Quote from SolemnSoul
So sdj, how is the new content coming along? Also if you could can you try to make it those wood types useable in other mod materials? You could probably talk to the Underground biomes creator on how to do that, since he did the same thing with cobblestone. It's one of the things that seemed to not really work with other biome mods that added their own woodtypes (I don't know if that was ever fixed)
The new content is coming along but slowly. There is a lot to do with the new blocks as well as other things I want to do like more trees. I can use Forge's Ore Dictionary to make my wood function as wood.
Quote from Boxmen
Is this mod compatible with Mystcraft in 1.4.7?
Mystcraft does not list Highlands as compatible so I'm not sure if it will work.
Quote from Netti
Hey, there. Got a little possible bug/mod compatibility report. First off, though, I'd like to mention that I've been looking around for world gen mods since ~1.3, and after revisiting this one again for 1.5, I'd say this is actually my favorite world generation mod. Karob still wins with the trees, though. (I have something against trees looking too perfect, I guess. It's just the fir trees that really bother me, haha.)
That said, I've been using this mod with Mo' Creatures; I've overhauled my Mo' Creatures config to include all of the Highlands biomes for mob spawning for 1.5.1, and enabled MobModCompat in the Highlands config, but even still, Mo' Creatures mobs won't spawn in some biomes - some examples of this are Savannah, Lowlands, Estuary, Beach (surprisingly, since it was/is formerly a Vanilla biome), Lonely Mountain, Woodland Mountains (not Woodlands), etc.
If requested, I can provide my Mo' Creatures Biomes config and Highlands config.
Any advice? Is this a known bug that's in development? Or is this something that I should forward to Mo' Creatures instead?
I will look into it. It's possible that I just forgot to put the sub-biomes and some other biomes in Highlands into the compatibility types.
Edit: that's strange, all of the biomes you listed except Estuary (I forgot) and beach (it's still a vanilla biome) are in the compatibility types. Also, looking at your post there might be something wrong with doing it twice. You added the Highlands biomes, then switched on MobModCompatibilty which overwrites the Highlands biomes' spawn lists with similar default biomes (i.e. Woodlands gets Forest spawn lists). Try doing just MobModCompatibility or just adding Highlands biomes to Mo'Creatures.