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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    For the last biome planned, you could do a metropolis. Also, I'd appreciate the ability to use flower pots regarding your plants. I use the glowing flowers around my house, and having random dirt blocks in my house is kind of weird to my OCD sensibilities.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    I wish you could just cash out a node, in case it was becoming overly problematic. Also, I'd appreciate if the capacitors could be moved without emptying the vis reserves, and that there was a way to craft a cystal seed of some kind that you could use to get back to farming them (again).
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from John_T89

    No idea where to start.. I think we need a way for at least creative if not a high level research to instantly grow Silverwood Trees, I can't reconfigure my servers world, and i need a way to get a aura in my town im building.
    Also. Using Obsidian Totems to move a aura node DOES NOT WORK in a multiplayer setting (like an actual server not lan). I went from a single player world and hunted down a Aura and moved it 4 times successfully. But then i went to my multiplayer server and i can't use a wand on the core to make it move the aura. I have the totem set up 8 or 9 blocks away from the node and it won't do anything, no sound, no special animation, it just sits there like i swung my wand at nothing,


    Have you actually researched it? A little testing in creative mode revealed that you need to have finished the research to make the core actually do anything.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Where can I get custom models for this?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Laughing_Man16

    . . .Sorry? I also thought about using a computer craft turtle to do this but I think the in game program for that could be a night mare.


    Ergh, sorry, met it in a "damnit, he beat me to the punch, but good show," not as in "You stole my idea, you *****" way.

    Huh. I think I'm going to make a thaumaturge model/skin for the littlemaidmobs mod. Just a little apprentice to follow you about as you work.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    You know what would actually be nice? If there were a way to make a golem that followed you around. Not necessarily anything else, even, just a companion to follow you on your thaumic journey.

    Motherf**ker beat me to it by seven minutes.

    Quote from Laughing_Man16

    Hello everyone. -snip-


    Should make it so he can also pick up items that fall on the ground, similar to the wooden golem. It'd help keep your items safe, and maybe the smart version has pathfinding so it can actually get back to wherever you may have spawned.
    Posted in: Minecraft Mods
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Somebody jumped and updated a lot of this stuff, but I can't seem to find his site anymore.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Just realized the new hopper will undoubtedly kill the majority of the practicality of the hungry chest.
    Quote from bbpgrs

    help I get "no more entity indices left"

    I could be wrong, but I believe that means you installed modloader instead of forge.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    My brain just crapped out an idea for an Angry Villager Thaumaturge Zombie. It throws alumentum at you, naturally taints auras, and causes wisps to congregate near it.

    Also, relating to something I said in the way back, it would be interesting if there were a way to stuff wisps into warded jars, as pets and light sources. Perhaps something with warded glass blocks and shrinking, or maybe the new totems and complex structures. Actually, the Node you're trying to collect wisps from could have to be in the Crystal Core Node Adjuster, with an extra totem in the middle, on the bottom, which you would have to place the jar on, only allowing you to collect a single wisp at a time, or several in a jar with some kind of crazy IC2 metadata going on if it was a group of many different types.

    Also, maybe a way to weaponize them, like as catalysts for a turret. Hmm, perhaps the wisp jar takes damage while used in whatever turret device, and eventually the wisp dies due to a combination of over taxation without being connected to the aura to allow it to recover and abuse from the mechanism on it's ethereal form required to properly direct the energy bolts.

    Also, perhaps in a flux feeder of some kind, where you could use the wisp in a processor/ filter typed device to directly pull flux-inducing aspect concentrations of the same type as the wisp from the aura, allowing both some more advanced methods of flux maintenance, and some capacity to recuperate losses after, for instance, a fiasco involving filling a cauldron with lead nuggets with the distinct hope of turning your excess supply into raw iron, and finding your, then top level, wand of the adept doesn't have enough vis to allow you to do exactly that, resulting in the need to simply dump the cauldron, and instantly bring your local, more or less clean node to medium flux. Basically, you just hook an alembic up to the side of the filter-pump device (I'm assuming if any of this happens, there'll probably only be one wisp or type allowed per jar, limiting it to one alembic that will realistically be used,) and stick a tallow golem on it. It could be accelerated by hooking up bellows, with the caveat that the device running on its own, while greatly slowed, will never cause the wisp to expire, while with even one bellow, the device will both run at time-effective levels, but also eventually cause the wisp to expire.

    A reason given for why not to just build several of the devices rather than hook up bellows would be that, rather that training one aspect lets say, every four seconds, the period would exponentially decrease to two, then one, then one half, or some similar effect in the running time, or perhaps just the cost of the mechanism itself, to make the exhaustion of the wisp worthwhile.

    Huh, just got an idea that tallow candles could be used as amps by refining the tallow with essence vials, providing bonuses like with how having sunlight on your workbench will give you a bonus to the Light Essence.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    I'm sorry, and I'm aware it's your choice whether or not to, but please, keep this mod as a modular tool mod. All the other upgrades sound interesting, but I don't want this to be yet nother horribly complex technology mod. I've already got IC2, Redpower, Thermal Expansion, several UE platform mods, and Metallurgy. There's enough complication already, please don't make it worse. Oh, and please don't add horses, as Mo' Creatures already covers them and, combined with what I've seen of the Mo' kitty/Vanilla cat issue, It's just annoying to have basically double mobs.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    I actually have managed to get fairly well coordinated, conflict free configs set up for my minecraft. If anybody wants to ask me to, I'll send you a config file/ tell you If I've config'd a mod. Except BuildCraft. I tried that once, and SirSengir is, I've determined, and absolute psychopath when it comes to making config files.

    Hey, I asked this earlier, but never got a response; Does this mod still have the Balkon's weapon mod support, or did that die in an update?
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Anybody know where I could pick up some custom skins for armored maids, like with metallurgy? The white crap is pretty depressing.
    Posted in: Minecraft Mods
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    posted a message on Dungeon Mobs (reference to new thread in last post)
    Kind of wish there were a way to become an Adversary, AKA human psionic. Meh, maybe somebody else will make a mod which focusses heavily on mindflayers.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    One comment and one question:
    Comment: The multimc fix is down. I'd quite like a link if at all possible.
    Question: Where do I find and how do I implement the touhou models and skins?
    Posted in: Minecraft Mods
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    posted a message on [1.4.7/1.5.1][ThaumCraft3][Essentia Everything 2.3.2c] KeyBored Industries TC3 Addons
    Holy s**t­, did my game ever go holy s**t­. All my steve's carts items (and maybe more, I got out of dodge when I noticed it) disappeared. Good news, I can easily uninstall your mod. yes, I do have redpower, universal electricity and likely whatever the third constituent mod to cause the game to break was.
    Posted in: Minecraft Mods
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