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    posted a message on Uses for dyes, beacons, maps, and enderpearls.
    I'll admit, most of these ideas are pretty good, except the beacon on. I think that, to make I seem worthwhile, thePyramid needs to have at least 2 levels of emerald blocks. This would give a better use for Emeralds as well.


    but even so, I still support it. This would be a very good idea to add into Minecraft.
    Posted in: Suggestions
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    posted a message on Possible Viruses?
    Yeah, like all computers. Just not as many as Windows can get.
    Posted in: Discussion
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    posted a message on Mods not showing in Forge
    Planet Minecraft is also a very reliable site to download mods.
    Posted in: Java Edition Support
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    posted a message on Mods not showing in Forge
    In my opinion, Forge is very unstable for 1.8. However, I came here to help solve your problem.

    Firstly, are the mods stated to have updated to 1.8? I have to confirm that this is a Forge problem
    Posted in: Java Edition Support
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    posted a message on [1.7.2] Minecraft: Combat Evolved - A Halo Mod for Minecraft | New update coming soon
    Ok, before I upload the thread I've sent a PM explaining our situation, and confirmation whenever he can delete Lemode's thread.
    Posted in: WIP Mods
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    posted a message on [1.7.2] Minecraft: Combat Evolved - A Halo Mod for Minecraft | New update coming soon
    I'll address these bugs one at a time:

    1) The resizing improvement ones are actually really hard to fix (in my opinion). It turns out you have to move them again so it looks right. I'll try to get around to these soon, but I doubt I'll be able get it done very quickly :/

    2) Not rendering in 3rd person. These are due to them lacking the code that displays it in first person. Unlike the First l-person views, these are a bit easier to fix. Still going to take a while.

    3) Random piece outside of Assault Rifle. Now this is a bug. I'm not too sure about this, but I've got a feeling that for this specific piece the line responsible for rotating that modelpart is the reason for this. I'll fix this ASAP.

    4) The Frag bugs. We need to know all the bugs associated with it, we know the rendering problem about it though.

    5) The derpy gun holding animation. This is hard to fix. I myself have tried to develop a new model for the player that is compatible with player skins, however because the 'hat' texture is same size as the head. Same with the rest of the model. So for now we're stuck with it.

    And onto some good news. The new planet minecraft thread is almost ready on a new profile dedicated entirely to the mod and it's sub-projects :D
    Posted in: WIP Mods
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    posted a message on [1.7.2] Minecraft: Combat Evolved - A Halo Mod for Minecraft | New update coming soon
    Well, ATM only Grunt knows how to add armour. I've had a look at the code but I'm not exactly sure how it works. So we're gonna need another coder to help us out, because Grunt doesn't have enough time to be the only coder, and I don't know that much about Java.

    So basically, I don't know.
    Posted in: WIP Mods
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    posted a message on [1.7.2] Minecraft: Combat Evolved - A Halo Mod for Minecraft | New update coming soon
    Updated the changelog on the wiki. Go check out what's been taken out.

    Anyway, here's my bug-testing report. I'm sure these are not all of them though.

    Weapon Bugs
    • Holding 'z' on a non-scoped weapon (e.g. Assault Rifle and SMG), these weapons also disappear as if a scope was meant to come on
    • There is like a 'fizzing' effect when the scope is applied, and casts a seemingly closer semi-transparent thing of blocks and entities, really annoying when trying to kill some pigs :/
    • You can see the Frag Grenade through blocks
    • Halo 4 Battle Rifle doesn't render from a 3rd person view (unimplemented)
    Block Bugs
    • The Forerunner Hardlight Emitter stops all redstone from be activated again. Redstone blocks, torches and light sensors don't activate redstone. The only way around the bug is to exit and reenter the world
    Please note that I haven't included the items that have 'item.null.name' as bugs, because there is a file that controls this.

    Those are the ones I found so far, luckily there's no game-crashing bugs coming out. And if you guys find any mods that are incompatible with ours (AKA won't work without crashing) then also add that to your bug report :)
    Posted in: WIP Mods
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    posted a message on [1.7.2] Minecraft: Combat Evolved - A Halo Mod for Minecraft | New update coming soon
    Quote from RedCodeSLC447»

    >:(
    U LIAD!!!!111111

    But seriously,u lied. :(

    Today is Friday for him. And besides, you can't expect him to work on the mod 24/7 and honour his every promise.

    So I ask you to be patient until he gets it ready.
    Posted in: WIP Mods
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    posted a message on [1.7.2] Minecraft: Combat Evolved - A Halo Mod for Minecraft | New update coming soon
    Yeah its possible. That's not coming anytime though, mainly because we don't have a warthog model ready yet. The 2 most likely candidates would be the Ghost and the Longsword, because we have the models and textures ready and they were in the mod at some point.

    Though I don't know if they are going to be was by any means. That's really a question for Grunt
    Posted in: WIP Mods
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    posted a message on [1.7.2] Minecraft: Combat Evolved - A Halo Mod for Minecraft | New update coming soon
    Sorry for the late reply. I might fix that in the next release because it seems to be just a simple rescale.

    Also i believe that the Beta is due to be released today
    Posted in: WIP Mods
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    posted a message on What mob makes you turn and run?
    Quote from ShawnPhillips»
    This one,


    lol so true
    Posted in: Discussion
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    posted a message on What mob makes you turn and run?
    None from vanilla, unless I am very unprepared and low-health.

    Though the elites from Halocraft are quite hard to kill, which is why I run from them...

    Or a pissed-off T-Rex from Fossils and Archeology
    Posted in: Discussion
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    posted a message on Name change! Help? pls ibigfna
    No, because a unique id is assigned to each player, so your stuff shouldn't be affected when you change your name

    EDIT: Wait, for the lower version's you'll lose your stuff. So make sure your on 1.8
    Posted in: Discussion
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    posted a message on [1.7.2] Minecraft: Combat Evolved - A Halo Mod for Minecraft | New update coming soon
    Most of the bugs you've mentioned we never knew about it, so I thank you for giving us this bug report. However, I don't think your performance issue was caused by our mod - never encountered anything like that before.

    And we've got plans for plasma grenades, but they'll most likely be released in our more refined released.
    Posted in: WIP Mods
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