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  • seanbrecke
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  • Member for 7 years and 6 months
    Last active Fri, Jul, 1 2016 22:29:35
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  • 216 Total Posts
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    Nov 20, 2014
    seanbrecke posted a message on Snowballs not "arc"-ing
    That explains it, Thanks. Anyone figure a way around this? (or just having snowballs explode on impact)
    Posted in: Redstone Discussion and Mechanisms
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    Nov 20, 2014
    seanbrecke posted a message on spread players help
    /spreadplayers <x> <z> <spreadDistance> <maxRange> <respectTeams true:false> <player ....>
    Posted in: Redstone Discussion and Mechanisms
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    Nov 20, 2014
    seanbrecke posted a message on Snowballs not "arc"-ing
    Yeah, but snowballs and fireballs don't interact, snowballs go through fireballs.
    Posted in: Redstone Discussion and Mechanisms
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    Nov 20, 2014
    seanbrecke posted a message on Is there a way to test to see if slot:0b in a furnace is empty
    Yeah, as I said before, nothing isn't air, empty slots aren't air, minecraft just has no record of it.
    Posted in: Redstone Discussion and Mechanisms
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    Nov 20, 2014
    seanbrecke posted a message on Flamethrower
    Small Fireballs dont work sadly, they would be great for setting people on fire, but at the moment its a bug.
    Posted in: Redstone Discussion and Mechanisms
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    Nov 20, 2014
    seanbrecke posted a message on Detect friendly fire?
    So this may be a bit complex, but you can use stat.damageTaken, and stat.damageDealt through scoreboard objectives, to detect if they hit another player within a certain time frame (say 5 ticks or so). You would have to specify each player, and have sets of command blocks for each person though, so it wont work well if there is more than say, 2 or 3 people.
    Posted in: Redstone Discussion and Mechanisms
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    Nov 18, 2014
    seanbrecke posted a message on Custom UUID arrows
    Not to say that arrows arent good markers, if you're in 1.8, Id recommend armor stands...

    /summon ArmorStand ~ ~ ~ {CustomName:"Marker",Invisible:1}

    Then you can /execute @e[type=ArmorStand,name=Marker]

    You can pretty much have unlimited names, or at least close to a couple thousand.
    Posted in: Redstone Discussion and Mechanisms
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    Nov 18, 2014
    seanbrecke posted a message on /summon command won't summon red wool?
    You don't use ":" when summoning falling sand, instead you use "Data"

    summon FallingSand ~0 ~8 ~-4 {TileID:35:14,Time:1,Data:14}
    whoops I meant summon FallingSand ~0 ~8 ~-4 {TileID:35,Time:1,Data:14}
    Posted in: Redstone Discussion and Mechanisms
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    Nov 18, 2014
    seanbrecke posted a message on Is there a way to test to see if slot:0b in a furnace is empty
    I dont know how you can test for it, but I do know that when a slot is empty, its not filled with air. Minecraft doesnt keep record of nothing, it just doesnt exist.
    Posted in: Redstone Discussion and Mechanisms
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    Nov 18, 2014
    seanbrecke posted a message on Test for a dirt item entity?
    Thanks!
    Posted in: Redstone Discussion and Mechanisms
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    Nov 17, 2014
    seanbrecke posted a message on Test for a dirt item entity?
    So I know you can do /testfor @e[type=Item], but can you test for a certain item entity? Say dirt or oak wood?
    Posted in: Redstone Discussion and Mechanisms
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    Nov 17, 2014
    seanbrecke posted a message on How to give players custom fireworks through the /give command?
    You must put this in a command block, its too long for the chat lines.
    Posted in: Redstone Discussion and Mechanisms
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    Nov 16, 2014
    seanbrecke posted a message on Flamethrower
    Oh my god. I was trying to figure out how to do this. This may not have been what you wanted, but its still SO HILLARIOUS. THE SOUNDS. THE SOUNDS.



    (Run on a 20 tick clock) - /summon Arrow ~ ~2 ~ {Motion:[0.0,0.12,0.0],pickup:0,damage:1,Fire:10s}
    Posted in: Redstone Discussion and Mechanisms
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    Nov 16, 2014
    seanbrecke posted a message on Snowballs not "arc"-ing
    So, not that this command isn't cool and all, for some reason it doesn't arc the snowballs regularly as it should. Whichever direction you fire in, it goes in that direction forever.
    execute @e[type=Snowball] ~ ~ ~ /summon Fireball ~ ~ ~ {ExplosionPower:0.5,direction:[]}
    (This is run on a 20 tick clock by the way)
    Posted in: Redstone Discussion and Mechanisms
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    Nov 16, 2014
    seanbrecke posted a message on How to give players custom fireworks through the /give command?
    /give @p minecraft:fireworks 1 0 {Fireworks:{Flight:1,Explosions:[{Type:1,Colors:[7995154,16252672,15615],FadeColors:[16777215]}]}}
    Posted in: Redstone Discussion and Mechanisms
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