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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Hi, when will be the next update? I am a server owner and want to regenerate world, so should I wait for update or not? please, make support of all BOP biomes, including these ones:

    http://biomesoplenty.wikia.com/wiki/Jade_Cliffs

    http://biomesoplenty.wikia.com/wiki/Hot_Springs

    http://biomesoplenty.wikia.com/wiki/Ominous_Woods

    http://biomesoplenty.wikia.com/wiki/Mystic_Grove

    It will be great, if you can safe Jade Cliffs style of generation-)
    Posted in: Minecraft Mods
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Hi, what should I do to save changes in my map, if Worldpainter shows this window and dont work? I have seen an error window for a second, and then it it disappeared and program doesn't response if I press Enter Esc or try to close "Exporting". Is it possible to save changes if I close Worldpainter?
    I still keep the program opened)
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Hi, how can I cover all water surface with lily pads? Custom plants layer doest't contain lily pads, custom ground cover layer has no option "on water", only on bottom, costom objects layer does not cover all the surface, only 1/5.

    And also, how can I cover shoreline with blobs of cane? And blobs of water cover such as lily pads?
    Posted in: Minecraft Tools
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Hi! How can i generate map witj ONLY oceans? When i enable only oceans in config, I get different vanilla biomes generated, not only oceans...
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Quote from Mumfrey

    Your "solution" is to not just figuratively but literally tear apart the normal game environment and then stitch it back together into some kind of Frankenstein's Monster of a jar

    It came up with the creator of the launcher, which I use)
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Oh man... I didn't wantto argue, just to explain. But i see you have a lot of free time to write long meaningless answers. OK.

    So, I have a modded server. It has it's own modpack and texturepack. I can't use FTB, because in Russia many people don't have licensed Minecraft (although, I have it). They have pirate copies. Also, i should prevent people to play on my server with additional mods.


    The best way is .exe launcher which has own registration system, downloader and file checker. Also., in downloads all mods, recourcepack for my server etc. This way is usual in Russia. It is not my launcher, I only use it.

    Why do you say "without a "launcher" but just a cobbled together classpath and a batch file"? I launch jar with launcher, but it has no console log, so, I was forced to launch from bat so to get the log.
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    I use launcher to prevent hacker attacks on my server, x-ray for example
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Lol) I just have a minecraft launcher for my server. It starts "minecraft.jar", in which forge, liteloader and libraries are included. It can't start Minecraft with liteloader. So, to get the error log, I force launcher to print launch parameters, paste into console and try to start the game. So, it's only launching Minecraft with forge, liteloader and libraries included from console. (sorry, I am not good in english)
    Posted in: Minecraft Mods
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    posted a message on [1.14] Chocapic13's Shaders
    Hi, which constant should I change to fix this:

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Hi, help please, chunks doesn't load farther than "far" distance, if render distance set to "extreme". This problem appears only in 1.7.2+ versions.

    The second problem: blocks are not visible behind the clouds when viewed from below:
    (I use Optifine 1.7.2_HD_U_D3)
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Hi, i get such error launching game from console:

    (launching minecraft.jar which includes forge, libraries and liteloader)

    Console >> java -Xmx4096m -Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true -Djava.library.path=C:\Users\Oleg\AppData\Roaming\.greenhills\greenhills\bin\\natives -cp C:\Users\Oleg\AppData\Roaming\.greenhills\greenhills\bin\\minecraft.jar;C:\Users\Oleg\AppData\Roaming\.greenhills\greenhills\bin\jinput.jar;C:\Users\Oleg\AppData\Roaming\.greenhills\greenhills\bin\lwjgl.jar;C:\Users\Oleg\AppData\Roaming\.greenhills\greenhills\bin\lwjgl_util.jar net.minecraft.launchwrapper.Launch --version 1.7.2 --username ... --session ... --accessToken ... --uuid ... --assetIndex 1.7.3 --userProperties {} --gameDir C:\Users\Oleg\AppData\Roaming\.greenhills\greenhills --assetsDir C:\Users\Oleg\AppData\Roaming\.greenhills\greenhills\assets --tweakClass com.mumfrey.liteloader.launch.LiteLoaderTweaker --tweakClass cpw.mods.fml.common.launcher.FMLTweaker


    ERROR StatusLogger Unable to locate a logging implementation, using SimpleLogger

    Exception in thread "main" java.lang.ExceptionInInitializerError
    at com.mumfrey.liteloader.launch.LiteLoaderTweaker.acceptOptions(LiteLoa
    derTweaker.java:265)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:113)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassCastException: org.apache.logging.log4j.simple.SimpleL
    ogger cannot be cast to org.apache.logging.log4j.core.Logger
    at com.mumfrey.liteloader.util.log.LiteLoaderLogger.<clinit>(LiteLoaderL
    ogger.java:22)
    ... 3 more
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Hello, I have server with it's own launcher, and every time someone starts the game, a message is displayed "... this message will only display once". I checked config, and have found nothing about this message. How can I disable it, which file is responsible for it?
    Posted in: Minecraft Mods
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    posted a message on Help please with tools for creating a WoW-like map in Minecraft:)
    Hello, I'm a Minecraft server owner, and I plan to create a map with locations separated by mountains, like in WoW. I can't create all the locations at one moment, so I am going to gradually add them to the edge of other locations on a superflat map.

    Creating all the locations using only Worldedit and other similar tools seems to be very difficult. I think that standard world generator can do it quickly and originally, by generating a specific biome on a given territory, including biomes from mods. When I set biomes in a superflat world, using Worldedit or Weatherman, and then issue a command //regen, landscape remains the same.

    So, is it possible to specify biomes and mountainous edges on a superflat world, and then generate them with the specific landscape, vegetation and etc? It is desirable that the edges of the generated terrain smoothly merged with the surrounding.

    Whether this is possible, and if so, by what means? Whether to write а mod or plugin for this task? Please note that I would like to generate map with modded biomes and resources.Thanks in advance:)
    Posted in: Maps
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    posted a message on Custom NPCs
    How can i decrease animation speed of EnderDragon? It flaps its wings 3 times per second)
    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)
    Hi, i've found a problem when tried to spawn structures like this:

    I used parser to save file similar to this cutaway:

    In area 1 i used "0,100,preserveBlock" and in area 2 i used "0,100,0"
    Because i want to spawn my structure in a hilly area, i wrote "max_leveling=10"
    It should be like this:

    But suddenly i have found that spawning algorithm deletes cuboid with height of "max_leveling" near spawn point. So, now it's like this:

    Green cuboid height of "max_leveling" is completely removing except of trees and grass if "preserve_plants=1".
    How can i get the last but one result, not the last?
    Posted in: Minecraft Mods
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