Quote from Gibea
Yep I understand every animated textures (just like the Netherrack) with large quantities will face the tiled problem. I know it's not perfect enough. Before I tried several different way of animation for the Netherrack and actually it is the version 5 of my works, I picked it because it's the least tiled problem one of the five even it isn't the best. Thanks for the advice but I tried pulsing separately before, it with the heavy tiled problem because I can't make every block with random timing animation.
I hope I can make a better version later.
(one of the previous version of Netherrack)
That actually looks utterly, positively, absolutely amazing. You have great skill with sprites, I must say. Utter shame about the tilage problems, though. Perhaps Mojang will implement the possibility for a random frame selection for each texture or something in the future? Great work either way.