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  • seanbrecke
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  • Member for 7 years, 6 months, and 2 days
    Last active Fri, Jul, 1 2016 22:29:35
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  • 216 Total Posts
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    Nov 16, 2014
    seanbrecke posted a message on Give no damage
    You can always make a scoreboard team called 'lobby', then add everyone to it, put friendlyfire off. Then when the game starts empty the team.
    This fixes both damage and knockback.
    Posted in: Redstone Discussion and Mechanisms
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    Nov 16, 2014
    seanbrecke posted a message on Grown Sapling /setblock HELP NEEDED
    He wanted something that WOULDN'T need bonemeal, so when you place down a sapling it just automatically grows, not that it grows faster with bonemeal.
    Posted in: Redstone Discussion and Mechanisms
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    Nov 16, 2014
    seanbrecke posted a message on (WIP) Command Book
    Yeah, you have unbalanced brackets somewhere (or quotations)
    Posted in: Redstone Discussion and Mechanisms
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    Nov 16, 2014
    seanbrecke posted a message on Creeper NBT Tag Help!
    Yeah, I've had that problem as well that the creeper isn't invisible with a fuse of 0, I think it actually may be a bug.
    Posted in: Redstone Discussion and Mechanisms
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    Nov 15, 2014
    seanbrecke posted a message on Grown Sapling /setblock HELP NEEDED
    Very Impractical solution - /gamerule randomtickspeed (value). It will increase random ticks, which will grow saplings really fast at high values. However this causes lag, so maybe throw it on for 3 seconds at a moderate value, and then it will grow your tree, switch it off.

    More practical solution - /clone a tree you have somewhere to a location.
    Posted in: Redstone Discussion and Mechanisms
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    Nov 15, 2014
    seanbrecke posted a message on How to make a button that only affects whoever pushed it? Can a block be made clickable?
    I've had this multiple times in my games, so what I usually end up doing is creating a 'player' scoreboard value, and assign one to each player, and then just have sets of command blocks. Seems difficult for a server though.

    This has been a problem in minecraft command blocks for a long time. Thats why I refrain from multiplayer vanilla commands, since it gets complicated.
    Posted in: Redstone Discussion and Mechanisms
  • View seanbrecke's Profile

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    Nov 15, 2014
    seanbrecke posted a message on [14:42:57] Failed to execute 'detect' as Armor Stand
    has NO ONE noticed his tp command does not specify an entity. COME ON.
    LOL xD jk
    Posted in: Redstone Discussion and Mechanisms
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    Nov 15, 2014
    seanbrecke posted a message on Creeper NBT Tag Help!
    Nothing? I just copy pasted it into a command block and it worked perfectly...

    Version of minecraft?
    Posted in: Redstone Discussion and Mechanisms
  • View seanbrecke's Profile

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    Nov 15, 2014
    seanbrecke posted a message on Help me with this
    Lol Wut. Yeah, the 1 up 1 down would make less sense for a person playing, but easier to implement.
    Posted in: Redstone Discussion and Mechanisms
  • View seanbrecke's Profile

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    Nov 14, 2014
    seanbrecke posted a message on Help me with this
    The command is /execute @p ~(-5,5) ~(-5,5) ~(-5,5) /testforblock minecraft:bedrock

    No, if you have say, 2 blocks you'd want to test to destroy, and then want to check in a 5x5x5 radius around you, that would be...

    2(types of blocks)x5(x direction)x5(y direction)x5(z direction)x2(command blocks it "comparators" to)

    2*2*5*5*5

    Thats 500 command blocks right there.
    Last time I checked few(a small number of.) does not equal 500.
    Posted in: Redstone Discussion and Mechanisms
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    Nov 14, 2014
    seanbrecke posted a message on Compact Redstone Randomizer
    If you can use command blocks -
    Posted in: Redstone Discussion and Mechanisms
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    Nov 14, 2014
    seanbrecke posted a message on Challenge Me...
    Actually, you can just give a high jump boost value, and it prevents fall damage.

    Another way, is you can do /execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:air 0 /effect @p 8 1 255
    Posted in: Redstone Discussion and Mechanisms
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    Nov 11, 2014
    seanbrecke posted a message on Testing for an item to kill a player
    you can just keep running this command:

    /clear @a [item]

    so for example clear @a dirt or clear @a stone or clear @a diamond.
    Posted in: Redstone Discussion and Mechanisms
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    Nov 11, 2014
    seanbrecke posted a message on Elemental Arrows 1.8
    My GOd. Thats hillarious. I just made a video about this -
    Posted in: Redstone Discussion and Mechanisms
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    Nov 9, 2014
    seanbrecke posted a message on Constantly teleport a cow relative to a zombie
    I would recommend naming the entities different names, I just get confused, not that I think it makes a difference.

    You are teleporting the Cow ten blocks up, you never teleported it TO the zombie, so its just going to teleport it ten blocks up. So you have to first teleport it to the zombie, then 10 blocks up
    Posted in: Redstone Discussion and Mechanisms
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