• 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from freezzerrr

    what is this?

    This is you not following instructions. i said ONE MOD AT A TIME. you clearly have redpower installed too when you have yet to install MLMP or Forge. Order of installation is important. FOLLOWING INSTRUCTIONS is important.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from freezzerrr

    i have deleted the bin, and havent used mcpatcher!

    please, ive installed MANY MODS BEFORE
    I KNOW HOW TO INSTALL A MOD
    but it just doenst work!

    Then do the logical thing. Install them ONE AT A TIME and test that mc works between each one. Then you will know which mod you are not following instructions for because once you install a mod and it stops working THATS WHERE YOU ARE DOING IT WRONG.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from freezzerrr

    ok step by step

    1. deleting /bin
    2. starting minecraft for newest version of /bin
    3. closing minecraft
    4. opening %appdata%/.minecraft/bin/minecraft
    5. deleted meta-inf
    6. downloaded newest version of modloader,modloaderMp and forge
    6. drag and drop all files from modloader
    7. drag and drop all files from modloaderMp
    8. drag and drop all files from forge
    9. start minecraft

    tried to install the mods in all possible combinations, but doenst work

    Then you arent copying ALL the files or you are downloading wrong versions. Or you dont know how to use your archive utility
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from sgt_taco_II

    how do you farm flax seeds if you can?

    Your initial supply of flax seeds is from tall grass. Must plant on tilled/hydrated soil. Wait till flax plants are fully developed (you can see the flowers) before harvesting and you get plenty of seeds.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from nhg1

    um how come the furnace stops working after i install this mod when i got to smelt something it doesnt stack the items it smelts and i end up only getting 1 item is there a fix for this

    Yes there is a fix but it has absolutely zero to do with redpower. Forge bug. And fix is in the forge thread.
    Quote from Simonke

    How can I disable those micro blocks? They fill whole the NEI menu... And I don't use them.

    Ask in the NEI thread would be a good start.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.1.0] Prince's Small Mods; Big Difference
    IMHO all regenerations should be half a heart. The only aspect that should change should be the time between regeneration ticks. At the easiest settings and well fed you should regenerate in about a minecraft hour (1 minute). On the hardest settings it would make sense to take a week (1 hour).
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from lolpew
    ...and ive installed all the redpower files and such, in the right place too!...

    If you really did do everything right then the only reason it doesnt work is the gods of minecraft must hate you. Repent of your sins and all will work. Too bad you didnt do anything wrong, because if it was USER ERROR someone would have been able to help you.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.3.1] Reedstone v3.0 [SSP|SMP] - No longer a thing
    Forge gets installed over both ML and MLMP. Its an additional set of API hooks providing a lot of features. Go look it up.
    Posted in: Minecraft Mods
  • 5

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Is it really that hard to understand that the separate files is so the mod maintains proper modularity? Download what you want. Dont waste bandwidth on what you dont. I dont see people whining to other modders who have a dozen mods that they need to bundle them all up into one download. These are different mods, offering different features for people who want them, while maintaining a common theme.

    Really just stop whining about it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Diamond saw? Why not use ruby/etc? They work just as well and are abundant.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Slimes are also easy to find if you use any of the minimaps that highlight slime chunks for you.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Seronis' Mods (3 Dec, Repair, TeleCompass)
    Dimitri98 sent me a msg stating he had updated soul cages for his personal use and asked (and was granted) permission to publish it. I'll probably look into updating the rest of them this weekend. No promisses. I can take a break from skyrim at least long enough to update my dev environment.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Seronis' Mods (3 Dec, Repair, TeleCompass)
    Updated Repair and Teleportation Compass mods to 1.0 on request. These are completely untested as i am still obsessed with skyrim and will remain so for the forseable future. They "should work" but I make no gaurentees. Please post a comment letting me know if there are any bugs (or lack of bugs!)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Seronis' Mods (3 Dec, Repair, TeleCompass)
    Just because I was asked in a few PMs, I do plan to update. Just still playing skyrim, catching up on Dr Who episodes, and waiting for Forge to update first. It had a ton of commits to its SVN repo and is mostly there as of this past weekend.

    In the meantime go to

    http://www.humblebundle.com/

    and get yourself a nice batch of good games
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Seronis' Mods (3 Dec, Repair, TeleCompass)
    Quote from JonReed

    You could base the returns off of creature type. Passive 10%, Aggresive 5%

    Possible. I'll look into that when I take a break from playing skyrim
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.