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Feb 26, 2013seekoutguy posted a message on [1.5.2][WIP]Myths and Monsters Mod [Download link! Forge & ModLoader][Updated 28th May]I'd like to be able to make a tamed Dendroid. I don't know, maybe take the mask and some gold to gild it, and then use it on a partially grown dendroid, or put it next to a dendroid sapling. I don't know, it's just an idea.Posted in: WIP Mods
Feb 10, 2013Posted in: Minecraft Mods
You know what would actually be nice? If there were a way to make a golem that followed you around. Not necessarily anything else, even, just a companion to follow you on your thaumic journey.
Motherf**ker beat me to it by seven minutes.
Quote from Laughing_Man16
Hello everyone. -snip-
Should make it so he can also pick up items that fall on the ground, similar to the wooden golem. It'd help keep your items safe, and maybe the smart version has pathfinding so it can actually get back to wherever you may have spawned.
Feb 10, 2013My brain just crapped out an idea for an Angry Villager Thaumaturge Zombie. It throws alumentum at you, naturally taints auras, and causes wisps to congregate near it.Posted in: Minecraft Mods
Also, relating to something I said in the way back, it would be interesting if there were a way to stuff wisps into warded jars, as pets and light sources. Perhaps something with warded glass blocks and shrinking, or maybe the new totems and complex structures. Actually, the Node you're trying to collect wisps from could have to be in the Crystal Core Node Adjuster, with an extra totem in the middle, on the bottom, which you would have to place the jar on, only allowing you to collect a single wisp at a time, or several in a jar with some kind of crazy IC2 metadata going on if it was a group of many different types.
Also, maybe a way to weaponize them, like as catalysts for a turret. Hmm, perhaps the wisp jar takes damage while used in whatever turret device, and eventually the wisp dies due to a combination of over taxation without being connected to the aura to allow it to recover and abuse from the mechanism on it's ethereal form required to properly direct the energy bolts.
Also, perhaps in a flux feeder of some kind, where you could use the wisp in a processor/ filter typed device to directly pull flux-inducing aspect concentrations of the same type as the wisp from the aura, allowing both some more advanced methods of flux maintenance, and some capacity to recuperate losses after, for instance, a fiasco involving filling a cauldron with lead nuggets with the distinct hope of turning your excess supply into raw iron, and finding your, then top level, wand of the adept doesn't have enough vis to allow you to do exactly that, resulting in the need to simply dump the cauldron, and instantly bring your local, more or less clean node to medium flux. Basically, you just hook an alembic up to the side of the filter-pump device (I'm assuming if any of this happens, there'll probably only be one wisp or type allowed per jar, limiting it to one alembic that will realistically be used,) and stick a tallow golem on it. It could be accelerated by hooking up bellows, with the caveat that the device running on its own, while greatly slowed, will never cause the wisp to expire, while with even one bellow, the device will both run at time-effective levels, but also eventually cause the wisp to expire.
A reason given for why not to just build several of the devices rather than hook up bellows would be that, rather that training one aspect lets say, every four seconds, the period would exponentially decrease to two, then one, then one half, or some similar effect in the running time, or perhaps just the cost of the mechanism itself, to make the exhaustion of the wisp worthwhile.
Huh, just got an idea that tallow candles could be used as amps by refining the tallow with essence vials, providing bonuses like with how having sunlight on your workbench will give you a bonus to the Light Essence.
Feb 8, 2013I'm sorry, and I'm aware it's your choice whether or not to, but please, keep this mod as a modular tool mod. All the other upgrades sound interesting, but I don't want this to be yet nother horribly complex technology mod. I've already got IC2, Redpower, Thermal Expansion, several UE platform mods, and Metallurgy. There's enough complication already, please don't make it worse. Oh, and please don't add horses, as Mo' Creatures already covers them and, combined with what I've seen of the Mo' kitty/Vanilla cat issue, It's just annoying to have basically double mobs.Posted in: Minecraft Mods
Feb 3, 2013Posted in: Minecraft ModsQuote from mysteriono
I am also having issues find these guys, on the server I play on there's not a single angry zombie to be found.
I'm sorry I'm sorry I'm sorry I'm sorry, but I have to:
That's awesome, Chen.
Dec 29, 2012Erm, hey, all my switch and wye tracks refuse to send the cart any direction but in the direction they were already going, regardless of which direction I tell them to go When I tell them to diverge, they turn a bit but just end up readjusting to the direction they were already headed. This happens with default and steve's carts 2 carts.Posted in: Minecraft Mods
Dec 8, 2012I'm going to be very blunt, if it's not out before January, I frankly will have run out of patience waiting for this to update. Thaumcraaft was literally reassembled from the ground up. If you can't get your mod to worka t this point, Eloraam, maybe you should get a person with literally no life on your team. Preferably a paraplegic living on welfare. Alternatively, a high school student would be a good idea.Posted in: Minecraft Mods
Nov 30, 2012Posted in: WIP ModsQuote from faregothCongratz, you just made the most idiotic post i have ever read, and people on the internet like being complete ass whole. Yea f off :/
No offense, but don't be a GIF. Just because you're right doesn't mean you should tell people to f*ck off, and call them an a*shole. When you do that, you bring every decent, well meaning internet goer down a peg. Certainly, someone backed up your point, but that you've never shown on the forgecraft server during a let's-play, and that you've certainly never been on this thread, makes you a not-credible source. His argument was perfectly valid, and you insulting him just because you turned out to be right just makes you a snob.
Nov 24, 2012Posted in: WIP ModsQuote from seraphimrock
Nooooooooooooo! but I want this with feed the beast
why not make three packs one tech one magic and one tecno mage.
Why would they? Just install the tech and magic ones, or do what I do and just use multimc and install the mods yourself, or something.
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Dec 3, 2012KuroNeko87 posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016Posted in: Minecraft Mods
Welcome to the unofficial littleMaidMob thread!
★★★★★★★★★★★★What is littleMaidMob?★★★★★★★★★★★★
littleMaidMob is a mod created by the users of 2ch and later hosted in the Japanese minecraft forum minecraftuser.jpIt adds a (tameable) mob called the Little Maid, who can do a lot of stuff for you!
★★★★★★★★★★★★ Permissions ★★★★★★★★★★★★
For EBLib and LittlemaidmobNX (1.8)
original thread (Japanese) [1.6.2]littleMaidMob ＆ イカトリテイム他
1.7.X versions are updated and maintained by EMB40 here!
1.8.X versions are updated and maintained by elise_blacklab here!
Thank you all for everything you do!
★★★★★★★★★★★★ Github ★★★★★★★★★★★★
The source code is available on github I welcome pull requests that can help me fix current issues.
Please use the Githhub bug tracker to report any bugs.
★★★★★★★★★★★★ Soundpack ★★★★★★★★★★★★
By default, LMM has ghast sounds. In order to have a better experience, download and install the soundpack.
To install the soundpack, simply download it and unzip it in the Mods folder. overwrite the old folder.
★★★★★★★★★★★★ Installation ★★★★★★★★★★★★
1- Install Forge
2- drop LittlemaidMob 1.7.X 0.0.8 to mods folder.
3- unzip contents of soundpack in mods folder, overwr when asked
1.6.4 and Below
1- Install Forge
2- put MMMLib-1_X_X-X.zip and littleMaidMob-1_X_X-X.zip in mods folder.
3- (Optional) Unzip the contents of the soundpack and copy the assets folder into your %appdata%/.minecraft/asssets/virtual/legacy/sound/. or
★★★★★★★★★★★★ SMP Support ★★★★★★★★★★★★
The mod is fully compatible to use in a SMP, just simple tweaks in the config are necessary.Open the config file mod_LMM_littleMaidMob.cfg located in your config folder and changecheckOwnerName=false to checkOwnerName=true
★★★★★★★★★★★★ Downloads ★★★★★★★★★★★★
Click on "View All' And grab the latest Version
GET MMMLib HERE(Not required for 1.7.x Here for archive purposes)
1.6.4 and older need both files.
There's an unofficial 1.6.4 version by Yarrmateys in this post.http://www.minecraft...0#entry27262675 Seems to be working fine.
Older Versions Here:https://www.mediafir...n/LittleMaidMob
★★★★★★★★★★★★ The Contract ★★★★★★★★★★★★
You can tame wild maids like wolves.Hold cake and right click, then they became contracted.The contracted maid is dressed herself with white brim (hair accessory).-Maids are tidy mobs !The maid mobs collect dropped items.-Maids are made of sugar, cocoa and something amorphous.Drop items has been changed.-Maids skirt are full of dreams.Maid inventory (named "inside skirt") is open when you right clickthe contracted maid without special items (sugar, feather or something).-Give me Sugar !When you hold the sugar, maids come across to you and ask you to give it.Each time you give her sugar, her waiting mode and activated mode is switched.When some certain items are placed at the left upper slot of maid inventory,the maid changed into special activated mode (see below).In addition, 0.5 heart recovers per 1 sugar.-Contraction needs considerationContraction period is 7 days in the game, and 1 sugar let you extend another 7 days.If you place the sugars in the maid inventory, the contraction periods are automatically extended.When you forgot her salary, maid gets into strike, until you give her another cake once more.Maid in strike remains and never despawn. Pictured: maid on strike!
★★★★★★★★★★★★★★ Colors ★★★★★★★★★★★★★★
After forming a contract with your maid, you are able to change her hair color and some other features by right-clicking her with dye. Maids are available in all sixteen minecraft colors!
By placing certain items in the first slot of the maid's inventory and giving her sugar, different modes will trigger:
When maids have nothing better to do, you can give her sugar without having any of the special items in the fist slot and it will set wait mode. The maid will stay in the same spot and it will not move
Every newly contracted maid will be in this mode. Escorts will follow you around and pick up any items it detects.
Just place any sword in the first slot of the maid's inventory and give her some sugar. Fencers will attack any HOSTILE entity near you. Damage taken by the maid is restored by giving her sugar in her inventory. Illustration by: Culter（クルター）
Place a bow on the maid's inventory first slot and activate archer mode by giving her sugar. Archer's aim is comparable to that of skeletons in the game. Archers will attack Hostile mobs. Arrows will be consumed when shooting so remember to stock your archer with arrows in her inventory.
Axe on first slot. Bloodsuckers will attack any entity deemed neutral (sheep, pig, chicken, cow) or hostile (mobs) To change which entities are neutral/hostile just right-click your little maid with a book (will be consumed on use) and a GUI will pop up to let you change the settings.
Shears on first slot, the maid will shear wool of nearby sheep.Also, maids in ripper mode will stop nearby creepers from detonating,!
Give your maid some TNT and right click her with some sugar to place her in Demo mode. Maids in demolisher mode will act as a creeper and explode when they are hit. The intensity of the explosion depends on how much TNT she has.
Only available at night or in dark areas. By placing torches on the first slot and activating her, the maid will go into torcher mode and place torches around you, providing some light.
Maids can cook! By placing coal/charcoal on the maid's first slot and giving her sugar, you will be activating cooking mode. In cooking mode, the maid will cook any raw meats, potatoes, or ore placed in her inventory. She will stay by the furnace until everything gets cooked or smelted.
By placing splash potions or cooked food on the maid's first slot and giving her sugar, Healer mode will be activated. In healer mode, the maid will follow you and heal you/ feed you when your health/hunger is low.
Give your maids some water bottles and some alchemy materials (spider eye, nether warts, etc.) and they will make potions for you! Remember to click her with sugar to activate the mode.
Right click your maid with a feather to place her in freedom mode. Your maid will keep the previous mode, but it will also include freedom. Maids in freedom roam freely in a small area without despawning or teleporting to you. Also, maids in freedom mode in snowy biomes will throw snowballs at each other!
You can place a redstone torch on the ground and right click your freedom maid with some redstone dust and it will make her stand post on the block the redstone torch is placed in. Good for placing guards near entrances!
Placing a clock in the maid inventory allows her announce the time inside the game.It is necessary to add certain voices and configure the .cfg files to work this function.Some new parameters are added for voice. *Only available if you downloaded and installed the soundpack.
If you want to "force" your maid to follow you somewhere, simply right click her with some string and walk wherever you want, your maid will follow!
Right click your maid with a saddle and it will make her sit in your head.
Remember to keep sugar in your maid's inventory!!
Having trouble finding maids?!?
If you have enable spawn egg true in your configs, you can use this recipe to craft a spawn egg.
(Has to be enabled in the config)
★★★★★★★★★★★★ Satisfied Players ★★★★★★★★★★★★
★★★★★★★★★★★★ Media ★★★★★★★★★★★★
littleMaidMob fanart gallery
<a href="http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287042"><img src='http://i.imgur.com/7tVTIOF.png' /></a>
★★★★★★★★★★★★ Credits ★★★★★★★★★★★★
All credits for this mod go to MMM and the other devs and people that made this mod possible in the minecraftuser.jp forum! Without them we wouldn't have these moeballs with us.
Thank you everyone who has given me their support in this thread and helped me help others while I am away! This mod stays alive thanks to all of you!
★★★★★★★★★★★★ Disclaimer ★★★★★★★★★★★★
I do NOT claim in any way ownership over this mod. This thread's sole purpose is to share this awesome mod with the English-speaking community.*If you find any incompatibilities with any other mod, let me know so i can note it. Also remember I am not the developer of this mod so I can not help with any technical info or support. You can post your crashlog and see if anyone can help, I will do my best to help, or relay the crash to the Japanese forum. When posting your crashlog please use spoilers or pastebin.
Artwork used in this thread comes from http://dic.nicovideo.jp/b/a/littlemaidmob/91-
May 30, 2013Hey Webmilio,Posted in: Minecraft Mods
I really want this mod, and it would be so cool if you can get this done. However, and please correct me if I'm mistaken, but you don't seem entirely enthused about completing this mod anymore. It would seem to me that you are doing it more out of obligation than passion. I can guarantee there is no one more psyched about this mod than myself and I look forward to playing it again (I check daily or more for updates). But I personally don't want you to work on the mod if it is not something you are excited about or really wanting to do. There are obviously others things in your life, and being a father of four, I know how life can get. What I'm really saying is this: I release you from the obligations and burdens of this mod. Only work on it if you are truly driven too. I believe any reasonable person awaiting the fruits of your efforts would agree. . . .maybe.
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