• 0

    posted a message on Enhanced Portals 3
    Quote from xBudu»

    How do I download ths?


    Hey xBudu, sorry you found the old forum for EP. Check out the official post here for all your Enhanced Portal needs.

    Posted in: Minecraft Mods
  • 1

    posted a message on DaBells by SkyNetAB Team

    You might wanna fix your download site. It currently gives this error:


    Ha, thank you, Emerald.. all's good now - it's always something small like a comma or semi-colon to break all the things :)
    Posted in: Minecraft Mods
  • 0

    posted a message on DaBells by SkyNetAB Team
    Quote from Felixcsa»
    My spouse and i would need to do a rapid quick course around the Techne plan.

    :) Techne can be a bit deep and I still don't fully understand half of it myself. I would like to eventually expand more on the textures when I have a little more time.

    DaBells version 3.6
    -Fixed ::: v3.5 included a server bug causing a crash
    Posted in: Minecraft Mods
  • 0

    posted a message on DaBells by SkyNetAB Team

    Sorry about the delay - version 3.5 fixes the Runtime Exception with Nether Star Bell
    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Portals 3
    Quote from Shurhaian»
    I'm having issues with the Redstone Interface. I'm trying to use Output - Portal Created to trip a timer (well, an Automagy hourglass) so that the portal shuts down some time after it's created. The other interface, set to shut the portal off on pulse, works fine; I've got a button on the other side of it for manual shutoff. However, the Output interface is never outputting a signal.

    I've tried on Portal Created and Portal Active. I've tried with the hourglass right next to the interface, and I've tried with ProjectRed red alloy wire, Automagy redcrystal, and vanilla redstone, as intermediaries. Nothing.

    -snip-

    Hey Shurhaian,

    The Redstone Interface outputs a signal to a surrounding block but does not output directly from itself. Not sure how your set up is but here are some screenshots to help you out.

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Portals 3
    -deleted-
    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Portals 3
    Quote from xmycu»
    I'm trying to move my DBS. According to https://github.com/SkyNetAB/enhanced-portals/wiki/Items in the description about Location Cards this should be very straightforward. However after moving the DBS, when I try using a newly configured location card on the portal controller nothing happens. The only way I can find to connect my portals to the moved DBS is to break the portal controller and reinitialise. However this loses all the portal configuration settings. For now I have gone back to a world save that I took just before moving the DBS as I don't want to have to reconfigure all my portals from scratch.

    I'm running 3.0.7 of the Enhanced Portals mod with Forge 1231.

    Whether you're are using a Dialing Device or a Network/Redstone Interface combination to connect the portals, I have a solution for you; however, this will only work if the old DBS is broken. Since you wish to move the DBS, this shouldn't be a problem.

    After moving your DBS to its new location, the portals need to realize that they are no longer connected to the old DBS. To do this, you'll need to attempt a connection either through the Dialing Device or the Redstone Interface of each portal.

    When the portal tries to connect, you'll get the following error in the chat -- «[Error] The DBS could not be found. Insert a new valid Location Card to continue» -- once you insert the new card into the Portal Controller, the portal will be connected to the new DBS with all of the configurations intact.

    This needs to be done with each individual portal before they can connect again. DO NOT try to connect a new-DBS portal with an old-DBS portal -- in SPM; I would get kicked if I tried, and I'm not sure what would happen on a server world.

    Also, if you have portals to other dimensions such as the Nether, you'll to access those dimensions by other means (eg, a Nether Portal, other established portals, etc) in order to get to the portals and their Portal Controllers.

    Let me know if you do have any problems.

    Edit: We'll look into making this easier with the portal automatically realizing it's no longer connected to the old DBS.
    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Portals 3
    Quote from 6210classick»

    Thank You ! but it's still not working for me , anyhow i got it from Curse and keep the good work

    Odd.. I'm assuming you were able to download from the links before the last couple of updates. Not to pry, but which country are you from, classick??

    Semi-side note for anyone else having download trouble, here is the Curse link.
    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Portals 3
    Quote from vgcatsfan»
    ok i'm going to probley sound stupid but how do i power these portals up so i can use them? i'm useing mods more magical then tech and wanted to know if i need anything to power the portals up thats gotten thew the mod or with vannila ways or am i going to need build craft or another tech mod to work it?

    Enhanced Portals has a setting to either require power or not in the config folder.

    If power is set to be required, RF (RedstoneFlux) is used to power the portals into their DBS. RF is generated through a number of mods including Thermal Expansion, Botania, EnderIO, ExtraUtilities, among others.

    If you do not wish to have power required, then set the setting to false in the config file.

    Additionally, if power is set to be required, there is a 'multiplier option' which can be used to increase or decrease the amount of power needed to run the portals.
    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Portals 3
    Quote from ruifung»
    The supposedly 3.0.8 links lead to a file with the version 3.0.7.


    Quote from KzariusRex»
    Wooo thanks to fnuecke, EP has OpenComputers 1.4 support!

    Enhanced Portals 3.0.8 1.7.2 / 1.7.10


    The version numbers I was just clarifying for others. I'll try to get the redstone interface to derp. If there's anyone who can break code it's me.

    links should be fixed now
    Posted in: Minecraft Mods
  • 0

    posted a message on DaBells by SkyNetAB Team

    Update - Version 3.4

    Techne Bells added with config option to use the Classic Bells at different resolutions.
    Posted in: Minecraft Mods
  • 1

    posted a message on DaBells by SkyNetAB Team
    Quote from Kodos_Atoz
    Any chance we could get a config for maybe some not so high resolution textures/models? I'd suggest maybe even Techne models.

    Awesome recommendation.. the next update will have a config choice of resolutions; default will be 16, and 64 and 256 versions will be included as well. However, with my day job being a little butt-kicky as of late, I cannot give any timeline or targeted date of the release other than maybe a few weeks.

    I looked at Techne as well, and while I like the idea of using the models, I have never actually used Techne before. That being said, I probably would need to do a quick crash course on the Techne program and coding with it in order to implement the models with DaBells. Maybe it's something I could shoot for with the next-next update.
    Posted in: Minecraft Mods
  • 4

    posted a message on DaBells by SkyNetAB Team

    Have you ever just wanted some bells in Minecraft?? Do you or a friend need a little extra something that is missing for the church or school in your village?? DaBells maybe just what you're looking for. (And yes, they ring!!)

      33 Bells have been added to Minecraft


      5 Tier system where the lower-tiered bells are used to craft the higher-tiered ones


      8 Bells (Tier 0) are purely Decorative while the higher tiers add potion effects to players when struck


      The higher the tier, the more powerful the effect or the longer the effect lasts (or both!!)


      The Final Bell (Tier 5) is crafted using all the Tier 4 Bells and combines all their effects


      Config option for Techne-Modeled Bells (default) or choose the Classic Style


    Check out DaBells Wikia page for crafting recipes and Tier explanation and for Modpack Requests.

    Posted in: Minecraft Mods
  • To post a comment, please .