 1.7.3 (4th gen Terrain w/ new trees)
- Beta 1.8.1 (5th gen Terrain w/o snow biomes)
- Minecraft 1.0 (5th gen Terrain w/ snow biomes)
Remember, a built in way to customize which seed a world generates from was added in Beta 1.3, so this mod would allow for 1st through 3rd gen terrain to be made from specific seeds; this is something that backdating your client can't do.
"Now wait, why the hell would people want old terrain? Older obviously means worse."The new terrain just sucks. Once you have seen what a biome looks like, you've seen them all. Forests, swamps, deserts, taigas, grasslands, and tundras are flat as hell. Mountains are cool, but they are very difficult on gameplay as it takes 5 minutes to find a single tree. The underwater terrain is just this hodge-podge of dirt and sand, and looks extremely ugly. Swamps' coloring looks cool when you are in it, but the sudden boundaries of dark to light grass looks retarded.
(Those links are giving you a hint; thousands of people are reaching the same conclusions)
Now, 3rd gen terrain was based on 3D Perlin noise and created these very dynamic and visually appealing terrain. A new world felt new, and you really don't know what you are going to get, compared to now, a biome makes it extraordinarily obvious what the terrain is going to look like. 4th gen terrain lessened the extremity of the terrain, but was still random, and biomes were just an add on and did not affect the terrain as much as they do now.
Take a look at this video that has 3rd gen terrain of Alpha 1.1.2_01. 3rd gen worlds will generate cool terrain like this in almost all times you made a new world.
People who complain that new Minecraft sucks and how Alpha was epic are usually only miss the terrain generator; they played the game for a sense of fantasy and light-hearted gameplay, not this new dark and demanding game that has come of. This mod will be able to shut those people up for good, combining the new version with old terrain, and in combination with a texture pack, can make these guys love playing Minecraft again.
I backdated my client for the fun of it to play some mid Alpha, and after only 6 tries for an epic world, this is what I got. This is why I love Alpha.
Make this mod!!!
"I know how to mod, but what's in it for me?"If you make the mod and do a good job with the design and promotion, you could later rewrite it to allow custom imput of terrain. Then other mods will use your mod (Similar to what happened with Risugami's ModLoader) which will really push you high into the modding community.
Also refraining from making this mod because you don't actually have backups of the generation code? Well MCNostalgia will allow you to revert your game to these versions and just go from there.
Still not convinced this is worth your modding time and effort?There is a person out there who is walking to the Far Lands (Kurtjmac), and he is stuck with using 1.7.3 because the Far Lands were removed in 1.8. As time goes on, he will be stuck with using this old version while the Minecraft community passes him by, so by making this mod, you will allow him to generate pre1.8 terrain with the newest gameplay aspects, spicing up the videos for more enjoyment on his part, and others'. So please, someone create this mod, after all, Kurt is doing it for charity (and has already raised $11,000!).
"Ok, I'm up for the job. What exactly should this mod include?"
- An entry in the level.dat file for each world that defines which terrain to generate from (of the 5 I have bulleted above.
- New worlds: Chosen via a button in the picture above.during world creation
- Old worlds: If it is the first time an existing world has been used with this mod, prompt which terrain it was generated with
- The exact same terrain
- Players should be able to take a 1.7 world and set to 1.7.3 terrain generator, and upon entering new chunks, there should not be a chunk border, even if the new terrain is in the same style.
- Restore old functionality
- No tall grass until Beta 1.6, so Alpha 1.1.2_01 and Beta 1.1_02 worlds must be able to use hoes on grass for seeds. Optional
- The currently unused World Type button could be used on Alpha 1.1.2_01 maps upon world creation to generate between a regular world and a snow world.
- Add in 1st gen (Classic) and 2nd gen (/indev/) to the version selections. This is optional because these generation code were written for finite maps and may or may not be possible, or time consuming to adapt to the infinite terrain. 2nd gen worlds will allow the World Type button to chose from:
- Island (Survival island type style map, infinite ocean beyond the one island)
- Inland (Just continuous map of inland terrain)
- Flatgrass (This is useful as hell nowadays)
- Floating (Creates a new challenge and is really cool)
- Strongholds should be generated in pre1.8 worlds, in such a way that does not alter
People so far who have accepted the job:
=CE=HS(Modding for personal use)
Banner Artist: XxB3AD13xX
The modder team, in graphic form.
If you wish to contact me, use the following ways:
Email: (After the OP is edited, I'll fill this in. For now, just PM me.)
"I'm not a modder, but I really like this idea!"Well this topic has about 50,000 views, which is really amazing, but still there are thousands of people who would love this mod but do not know about it. The use of the signature I made really draws people in, like you, to see this topic.
I put it as my signature for a month and regularly posted on the Survival Forum, and brought in 2,000 views. Two weeks later after I allowed others to use the sig, this topic has reached 7,000 views. After a month, we're up to 27,000. Just imagine if another hundred people used this sig for a month.
Original OP of thread: UGoBoom
Oh, I don't usually do this, but as a gauge to see
how much you all want this mod, please this topic.
Nov 6, 2011mylographics posted a message on 12 More days untill "But its betaa" argument goes away.I would love bugs to be cleaned up and I really wished they would have kept the aether.Posted in: 1.0 Update Discussion
The end... is really stupid IN MY OPINION.
I would have much rather seen the aether instead.
A few months a go I had a server where the skylands were added. If you fell you would fall into the world below. I would have loved to see that implemented into the real game.
Nov 5, 2011PedroKantor5234 posted a message on 12 More days untill "But its betaa" argument goes away.I just have one word for Notch: LANTERNS.Posted in: 1.0 Update Discussion
Nov 2, 2011I don't understand why anyone has problems with mobtraps in the first place. They might as well get rid of redstone since I can completely automate my farms as well, and I can even make elevators and water setups that could literally make it seem like I'm "on rails" and just have to right click a switch once in a while. That is the beauty of this game. An efficient mobtrap takes several days, that is no joke. They nerfed hostiles' spawning a bit too, so a 1 room mobtrap will not do you justice. You will likely use up a stack or two of iron meaning you have to spend a bit of time branch mining, you have to spend time making enough torches to light the whole room up, harvesting bread/etc. or running around killing cows and pigs and chickens, or even stop to build a breeding farm. You don't just go "I want a mobtrap, chop chop, done". Even then you can't hold down the left click and keep hitting mobs that come into range. Also, with bows you can't just spam anymore unless you like wasting arrows, so they've balanced it good enough. My mobtrap is the design on the wiki, to the T. 50x50x2, and one floor was netting me barely anything. It took several hours to get to level 15 - 20 and even then I'd have gone through a couple diamond swords and had to make a netherwart farm and fight a bunch of blazes as well. On top of that I had to make a bunch of fire-resist potions, all of this while expanding my vault room and having to harvest my farms and when the animals are ready to breed, breeding them and killing a few to keep lag from growing.Posted in: 1.0 Update Discussion
So all in all if on a pvp server that whole time gives someone a lot of time to scour the land looking for my name while I am pre-occupied with building up my resources. I still have to spend a lot of time branchmining and I spent a week real life time expanding the mobtrap to now be 5 floors. Even still it takes an hour or two, using potions of strength, and enchanted swords (wastes half of the levels I gain each time), etc. Squids spawn in packs it seems and sometimes a bunch of them come through the trap, slimes fall and die because I guess the water stops don't work to reduce the slimes fall damage, so right there I'm losing some mobs to get exp from. Skeletons hit you on mp easily thanks to the hitboxes and not being able to hit their feet to kill them, so you end up having to keep making armor as well, or moving out of sight so you can regen, etc.
For people like myself, once I get the mobtrap done I start working on making it better, and then building traps for people that might find the base. It gives me a few weeks of solid things to do regardless and once I have a bunch of loot stocked up I work on something else. I will go raid as well but I don't use hacks or anything so my stocked up resources really don't help. Even with bow and a bunch of arrows I end up usually needing to pull out the diamond sword and then depending on who has a better connection to the server, my armor and weps don't really matter. So what is the problem?
If mobtraps are "unbalanced" then enchants are too. Since mobtraps and enchants are optional, but the person who doesn't choose to utilize said tool will be at a small disatvantage on pvp/survival, it gives everyone something else to do. I still go exploring and fight mobs all over the place, but when my farms all need to be harvested or I'm mining I can run between doing all these things and I have mobs to kill for exp to enchant another pick, etc.
Seeing as how dungeons aren't easy to find, when someone does find it, it's perfectly fine for them to reap the rewards in whatever way they choose. A few pieces of bread or iron and string or gunpowder, buckets, a saddle, etc. is useless to me. Arrows, or spider eyes, etc. Even still I can't just afk and get the exp so i still basically have to fight the mobs on smp. Transporting them to me and being able to jump out of their sight is no different than running around at night and jumping behind a tree, or some other cover.
So to everyone their own but don't try to hinder the experience for those of us who find more entertainment building the mobtraps and stuff than using the drops and stuff. Also, I think it's a little more important that they work on implementing a real anti-cheat system because what is REALLY unbalanced is how all the people who didn't pay for the game and have hacked clients and grief teams/hackers can all join up and cause mayhem for everyone. Even with banning and stuff they still can get around it so lets maybe focus our complaints towards something that will benefit all of us who play the game without 3rd party cheats (on multiplayer, singleplayer is fine).
Oct 28, 2011I'll let the pictures do the talkingPosted in: Seeds
First I found a ravine
Then I stumbled onto the most epic mountain range I've ever seen in Minecraft
Then I found a surface zombie spawner
Then I found more awesome.
Then I found a hole with an intense hidden lake
Then I found more awesome.
Then I found another zombie spawner.
Then I found a ridiculous cave system.
You'll need 1.9pre5
You'll see all this with the seed 7692717433605374612
You'll find it before you get to X: 157 and Z 282
The surface dungeon has a music disc
The general size of the awesome area is about half the size that map spans.
Oct 19, 2011Lord_Penguin posted a message on The End Doesn't Have to Be Your End... How to Live in the Mysterious New WorldThe end is very mysterious, though rather desolate. But a lot of things can be brought into this world of darkness and endermen (and, soon to be, Dragons). Who says you can't build a castle in the End? Some tips I have for you (Some you may find useful, even if many of them you know):Posted in: 1.0 Update Discussion
-CLICK HERE TO SKIP THE DRAGON GUIDE TO GET TO THE SURVIVAL PART-
Before you jump in to fight the dragon, you might want to prepare. The dragon may not be hard for everyone, but it is better to over-prepare than to under-prepare. This is a sample inventory that works well:
Two of the potions in the first column are 8:00 level 1 swiftness potions, the remaining two in that column and all in the second are 1:30 swiftness 2 potions. The three potions in the third column are 2 minute regeneration potions, and the ones in the fifth and sixth columns are splash instant health 2's.
You'll want to bring an enchanting table and bookcases as well as materials to make tools (the diamond blocks and wood) so you can use the XP from the dragon to get enchanted items (XP is reset any way of traveling back from the End, including the post-dragon portal).
-Shoot the dragon with the bow as it charges before it hits you as many times as you can, preferably with full strength. When hit, the dragon changes direction, so you can easily avert the dragon without having to run out of the way.
-The sword is not for the dragon. Don't even try to use it as such. It may work some of the time, but fully charged arrows are just about as powerful as a sword, easier to use, and don't require getting too close to the dragon. Then what is it for, you ask? Endermen. If you accidentally look at an endermen, you won't want to have to punch it to death (arrows don't work well on endermen).
You can run, but you can't hide! If you go into the whitestone ground or completely to the underside of the ender world, the dragon will fly right through the ground and get you anyway. The only way you can stop enderdragon attacks is to go so far away from the island that the enderdragon freezes (like all mobs do), but this isn't realistic on survival mode.
Don't get all the XP dropped by the dragon all at the same time. Quickly gather 50 levels worth of XP, set up an enchanting table, enchant something near level 50, get another 50 levels, etc, just make sure you don't take longer than 5 minutes to finish gathering it. Because lower levels require less XP, you will overall get more levels by staging it like that, and since nothing is more than level 50, getting it all at once wastes quite a lot of XP.
If nothing else in the way of potions, bring swiftness potions. Even if you are able to successfully avert endermen attacks and dragon charges, you will find it useful to be able to speedily charge after the dragon and go from pillar to pillar quickly.
Survival After the Dragon's Death
First off, the resources renewable in the End:
-Cobblestone (cobblestone generator, allows for stone tools and sturdy housing)
-Wood and wood products (yes, trees do grow bonemeal-free in the End, in sufficient lighting)
-Torches and charcoal (from burning wood in a furnace)
-Wheat, Pumpkins, and melons (food, snowmen, anti-enderman hats)
-Eggs, feathers and chicken (meat)(from chickens which are from throwing eggs)
-Experience points, from endermen, pigs, and chickens, for enchanting.
-Water, from two sources diagonally placed
-Snow balls and snow blocks (snowmen)
-Porkchops (spawner with silk touch)
-Sugar and bookcases (sugarcane)
-Cacti (make sure to bring sand)
-Lava (a +/empty cube surrounded by 4 source blocks).
Although there is technically a limited supply of whitestone, since experience and tools are renewable, whitestone can be gathered until it all runs out (which would take a very long time).
What you should bring:
-At least one stack of saplings, for variety you might want to bring one of each kind
-A stack or two of eggs (bring to few and you might not get a chicken)
-Some dirt (a fair amount, it isn't renewable but is very useful and isn't consumable)
-Two buckets of water (or two blocks of ice, which is more compact)
-At least one bucket of lava for a stone generator
-Pumpkin, melon, and wheat seeds
-Both kinds of mushrooms
(can be made if diamond blocks are brought).
-An enchanting table
-Cacti and some sand
-Snowblocks for snowmen
-Grass and mycelium (silk touch)
Pig spawner (silk touch)(As of 1.9 PR5, this is no longer obtainable. If you have any left over from 1.9 PR4, you should still bring at least one of those).
Optional, but quite useful, things to bring:
-Some tools to start off (if you have the silk touch pickaxe you used to get grass, pig spawners, and so on, you might want to bring it, since it will take a while before you can get another enchanted in the End)
-A number of pistons and redstone pieces (necessary for a lot of contraptions that will make your life easier by allowing for functional enderman farms, better cobblestone generators, and more). You can also try bringing iron blocks and redstone ore instead, then just assembling the pistons there, to get a lot more out of your inventory.
-Materials to make rails and minecarts (iron blocks, perhaps a stack of gold blocks, and redstone), for transportation and for enderman traps and grinders.
Now, some other tips:
Bring LOTS of dirt. Its not renewable and your life practically depends on it. Dirt is almost the most useful thing in your home (far) away from home for crops (you can hardly survive without the food) and wood (for making just about everything you need or want to break the monotony). Remember, bonemeal is non-renewable in the End. To sustain your self on crops and wood, you're going to need more than a few blocks of dirt for each.
-Have a simple plan. No, I don't mean carefully mapping out your buildings, counting blocks, etc, but just figure out a few things first. For example, whether you want to start underground, build a house out of wood above ground, whether you plan on bringing aesthetic blocks such as wool or if you want to maximize your inventory space for useful things.
Do you want to start underground? Make sure to bring a sturdy pickaxe and, if you want the whitestone instead of tons of cobblestone, make sure to enchant it. It might be worth your inventory space to bring a single slot's worth of diamond or iron blocks (depending, of course, upon your budget) to get your base started smoothly until you run out. Also, note that whitestone takes a long time to mine. But you'll also want to note that
whitestone takes a long time to mine(luckily for ground-lovers, this no longer applies), so if you don't like mining for extended periods of time, don't build too much underground!
What about aboveground? You might want to bring a couple stacks of blocks to get you started, or you may prefer to build using dirt and later recycle it for use towards crops, replacing it with a sturdier material. If you brought iron, gold, or diamond blocks, you can use those and replace them to use the blocks for other things.
Make sure you are using the most compact method of bringing materials. You can bring blocks of iron, gold, and diamond instead of bringing ingots or gems (or the things they make, such as pistons, rails, and tools, which can be assembled afterwards). If you have a pickaxe with silk touch, I'd highly recommend bringing redstone ore blocks instead of regular redstone, for use in pistons, rails, redstone circuitry, and more. See the next section for a complete list.
Protect your dirt! Dirt is one of the few things endermen can pick up. You'll pay dearly later if you let endermen whittle down your supply of dirt to the point where you have to cut back on growing wood and bookcases (sugarcane) for large projects and instead just support your life through edible crops. How would you go about protecting it, you might ask? There are many solutions available. You may want to uses fences, a wall, a moat, a trench, or just build the farm underground, even if the rest of your base is above ground. Or you could build it in the air or on top of a pillar, that's a possible solution as well!
You may want to drop off some items before you make your last trip. It is entirely possible that you may want to try on a single inventory, and, remember, trying with less is more fun (In my opinion, at least), but if you really want to develop the land and don't care too much for the extra challenge (or if you got bored after the first round with a single inventory) you can bring two inventories or more by dropping off the first load, killing yourself, then coming back.
Tips on compacting your inventory:
-Diamond, iron, and gold blocks instead of ingots: 9 times the amount per slot than ingots and gems.
-Redstone ore blocks instead of redstone dust pieces: I find that redstone runs out extremely quickly for building even simple things like automatic stone generators.
-Ice blocks instead of water buckets: Saves but a single slot, however, that slot can be used for a lot of useful things.
-Bones instead of seeds: doesn't save any space, but you can get seeds from bones as well as flowers and grass for decoration.
-Raw materials(not including the renewable ingredients, you can get those in the End) instead of pistons, rails, and minecarts
A graphic on a possible starting inventory
This is the inventory I brought with me. It's hard to start out with, but it is a good long term combination. I brought the silk touch pick used to mine some of the materials I brought, because the enchantment would take forever to get in the End. See the notes below for further optimizing your inventory.
Notes on this inventory from my experience:
-It would be better to use one lava bucket instead of multiple lava buckets unless you want infinite lava; for the generators, just separate the flows into different units for faster production.
-Since slimeballs have no use other than to put on pistons (and potions), it would be more efficient to bring a stack sticky pistons instead.
-Bringing bones is better than bringing seeds, not only can you get seeds from bones, you can also get giant mushrooms, flowers, and quick trees and wheat early on.
-Obsidian is unnecessary as of now, although it may become useful with dragons.
-Enchanting tables are also unnecessary if you have diamond blocks (because you can get books from sugarcane and obsidian from mining the pillars with a diamond pickaxe).
-Melons can be brought instead of melon seeds to get quick food and seeds.
- A pumpkin can be brought in the helmet slot instead of pumpkin seeds to save an inventory slot.
A Revised Inventory
Based upon my experience, this is is better inventory to bring. It may not be the best for you, your inventory should also be based upon your playing style.
Anyone want to try to live in the End? See anything useful I'm missing?
If you found this useful, click the +1 at the bottom of the page.
Oct 17, 2011Trefl posted a message on Not complaining, White Knighting, or Polling. Just my personal thoughts.First thing's first, Read the title. These are my thoughts. I'm not going to act like I know how things work, or act like I do this for a living, and I'll go ahead and tell you up front, I'm 14. I don't have a lot of experience in the gaming industry, other than spending tireless hours playing Zelda and other games, and I have no idea how this sort of thing works. I am also not going to force my opinion on you. I would appreciate it if you did the same, although If you feel like you must try, by all means. My logic will have holes, and I don't mind if you point them out.Posted in: 1.0 Update Discussion
I've just been reading through all of the polls and complaints about all of the changes coming to Minecraft, and I've been thinking:
You know, it's really not up to us. If they want the sun/moon round, it'll be round. If they want to add potions, they'll add potions. Alot of you people act like buying this game in the beta phase gives you the right to alter the plans the game's creators have in mind for the game. It doesn't. I for one think we are lucky to have the amount of influence we do with Mojang, and I've seen some people act like it's a right. Honestly, think about it. Not all games have Open Betas, and hell, Minecraft had an Open Indev! And for the games that don't have open betas, If they have a feature you don't like once it's released, it's funny how most people would just refute it, or be like, "Oh that's so stupid.". I've never heard of anyone sending a letter to a Game developer, asking them to patch a game because of something already in it. Some people will try and refute this part of my opinion with, "yeah well Minecraft is a Beta, not a full release, nothing in it is set in stone."
BAM. you just negated your own arguement, should you think that.
Yeah, it's true, stuff like potions and the round sun/moon isn't set in stone. But neither was a square sun/moon, or even stuff Newer minecrafters find essential, like Powered Rails.
I guess my point is this, yes this is a Beta, and I understand people are tired of hearing that excuse, but listen again. THIS IS A BETA. I don't know the precise definition of it, and I'm not about to go to Wikipedia, a site where things aren't always 100% accurate to back my self up for it. But I'm 99% certain that it does not say the words "Where the Tester's every complaint and desire is accounted for, noted, and answered."
Alright, I'm done.
Sorry you had to put up with me capitalizing words where they shouldn't be, it's a bad habit of mine.
I'll leave you with this though, a quote from another Indie game which I think fits here perfectly. Just look at it in the metaphorical sense. as Minecraft is NOT a weapon. Probably.
-Hermit Gunsmith, Cave StoryOne who fights with another's weapon and considers that force his own is witless. One who blames his tools for that which his own power cannot achieve is a fool.
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