• 0

    posted a message on Delete this thread please.
    Why not remove GUIs from a few things so we can scare the idiots away on purpose? Seriously why ENCOURAGE humanity to be more stupid than it already is.
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD] Club's Mods - Notch mob! 1.2.6
    seriously stop bumping your own thread unless you're ADDING something. more information or more downloads. all these mods get added to One Stop Mod Shop as it is so they are really easy to find. Let things that are changing get bumped
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD Client 1.2.2] Panic Button (instant dawn)
    The one i have posted covers this and more. Instant dawn, instant dusk, or scroll it to where you want (more useful for dramatic screenshots)
    Posted in: Mods Discussion
  • 0

    posted a message on Seronis' Mods: (Update Feb13) Server History
    Updated/uploaded ScrollingTime, ScalingUI, Charcoal and Chainmail to match client 1.2.6. Tomorrow sometime i'll work on the rewrite for the fowl. Hope you enjoy.
    Posted in: Mods Discussion
  • 0

    posted a message on Seronis' Mods: (Update Feb13) Server History
    Updated ServerHistory, WorldsPlus and BetterFood. Have charcoal and scroll the time updated but dont have time to package and upload them just yet. Will finish the rest of the updates after work tonight.
    Posted in: Mods Discussion
  • 0

    posted a message on Version Stability Proposal
    Quote from GenuineSounds »
    We should usually always shoot for the last bug fix of any given version change as well.
    ie. 1.2.3_04 not 1.2.3_01

    But it will be difficult with Beta reaching up and almost touching the stars.
    My guess is that v2.0.0 will be the beta.


    I never got a chance to read any of this.. i saw your avatar gif and am stuck.. watching it.. over and over.....
    Posted in: Mods Discussion
  • 0

    posted a message on flaming arrow
    Is this trolling or did you really not use the forum search? been done. for a LOOOOOOOONG time.
    Posted in: Mods Discussion
  • 0

    posted a message on Mods Wont work
    forum search. stop being lazy. hell even GOOGLE knows where minecraft modloader is.
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD] xCrAzYbOy Book of Recipes[Updated for beta 1.2_02!]
    Quote from Club559 »
    I had an idea in mind about crafting something with the EXACT same crafting recipe as craftable fire... it would be something that is infinite smelting :3 Mind making a mod for that?


    Just use modloader. It supports adding new fuels.
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD] Ore Blocks Fix (1.2_02!)
    Quote from msmit71 »
    Congratulations! You made ore blocks ugly again!

    Blame your texture pak for that.
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD] Ore Blocks Fix (1.2_02!)
    Not a fan of fancy ores but reclaimable tnt is an instant install. nice work
    Posted in: Mods Discussion
  • 0

    posted a message on Quick Guide to setting up Eclipse for Modding MC
    From your decompiler. jd-gui or jad or whatever. I was only covering setting up eclipse. Not everyone needs to decompile to make mods (making mods for Risugamis' ModLoader for example). You can google for jd-gui fairly easily and use it to view the source of any *.class file. Saving makes a *.java file though decompilers are not perfect and anything with a try/catch block, enums, and some other things might have issues that you have to hand tweak to get to a point it can be recompiled without causing bugs.
    Posted in: Mods Discussion
  • 0

    posted a message on [REQ] trees
    My mod doesnt make it constantly a specific time but Assassins does i believe. Look for his thread in the One Stop Mod Shop thread (listed in my sig)

    -edit-

    Almost forgot read the "modifying your minecraft.jar" thread too. Also in sig
    Posted in: Mods Discussion
  • 0

    posted a message on Quick Guide to setting up Eclipse for Modding MC
    In a lot of cases your decompiled class will have a few issues that will show up as red warning tags. You'll need to fix those. Also its kinda assumed you are going to be editing the file so 'fix' just applies to doing whatever it is you intended on doing to the file in question.

    Example thats trivially easy to fix is my WorldsPlus mod. The decompiled WorldSelection class has two calls towards the bottom of the file where it passes 'null' as an argument to one of the methods. There are actually 2 functions with the methodname that is used so the compiler doesnt know which of them you are using. All you need to do in this case is cast the null value to the class that world selection is extended from and presto, the errors are solved.
    Posted in: Mods Discussion
  • 0

    posted a message on Quick Guide to setting up Eclipse for Modding MC
    Quote from Club559 »
    :Sheep:

    Posted in: Mods Discussion
  • To post a comment, please .