Highlands 2.0 is not compatible with Buildcraft 3.6.0
When the Server Create a new world crash with this error:
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 31.05.13 00:35
Description: Exception initializing level
java.lang.NoSuchMethodError: net.minecraft.world.biome.BiomeGenBase.func_76727_i()F
at sdj64.highlands.gen.GenLayerShoreHL.func_75904_a(GenLayerShoreHL.java:257)
at net.minecraft.world.gen.layer.GenLayerSwampRivers.func_75904_a(SourceFile:13)
at net.minecraft.world.gen.layer.GenLayerZoom.func_75904_a(SourceFile:15)
at net.minecraft.world.gen.layer.GenLayerZoom.func_75904_a(SourceFile:15)
at net.minecraft.world.gen.layer.GenLayerSmooth.func_75904_a(SourceFile:15)
at net.minecraft.world.gen.layer.GenLayerRiverMix.func_75904_a(SourceFile:24)
at buildcraft.energy.worldgen.GenLayerAddOilDesert.func_75904_a(GenLayerAddOilDesert.java:21)
at buildcraft.energy.worldgen.GenLayerAddOilOcean.func_75904_a(GenLayerAddOilOcean.java:21)
at net.minecraft.world.biome.WorldChunkManager.func_76941_a(WorldChunkManager.java:241)
at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:820)
at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:801)
at net.minecraft.world.World.<init>(World.java:297)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:107)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:238)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:430)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at sdj64.highlands.gen.GenLayerShoreHL.func_75904_a(GenLayerShoreHL.java:257)
at net.minecraft.world.gen.layer.GenLayerSwampRivers.func_75904_a(SourceFile:13)
at net.minecraft.world.gen.layer.GenLayerZoom.func_75904_a(SourceFile:15)
at net.minecraft.world.gen.layer.GenLayerZoom.func_75904_a(SourceFile:15)
at net.minecraft.world.gen.layer.GenLayerSmooth.func_75904_a(SourceFile:15)
at net.minecraft.world.gen.layer.GenLayerRiverMix.func_75904_a(SourceFile:24)
at buildcraft.energy.worldgen.GenLayerAddOilDesert.func_75904_a(GenLayerAddOilDesert.java:21)
at buildcraft.energy.worldgen.GenLayerAddOilOcean.func_75904_a(GenLayerAddOilOcean.java:21)
at net.minecraft.world.biome.WorldChunkManager.func_76941_a(WorldChunkManager.java:241)
at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:820)
at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:801)
-- Affected level --
Details:
Level name: world
All players: 0 total; []
Chunk stats: ServerChunkCache: 0 Drop: 0
Level seed: 1923029087817773824
Level generator: ID 10 - Highlands, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.world.World.<init>(World.java:297)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:107)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:238)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:430)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1661174752 bytes (1584 MB) / 2047410176 bytes (1952 MB) up to 2047410176 bytes (1952 MB)
JVM Flags: 2 total; -Xmx2G -Xms2G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 16
FML: MCP v7.51 FML v5.2.17.716 Minecraft Forge 7.8.0.716 69 mods loaded, 69 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{5.2.17.716} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{7.8.0.716} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CodeChickenCore{0.8.6.12} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CoFHCore{1.5.2.2} [CoFH Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NotEnoughItems{1.5.2.21} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
PowerCrystalsCore{1.1.6} [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CoFHNetwork{1.5.2.2} [CoFHNetwork] (CoFHCore-1.5.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CoFHWorld{1.5.2.2} [CoFHWorld] (CoFHCore-1.5.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ThermalExpansion{2.4.3.0} [Thermal Expansion] (ThermalExpansion-2.4.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
IC2{1.115.340-lf} [IndustrialCraft 2] (industrialcraft-2_1.115.340-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AdvancedMachines{4.9} [IC2 Advanced Machines Addon] (AdvancedMachines_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Core{3.6.0} [BuildCraft] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Transport{3.6.0} [BC Transport] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Silicon{3.6.0} [BC Silicon] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Builders{3.6.0} [BC Builders] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Energy{3.6.0} [BC Energy] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Factory{3.6.0} [BC Factory] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded{1.5.1R2.6.1} [MineFactory Reloaded] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AppliedEnergistics{rv.10.n} [Applied Energistics] (appeng-rv10-n.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Backpack{1.9.11} [Backpack] (backpack-1.9.11-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiblioCraft{1.2.3} [BiblioCraft] (BiblioCraft[v1.2.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ChestTransporter{1.1.6} [Chest Transporter] (chestTransporter_1.1.6_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ChickenChunks{1.3.2.10} [ChickenChunks] (ChickenChunks 1.3.2.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ComputerCraft{1.53} [ComputerCraft] (ComputerCraft1.53.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CCTurtle{1.53} [ComputerCraft Turtles] (ComputerCraft1.53.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
EE3{pre1h (build 16)} [Equivalent Exchange 3] (ee3-universal-pre1h-16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
EnderStorage{1.4.2.10} [EnderStorage] (EnderStorage 1.4.2.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatForestryPre{1.5.1R2.6.1} [MFR Compat: Forestry (2)] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forestry{2.2.4.3} [Forestry for Minecraft] (forestry-A-2.2.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BinnieCore{1.6-pre9} [Binnie Core] (extra-bees-1.6-pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ExtraBees{1.6-pre9} [Extra Bees] (extra-bees-1.6-pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ExtraUtilities{0.2.2a} [Extra Utilities] (extrautils - 0.2.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NBTEdit{1.5.2.0} [In-game NBTEdit] (Forge_NBTEditv1.5.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Highlands{2.0.0} [Highlands] (Highlands2.0.0_MC1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
IC2NuclearControl{1.5.1c} [Nuclear Control] (IC2NuclearControl-1.5.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
IronChest{5.2.6.425} [Iron Chest] (ironchest-universal-1.5.2-5.2.6.425.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatAppliedEnergistics{1.5.1R2.6.1} [MFR Compat: Applied Energistics] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatAtum{1.5.1R2.6.1} [MFR Compat: Atum] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatBackTools{1.5.1R2.6.1} [MFR Compat: BackTools] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatBiomesOPlenty{1.5.1R2.6.1} [MFR Compat: Biomes O' Plenty] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatChococraft{1.5.1R2.6.1} [MFR Compat: Chococraft] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatExtraBiomes{1.5.1R2.6.1} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatForestry{1.5.1R2.6.1} [MFR Compat: Forestry] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatIC2{1.5.1R2.6.1} [MFR Compat: IC2] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatMagicalCrops{1.5.1R2.6.1} [MFR Compat: Magical Crops] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatMystcraft{1.5.1R2.6.1} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatPams{1.5.1R2.6.1} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatRP2{1.5.1R2.6.1} [MFR Compat: RP2] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatSoulShards{1.5.1R2.6.1} [MFR Compat: SoulShards] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatSufficientBiomes{1.5.1R2.6.1} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Thaumcraft{3.0.5e} [Thaumcraft] (Thaumcraft3.0.5e.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MFReloaded|CompatThaumcraft{1.5.1R2.6.1} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatThermalExpansion{1.5.1R2.6.1} [MFR Compat: ThermalExpansion] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatTwilightForest{1.5.1R2.6.1} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatVanilla{1.5.1R2.6.1} [MFR Compat: Vanilla] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatXyCraft{1.5.1R2.6.1} [MFR Compat: XyCraft] (MineFactoryReloaded-2.6.1-897.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AdvancedSolarPanel{3.3.7} [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
mmmPowersuits{0.7.0-531} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.7.0-531.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
PowersuitAddons{0.2.3-142} [Andrew2448's Modular Powersuits Addon] (MPSA-0.2.3-142_MPS-531+.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ObsidiPlates{1.5.0} [Obsidian Pressure Plates] (obsidiplates-1.5.2-universal-1.5.0.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Railcraft{7.2.1.0} [Railcraft] (Railcraft_1.5.2-7.2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
PowerConverters{1.5.1R2.3.0} [Power Converters] (PowerConverters-2.3.0-54.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Stackie{1.4.1.12} [Stackie] (Stackie-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ThaumicTinkerer{1.0.5} [Thaumic Tinkerer] (Thaumic Tinkerer [1.0.5].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ThaumicBees{1.4.7c - ftbs} [ThaumicBees] (thaumicbees-1.4.7c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
WirelessRedstoneCore{1.7} [Wireless Redstone] (WirelessRedstone-Universal-v1.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
WirelessRemote{2.1} [Wireless Redstone - Wireless Remote] (WirelessRedstone-Remote-v2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Player Count: 0 / 20; []
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
That's weird, it seems like a biome Buildcraft adds has no temperature / rainfall set for it? I will put in a line to catch if a biome doesn't have temp/rainfall.
Time: 5/30/13 5:50 PM
Description: Failed to start game
java.lang.NullPointerException
at sdj64.highlands.HighlandsCompatibilityManager.registerBiomesThaumcraft(HighlandsCompatibilityManager.java:201)
at sdj64.highlands.HighlandsMain.postInit(HighlandsMain.java:271)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:701)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
where's the link to the config for mo creatures biomes?
btw I enabled the mobmodcompatablity and I tried to make it so mobs would spawn in biomes but it isn't working
vinillia mobs aren't even spawning in the highland's biomes too
help plz
I don't have a config for Mo Creatures yet but I will get one soon.
Between the release of the new Highlands and MCEdit that no longer messes up modded blocks, May has been quite a glorious month for Minecraft!
I've roamed some newly generated maps and the Ice Plains bug in vanilla worlds is gone, everything generates normally! So many biomes now acting as sub-biomes makes the biomes look better, and Shrublands do their job very well, and the new mountains are as awesome as I hoped them to be. Also, hurray for cocoa on Palm trees! Well maybe it was already there before and I was just blind, but just in case hurray!
Now, time for some bug report:
- Palm Trees and their leaves don't appear in the Creative inventory, nor do they in NEI. You can't select them and copy their block to your hand in creative (like if you were selecting air) and if you break them they just disappear without dropping anything. They will generate normally from a sapling thought, but once spawned still have all of the previous issues.
Not a bug, but it may interest you nonetheless:
- Shrublands generate between Sahels and Deserts which looks kind of odd, maybe they check for too small of a difference between two biomes?.
Voila, so far the mod has been a blast. I've also had quite some fun roaming through all the old texture packs I've gathered so far, hunting for new textures for the new trees. Thank you for your hard work sdj64!
EDIT-
Arf, I was reading about the people having issues with Buildcraft and was about to advise them to disable Highlands specific terrain generation as the issue seems to come from there, but the enableGenLayers disappeared from the config file. Is this intended?
Ah, I thought I had removed deserts from being a sub-biome because of that error. I actually accidentally set most of my desert-y biomes to near the temperature of Jungles. I'll need to play around with the placement of Shrublands some more to get it to work better. I will increase the temperature difference needed for Shrublands. Thanks for the info about palm leaves/logs, i'll look into it.
Thank you all for posting your bug reports! I will look into these issues and have a fix soon.
You're doing an awesome job both with the mod and the forum, thanks for keeping this going and staying so connected with everyone. I've been using this mod since it came out and I often forget to build anything and just end up exploring. I'm super happy with it and your ideas, and I'm even more excited for 2.0 and the talk about potentially working on the Nether, cause its got so much dormant potential.
In all my exploring, I've really enjoyed the sub-biomes, and I've been curious if there could be a way to generate special "landscape wonders" like a grand canyon ravine, a great lake, Amazon river, White cliffs of Dover, a Fuji or Kilimanjaro lone mountain, Old Faithful Geysers, Stone pillars off the coast, something that is exceptionally rare and unique. Even some mystical sub-biomes, like a floating lone mountain, or a meteorite crater with alien/mutated tree types around it, maybe a Great Tree or Hollow mountains.
I had some potential biome ideas, but I don't know how difficult they would be to make. A biome that looks vanilla on the top, but has extra large caverns underneath, and a biome that uses the river code to generate rock walls. I know ideas are one thing and making them happen is another, and I don't know if any of these are possible, but I thought I'd send them your way just in case they spark some ideas for you. Good luck with the update, and let me know if you need/want help with textures of any new blocks, art is more my thing than coding.
Good ideas! Large landmarks, especially large natural landmarks like mountains, are hard to make but I had thought for a long time about making something rare and unique that can generate. I don't need any help right now, as Highlands 2.0 is just released, I won't be working on new content for a little while, but rather bug fixes and stuff.
Well, you've just basically described what is in Highlands 2.0. More sub-biomes (most are smaller versions of existing biomes), and border biomes that make the world more "logical". Now there are only 3 biomes that don't have any sub-biomes.
From the little knowledge I have about programming, I'd say it would be tied to the coordinates, much like how diamond won't spawn near the surface. I second the idea about subbiomes but I'd add that they should be a little bit bigger since it's pretty weird being able to see 3 biomes all at once.
Biome spawning actually isn't tied to coordinates, which is what makes it so hard to change. There is no easy way to find out what coordinate you're on in the GenLayer classes that put down biomes. I figured out that it finds the biomes that are roughly north, south, east, and west of the position and you can do things with that knowledge, that's how the Shrublands border biome works. Despite all of the sub-biomes and border biomes, the underlying biome placement with Highlands is still the same.
Why don't you try biome size 5? It's halfway between regular and large biomes, works perfectly with all of the sub-biomes in Highlands, and it's what I use when I play survival (not that I get time to play survival that much).
Hello. I'd like the wood for the trees stay vanilla, but add new leaves. This way it won't add a bunch of new wood but you can harvest saplings without crafting them and needing soul sand.
There will be new wood and leaves (but you can turn them off if you want), and all of the saplings no longer need soul sand To compensate, the larger trees need more bonemeal to grow. Also you will be able to grow 2x2 fir and canopy trees like 2x2 jungle trees.
Best biome mod ever. This is just too good to be true!
One thing you could improve is the way the biomes are placed in relation to each other. It doesn't look right when you see a sandy, duny desert and the snowy mountains biome right next to each other. Possibly a hot-warm-cold system of classifying the Highlands biomes? That way you could prevent "hot" biomes from coming close to "cold" biomes. Can't wait for 2.0!
A hot-warm-cold system is very difficult to make because it would require a drastic redesign of the biome placement algorithm. While I don't want to get into specifics, imagine this. To color in a map you only need four colors for countires assuming all of the countries are continuous. You can color it in yourself and make a few or no mistakes, but you have a whole map already. Now imagine trying to do it when you can only see the shape of a country after you color in at least one neighboring country? Much more difficult. Kind of like how Minecraft places biomes, it doesn't know what biome is on the other side of the desert before you go there and find out.
I do have, however, what I think is the next best thing. I have a new border biome, Shrublands, that works kind of like Extreme Hills Edge. It goes between two biomes when their temperature or rainfall difference is greater than 0.3 (temperatures and rainfalls range from 0 to 1)
Will Version 2.0 change the nether generation? I'd LOVE to see a smoother nether ... the vanilla one looks like a test version gone wrong
I haven't worked on nether generation, sorry. Maybe it will be included in a future update but not in 2.0. I agree that the nether could use some work. Maybe nether biomes with jagged cliffs, huge lava lakes, and mushroom forests...
To the owner of this mod: sdj64
I was wondering if It was possible if you would allow me to use your mod to generate maps for a public multiplayer server I'm planning on creating. I've been looking to add new biomes that don't add any new blocks so people don't have to download the mod. I understand all the "legal stuff" of using your mod and I will give you credit and anything else needed.
Yes, that is perfectly fine. If you can wait a week to start your server, I think I will be finished with 2.0 by about then (although some of the new content has new blocks, there is still a lot of other stuff, and you can turn off the blocks in the config).
Will Highlands 2 work w/ our existing 1.2.5 worlds?
it will work (no crashing) but some biome placements might be messed up, any new content will not generate unless you explore more, and there will probably be sharp chunk-error cliffs between the old and new generation. I would say it's best to start a new world or to go a very long distance in the nether and then open a new portal to an unexplored area that will generate the new content.
Word on Highlands 2.0?
Waiting with starting my server until you've released 2.0, I'll add in that my playerbase loved highlands on our last map and myself I can't simply wait to get my hands on the new versio. Keep up the good work mate, it's excellent!
A lot of the content stuff for 2.0 is finished but there are still bug fixes to work out, and I still wanted to work more on biome placement (sub-biomes and I have some new shore biomes like Extreme Hills Edge). I think it will be ready around next weekend.
A couple things, I continue to get stuck on Converting World when generating using highlands biome type. Enabling vanilla compatibility and generating a default world does not get stuck and works fine. More importantly, highlands biomes are not registering with mo creatures again. The newer versions of MoC allow for biome groups and therefore automatically detect all the world generated biomes, and it works for EBXL and BOP but not at all for highlands. I'm not sure what you're doing to get your biomes to spawn in default worlds but for whatever reason it doesn't seem to report it to mods that are looking for biome types.
Alright, what other mods are you using? Can you send me a crash report of generating a Highlands world?
To get my biomes to spawn in default worlds, I add them to the default worldtype's allowed biomes list. I will see if I can maybe add the biomes to the list earlier in loading because maybe Mo'Creatures checks the list during loading before Highlands adds the biomes. I looked at Custom Mob Spawner but it doesn't seem to have any way to register a biome to a group.
I looked at Mystcraft, when they release their API I will try to put together some compatibility like symbols and proper generation. There are a few new biomes in the next version, and there will be more sub-biomes. I was trying out a very different way of biome generation that uses a base biome cold / forest / plains / desert / jungle / mountains / ocean and then variations on the base (such as forest hills or valleys) that occur within the base biome. I haven't got it working yet but if I can I think it will improve sub-biomes considerably.
Sdj, so has there been any work done to try to get compatibility with mods that add world generation like Thaumcraft, Forestry and the like? Perhaps if you are able to get the highlands biomes to register as vanilla biomes to these mods somehow, they'd generate.
I have gotten Thaumcraft compatibility working in testing, Forestry not yet. Believe me, if I could register biomes as vanilla biomes, I would have done that a long time ago. It is something that Forge sorely needs to improve the compatibility of biome mods with others.
Cool idea! Why don't you make a Highlands Seeds post on the Mods Discussion forum, and I'll link to it in the community section of the main post. The thing about Thaumcraft that isn't compatible is that all biomes spawn the same aura nodes (not more in jungley biomes and less in deserty biomes like Thaumcraft does) and also no silverwood/ greatwood. For Forestry the bees have to do with the temperature and rainfall, so they might work in some biomes because they have the same values as vanilla biomes. Thanks for telling me.
Biomes o' Plenty has a very different feel than this. It is one of the more realistic and natural landscape biome mods, while this one is very over-the-top, bright, fantasy, and in your face. If you want something in between, ExtraBiomesXL or Highlands both add a nice mix of fantasy and realistic biomes, though nothing quite as crazy as this.
For me, BicBiomeCraft is too crazy and because it adds so much, it seems like not much effort was put into each individual feature, but it would still be cool to see it updated or at least the code released open-source for some enterprising modder to take up.
2013-05-04 01:42:56 [INFO] [Minecraft-Client] Found animation info for: mods/thermalexpansion/textures/items/BucketRedstone.txt
[OptiFine] Loading custom colors: /misc/grasscolor.png
[OptiFine] Loading custom colors: /misc/foliagecolor.png
2013-05-04 01:43:15 [INFO] [Minecraft-Server] Starting integrated minecraft server version 1.5.1
2013-05-04 01:43:15 [INFO] [Minecraft-Server] Generating keypair
2013-05-04 01:43:15 [INFO] [Minecraft-Server] Converting map!
2013-05-04 01:43:15 [INFO] [Minecraft-Server] Scanning folders...
2013-05-04 01:43:15 [INFO] [Minecraft-Server] Total conversion count is 0
2013-05-04 01:43:16 [WARNING] [Minecraft-Server] Unable to find spawn biome
2013-05-04 01:43:16 [INFO] [STDERR] net.minecraft.util.ReportedException: Exception generating new chunk
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.world.World.<init>(World.java:308)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.world.WorldServer.<init>(WorldServer.java:107)
2013-05-04 01:43:16 [INFO] [STDERR] at WorldServerOF.<init>(WorldServerOF.java:30)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:51)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:138)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:429)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
2013-05-04 01:43:16 [INFO] [STDERR] Caused by: java.lang.NullPointerException
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.world.gen.ChunkProviderGenerate.func_73205_a(ChunkProviderGenerate.java:406)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.world.gen.ChunkProviderGenerate.func_73206_a(ChunkProviderGenerate.java:147)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.world.gen.ChunkProviderGenerate.func_73154_d(ChunkProviderGenerate.java:324)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:131)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:166)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.world.World.func_72964_e(World.java:524)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.world.World.func_72798_a(World.java:409)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.world.World.func_72799_c(World.java:433)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.world.World.func_72922_b(World.java:380)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.world.WorldProvider.func_76566_a(WorldProvider.java:100)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:837)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:801)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.world.World.<init>(World.java:293)
2013-05-04 01:43:16 [INFO] [STDERR] ... 6 more
2013-05-04 01:43:16 [SEVERE] [Minecraft-Server] Encountered an unexpected exception ReportedException
net.minecraft.util.ReportedException: Exception generating new chunk
at net.minecraft.world.World.<init>(World.java:308)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:107)
at WorldServerOF.<init>(WorldServerOF.java:30)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:51)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:138)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:429)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.NullPointerException
at net.minecraft.world.gen.ChunkProviderGenerate.func_73205_a(ChunkProviderGenerate.java:406)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73206_a(ChunkProviderGenerate.java:147)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73154_d(ChunkProviderGenerate.java:324)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:166)
at net.minecraft.world.World.func_72964_e(World.java:524)
at net.minecraft.world.World.func_72798_a(World.java:409)
at net.minecraft.world.World.func_72799_c(World.java:433)
at net.minecraft.world.World.func_72922_b(World.java:380)
at net.minecraft.world.WorldProvider.func_76566_a(WorldProvider.java:100)
at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:837)
at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:801)
at net.minecraft.world.World.<init>(World.java:293)
... 6 more
2013-05-04 01:43:16 [SEVERE] [Minecraft-Server] This crash report has been saved to: C:\Users\Админ\AppData\Roaming\.lstlau\res\pvp\zip\crash-reports\crash-2013-05-04_01.43.16-server.txt
2013-05-04 01:43:16 [INFO] [Minecraft-Server] Stopping server
2013-05-04 01:43:16 [INFO] [Minecraft-Server] Saving players
2013-05-04 01:43:16 [INFO] [Minecraft-Server] Saving worlds
2013-05-04 01:43:16 [INFO] [STDERR] java.lang.NullPointerException
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:329)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71260_j(MinecraftServer.java:377)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.server.integrated.IntegratedServer.func_71260_j(IntegratedServer.java:284)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:521)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
2013-05-04 01:43:16 [SEVERE] [ForgeModLoader] Fatal errors were detected during the transition from SERVER_ABOUT_TO_START to SERVER_STOPPED. Loading cannot continue
2013-05-04 01:43:16 [SEVERE] [ForgeModLoader]
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML{5.1.43.682} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge{7.7.2.682} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CodeChickenCore{0.8.6.1} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CoFHCore{1.5.1.5} [CoFH Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NotEnoughItems{1.5.2.9} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CoFHNetwork{1.5.1.5} [CoFHNetwork] (CoFHCore-1.5.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CoFHWorld{1.5.1.5} [CoFHWorld] (CoFHCore-1.5.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BetterStorage{0.6.0.8} [BetterStorage] ([1.5.1]BetterStorage_0.6.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DamageIndicatorsMod{2.6.4} [Damage Indicators] ([1.5.1]DamageIndicators v2.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AppliedEnergistics{rv.10.k} [Applied Energistics] (appeng-rv10-k.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
barrels{1.9} [The Barrels Mod] (Barrels 1.5+.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
coralmod{1.5.1} [CoralReef Mod] (coral-reef-1.5.1-r2-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CreeperSpecies{1.5.1} [Creeper Species] (CreeperSpecies.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GW_DungeonMobs{2.3.2} [Dungeon Mobs] (Dungeon Mobs v2.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Highlands{1.2.5} [Highlands] (Highlands1.2.5-MC1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
InfernalMobs{1.2.9} [Infernal Mobs] (InfernalMobs_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Invasion{0.11.6} [Invasion] (invasion_mod 0.11.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Lanterns{1.2} [Lanterns] (Lanterns_1.2_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LavaMonsters{2.2} [Lava Monsters] (LavaMonsters 2.2 for MC 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Natura{1.5.1_2.0.20} [Natura] (Natura_1.5.1_2.0.20.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
pchan3{0.4} [PChan3 mods] (PChan3_mods_0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PlayerHeads{1.0} [Player Heads] (PlayerHeads_1.0_for_MC_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RopesPlus{1.3.9} [Ropes+] (RopePlus_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RotaryCraft{beta} [RotaryCraft] (RotaryCraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SpecialMobs{2.4.2} [Special Mobs] (SpecialMobs 2.4.2 for MC 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TConstruct{1.5.1_1.3.2.rc2} [Tinkers' Construct] (TConstruct_1.3.2rc2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion{2.4.1.0} [Thermal Expansion] (ThermalExpansion-2.4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
UtilityMobs{2.0} [Utility Mobs] (UtilityMobs 2.0 for MC 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Vending{1.0.7} [Vending] (vending-1.5.1-1.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
OmniTools{3.1.2.0} [OmniTools] (OmniTools-3.1.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
2013-05-04 01:43:16 [SEVERE] [ForgeModLoader] The ForgeModLoader state engine has become corrupted. Probably, a state was missed by and invalid modification to a base classForgeModLoader depends on. This is a critical error and not recoverable. Investigate any modifications to base classes outside ofForgeModLoader, especially Optifine, to see if there are fixes available.
2013-05-04 01:43:16 [INFO] [STDERR] Exception in thread "Server thread" java.lang.RuntimeException: The ForgeModLoader state engine is invalid
2013-05-04 01:43:16 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.transition(LoadController.java:134)
2013-05-04 01:43:16 [INFO] [STDERR] at cpw.mods.fml.common.Loader.serverStopped(Loader.java:800)
2013-05-04 01:43:16 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.handleServerStopped(FMLCommonHandler.java:468)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:530)
2013-05-04 01:43:16 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
I checked through, none of those files are modified by Highlands although they do interface with Highlands's files. I checked an unmodded World.java has no code on line 308 (first line of your error) so some other mod must have modified it. Here might be your problem:
2013-05-04 01:43:16 [SEVERE] [ForgeModLoader] The ForgeModLoader state engine has become corrupted. Probably, a state was missed by and invalid modification to a base classForgeModLoader depends on. This is a critical error and not recoverable. Investigate any modifications to base classes outside ofForgeModLoader, especially Optifine, to see if there are fixes available.
Could WorldServerOF (3rd line of the error) be OptiFine? It seems like one of your mods modified World.java and something in that was making an error.
I will look into those bugs about Ice Plains and Taigas, thanks for telling me. Highlands replaces a gen layer that places oceans and ice plains in vanilla Minecraft, and changes both to the new ocean (so that it can control ice plains separately). If you change "enableGenLayers" to false, you will get the default oceans and ice plains. Although that also disables sub-biomes because they use another gen layer that depends on that. To generate with "normal topography" is a bit more difficult. The Highlands biomes have different height levels, so in a Mountains biome you will always get tall mountains, regardless of the terrain that would be there in a normal world. I haven't changed the placement of rivers but it may just be how vanilla Minecraft interacts with my code. Again, disabling gen layers in the settings might get your world closer to what the seed looked like before.
Thanks for all the encouragement!
I reallyy like the mod but one more question plz. When i move the mouse its like the focus point/ curser is sliding on ice. There are no sharp movements. It started after I got the mod. Any of you know how to fix it or something. Other than that its great
I don't have any idea how Highlands caused that problem. Press f8?
Is there any way to turn off individual sub-biomes? I just want to turn off volcanoes and possibly the Oasis without shutting off the other sub-biomes. Is this possible?
Not yet, the sub biomes will all generate if their parent biome generates. I will add the option.
Long time no see to you all as well. I'm sorry I have been away the past few days (here, and I had an amazing time, but that's off topic). Don't worry, I have all of your concerns in mind as I move forward with this next update. With all of the new content, compatibility, and bug fixes, it's probably enough to call it Highlands 2.0. I do want to include all of the great ideas I have along with the amazing community suggestions so I want to take the time to get it right. Although it will take a little longer.
I will try to answer your questions from when I was gone.
So I'm getting an error that's confounding me. At first I wasn't sure which mod was causing it so I added them all in one by one. Turns out it's DrZharks Mo' Creatures. I have an error log I think it's the forge one. I've looked at it but can't figure out what it's saying but at the moment I'm getting a completely black screen just after the mojang logo. I take Mo' Creatures out and it loads fine. So I'm not sure what's going on. Here's the log:
2013-04-25 07:52:31 [INFO] [ForgeModLoader] Forge Mod Loader version 5.1.8.611 for Minecraft 1.5.1 loading
2013-04-25 07:52:31 [INFO] [ForgeModLoader] Java is Java HotSpot(TM) 64-Bit Server VM, version 1.7.0_17, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jre7
2013-04-25 07:52:31 [FINE] [ForgeModLoader] Java classpath at launch is Minecraft.exe
2013-04-25 07:52:31 [FINE] [ForgeModLoader] Java library path at launch is C:\Program Files\Java\jre7\bin;C:\Windows\Sun\Java\bin;C:\Windows\system32;C:\Windows;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\oraclexe\app\oracle\product\10.2.0\server\bin;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Intel\WiFi\bin\;C:\Program Files\Common Files\Intel\WirelessCommon\;C:\Program Files (x86)\Windows Live\Shared;C:\Program Files (x86)\Pinnacle\Shared Files\;C:\Program Files (x86)\Pinnacle\Shared Files\Filter\;C:\Program Files (x86)\Calibre2\;.
2013-04-25 07:52:31 [FINE] [ForgeModLoader] Enabling runtime deobfuscation
2013-04-25 07:52:31 [FINEST] [ForgeModLoader] All core mods are successfully located
2013-04-25 07:52:31 [FINEST] [ForgeModLoader] Discovering coremods
2013-04-25 07:52:31 [FINEST] [ForgeModLoader] Found library file argo-small-3.2.jar present and correct in lib dir
2013-04-25 07:52:31 [FINEST] [ForgeModLoader] Found library file guava-14.0-rc3.jar present and correct in lib dir
2013-04-25 07:52:31 [FINEST] [ForgeModLoader] Found library file asm-all-4.1.jar present and correct in lib dir
2013-04-25 07:52:31 [FINEST] [ForgeModLoader] Found library file bcprov-jdk15on-148.jar present and correct in lib dir
2013-04-25 07:52:31 [FINEST] [ForgeModLoader] Found library file deobfuscation_data_1.5.1.zip present and correct in lib dir
2013-04-25 07:52:31 [FINEST] [ForgeModLoader] Found library file scala-library.jar present and correct in lib dir
2013-04-25 07:52:31 [FINEST] [ForgeModLoader] Running coremod plugins
2013-04-25 07:52:31 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin
2013-04-25 07:52:31 [SEVERE] [ForgeModLoader] FML appears to be missing any signature data. This is not a good thing
2013-04-25 07:52:31 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully
2013-04-25 07:52:31 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin
2013-04-25 07:52:31 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully
2013-04-25 07:52:31 [FINEST] [ForgeModLoader] Validating minecraft
2013-04-25 07:52:32 [FINEST] [ForgeModLoader] Minecraft validated, launching...
2013-04-25 07:52:33 [INFO] [STDOUT] 229 recipes
2013-04-25 07:52:33 [INFO] [STDOUT] 27 achievements
2013-04-25 07:52:33 [INFO] [Minecraft-Client] Setting user: firedingo
2013-04-25 07:52:33 [INFO] [STDOUT] (Session ID is 8e449e7d27b50674372104c8a0eb4045045d1a50)
2013-04-25 07:52:34 [INFO] [Minecraft-Client] LWJGL Version: 2.4.2
2013-04-25 07:52:35 [INFO] [MinecraftForge] Attempting early MinecraftForge initialization
2013-04-25 07:52:35 [INFO] [STDOUT] MinecraftForge v7.7.1.611 Initialized
2013-04-25 07:52:35 [INFO] [ForgeModLoader] MinecraftForge v7.7.1.611 Initialized
2013-04-25 07:52:35 [INFO] [STDOUT] Replaced 85 ore recipies
2013-04-25 07:52:35 [INFO] [MinecraftForge] Completed early MinecraftForge initialization
2013-04-25 07:52:35 [INFO] [ForgeModLoader] Forge Mod Loader has detected optifine OptiFine_1.5.1_HD_U_B2, enabling compatibility features
2013-04-25 07:52:35 [INFO] [ForgeModLoader] Reading custom logging properties from C:\Users\Nay\AppData\Roaming\.minecraft\config\logging.properties
2013-04-25 07:52:35 [OFF] [ForgeModLoader] Logging level for ForgeModLoader logging is set to ALL
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Building injected Mod Containers [cpw.mods.fml.common.FMLDummyContainer, net.minecraftforge.common.ForgeDummyContainer]
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Attempting to load mods contained in the minecraft jar file and associated classes
2013-04-25 07:52:35 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Nay\AppData\Roaming\.minecraft\bin\lwjgl.jar
2013-04-25 07:52:35 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Nay\AppData\Roaming\.minecraft\bin\jinput.jar
2013-04-25 07:52:35 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Nay\AppData\Roaming\.minecraft\bin\lwjgl_util.jar
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Nay\AppData\Roaming\.minecraft\bin\minecraft.jar, examining for mod candidates
2013-04-25 07:52:35 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Nay\AppData\Roaming\.minecraft\lib\argo-small-3.2.jar
2013-04-25 07:52:35 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Nay\AppData\Roaming\.minecraft\lib\guava-14.0-rc3.jar
2013-04-25 07:52:35 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Nay\AppData\Roaming\.minecraft\lib\asm-all-4.1.jar
2013-04-25 07:52:35 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Nay\AppData\Roaming\.minecraft\lib\bcprov-jdk15on-148.jar
2013-04-25 07:52:35 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Nay\AppData\Roaming\.minecraft\lib\deobfuscation_data_1.5.1.zip
2013-04-25 07:52:35 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Nay\AppData\Roaming\.minecraft\lib\scala-library.jar
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Minecraft jar mods loaded successfully
2013-04-25 07:52:35 [INFO] [ForgeModLoader] Searching C:\Users\Nay\AppData\Roaming\.minecraft\mods for mods
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Found a candidate zip or jar file [1.5.1]ReiMinimap_v3.3_04.zip
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Found a candidate zip or jar file CustomMobSpawner 1.12.2.zip
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Found a candidate zip or jar file CustomNPCs_1.5.1.zip
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Found a candidate zip or jar file DrZharks MoCreatures Mod v5.0.8.zip
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Found a candidate zip or jar file Flowercraftmod 1.2a - 1.5.1 Forge.zip
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Found a candidate zip or jar file GuiAPI-0.15.4-1.5.1.jar
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Found a candidate zip or jar file Haycraftmod 1.2a - 1.5.1 Forge.zip
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Found a candidate zip or jar file Highlands1.2.5-MC1.5.1.zip
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Found a candidate mod directory MoCreatures
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Found a candidate mod directory rei_minimap
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Found a candidate zip or jar file Slabcraftmod 1.2 - 1.5.1 Forge.zip
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Found a candidate mod directory spc
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Found a candidate zip or jar file Staircraft 1.2a - 1.5.1 Forge.zip
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Examining file minecraft.jar for potential mods
2013-04-25 07:52:35 [FINE] [ForgeModLoader] The mod container minecraft.jar appears to be missing an mcmod.info file
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_TooManyItems
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Examining file [1.5.1]ReiMinimap_v3.3_04.zip for potential mods
2013-04-25 07:52:35 [FINE] [ForgeModLoader] The mod container [1.5.1]ReiMinimap_v3.3_04.zip appears to be missing an mcmod.info file
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_ReiMinimap
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Examining file CustomMobSpawner 1.12.2.zip for potential mods
2013-04-25 07:52:35 [FINER] [ForgeModLoader] Located mcmod.info file in file CustomMobSpawner 1.12.2.zip
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Identified an FMLMod type mod drzhark.customspawner.CustomSpawner
2013-04-25 07:52:35 [FINEST] [CustomSpawner] Parsed dependency info : [] [] []
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Examining file CustomNPCs_1.5.1.zip for potential mods
2013-04-25 07:52:35 [FINE] [ForgeModLoader] The mod container CustomNPCs_1.5.1.zip appears to be missing an mcmod.info file
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Identified an FMLMod type mod noppes.npcs.CustomNpcs
2013-04-25 07:52:35 [FINEST] [CustomNpcs] Parsed dependency info : [] [] []
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Examining file DrZharks MoCreatures Mod v5.0.8.zip for potential mods
2013-04-25 07:52:35 [FINER] [ForgeModLoader] Located mcmod.info file in file DrZharks MoCreatures Mod v5.0.8.zip
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Identified an FMLMod type mod drzhark.mocreatures.MoCreatures
2013-04-25 07:52:35 [FINEST] [MoCreatures] Parsed dependency info : [] [] []
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Examining file Flowercraftmod 1.2a - 1.5.1 Forge.zip for potential mods
2013-04-25 07:52:35 [FINE] [ForgeModLoader] The mod container Flowercraftmod 1.2a - 1.5.1 Forge.zip appears to be missing an mcmod.info file
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Identified an FMLMod type mod Flowercraftmod.modflowercraft
2013-04-25 07:52:35 [FINEST] [Flowercraftmod] Parsed dependency info : [] [] []
2013-04-25 07:52:35 [FINE] [ForgeModLoader] Examining file GuiAPI-0.15.4-1.5.1.jar for potential mods
2013-04-25 07:52:35 [FINER] [ForgeModLoader] Located mcmod.info file in file GuiAPI-0.15.4-1.5.1.jar
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Identified an FMLMod type mod sharose.mods.guiapi.GuiAPI
2013-04-25 07:52:36 [FINEST] [GuiAPI] Parsed dependency info : [] [] []
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Examining file Haycraftmod 1.2a - 1.5.1 Forge.zip for potential mods
2013-04-25 07:52:36 [FINE] [ForgeModLoader] The mod container Haycraftmod 1.2a - 1.5.1 Forge.zip appears to be missing an mcmod.info file
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Identified an FMLMod type mod Haycraftmod.modhaycraft
2013-04-25 07:52:36 [FINEST] [Haycraftmod] Parsed dependency info : [] [] []
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Examining file Highlands1.2.5-MC1.5.1.zip for potential mods
2013-04-25 07:52:36 [FINER] [ForgeModLoader] Located mcmod.info file in file Highlands1.2.5-MC1.5.1.zip
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Identified an FMLMod type mod sdj64.highlands.HighlandsMain
2013-04-25 07:52:36 [FINEST] [Highlands] Parsed dependency info : [] [] []
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Examining directory MoCreatures for potential mods
2013-04-25 07:52:36 [FINE] [ForgeModLoader] No mcmod.info file found in directory MoCreatures
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Examining directory rei_minimap for potential mods
2013-04-25 07:52:36 [FINE] [ForgeModLoader] No mcmod.info file found in directory rei_minimap
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Examining file Slabcraftmod 1.2 - 1.5.1 Forge.zip for potential mods
2013-04-25 07:52:36 [FINE] [ForgeModLoader] The mod container Slabcraftmod 1.2 - 1.5.1 Forge.zip appears to be missing an mcmod.info file
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Identified an FMLMod type mod Slabcraftmod.common.modslabcraft
2013-04-25 07:52:36 [FINEST] [Slabcraftmod] Parsed dependency info : [] [] []
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Examining directory spc for potential mods
2013-04-25 07:52:36 [FINE] [ForgeModLoader] No mcmod.info file found in directory spc
2013-04-25 07:52:36 [FINEST] [ForgeModLoader] Recursing into package macros
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Examining file Staircraft 1.2a - 1.5.1 Forge.zip for potential mods
2013-04-25 07:52:36 [FINE] [ForgeModLoader] The mod container Staircraft 1.2a - 1.5.1 Forge.zip appears to be missing an mcmod.info file
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Identified an FMLMod type mod Staircraftmod.common.modstaircraft
2013-04-25 07:52:36 [FINEST] [Staircraftmod] Parsed dependency info : [] [] []
2013-04-25 07:52:36 [INFO] [ForgeModLoader] Forge Mod Loader has identified 14 mods to load
2013-04-25 07:52:36 [FINER] [ForgeModLoader] Received a system property request ''
2013-04-25 07:52:36 [FINER] [ForgeModLoader] System property request managing the state of 0 mods
2013-04-25 07:52:36 [FINE] [ForgeModLoader] After merging, found state information for 0 mods
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Reloading logging properties from C:\Users\Nay\AppData\Roaming\.minecraft\config\logging.properties
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Reloaded logging properties
2013-04-25 07:52:36 [FINE] [mcp] Mod Logging channel mcp configured at default level.
2013-04-25 07:52:36 [INFO] [mcp] Activating mod mcp
2013-04-25 07:52:36 [FINE] [FML] Mod Logging channel FML configured at default level.
2013-04-25 07:52:36 [INFO] [FML] Activating mod FML
2013-04-25 07:52:36 [FINE] [Forge] Mod Logging channel Forge configured at default level.
2013-04-25 07:52:36 [INFO] [Forge] Activating mod Forge
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Enabling mod mod_TooManyItems
2013-04-25 07:52:36 [FINE] [mod_TooManyItems] Mod Logging channel mod_TooManyItems configured at default level.
2013-04-25 07:52:36 [INFO] [mod_TooManyItems] Activating mod mod_TooManyItems
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Enabling mod mod_ReiMinimap
2013-04-25 07:52:36 [FINE] [mod_ReiMinimap] Mod Logging channel mod_ReiMinimap configured at default level.
2013-04-25 07:52:36 [INFO] [mod_ReiMinimap] Activating mod mod_ReiMinimap
2013-04-25 07:52:36 [FINE] [CustomSpawner] Enabling mod CustomSpawner
2013-04-25 07:52:36 [FINE] [CustomSpawner] Mod Logging channel CustomSpawner configured at default level.
2013-04-25 07:52:36 [INFO] [CustomSpawner] Activating mod CustomSpawner
2013-04-25 07:52:36 [FINE] [CustomNpcs] Enabling mod CustomNpcs
2013-04-25 07:52:36 [FINE] [CustomNpcs] Mod Logging channel CustomNpcs configured at default level.
2013-04-25 07:52:36 [INFO] [CustomNpcs] Activating mod CustomNpcs
2013-04-25 07:52:36 [FINE] [MoCreatures] Enabling mod MoCreatures
2013-04-25 07:52:36 [FINE] [MoCreatures] Mod Logging channel MoCreatures configured at default level.
2013-04-25 07:52:36 [INFO] [MoCreatures] Activating mod MoCreatures
2013-04-25 07:52:36 [FINE] [Flowercraftmod] Enabling mod Flowercraftmod
2013-04-25 07:52:36 [FINE] [Flowercraftmod] Mod Logging channel Flowercraftmod configured at default level.
2013-04-25 07:52:36 [INFO] [Flowercraftmod] Activating mod Flowercraftmod
2013-04-25 07:52:36 [FINE] [GuiAPI] Enabling mod GuiAPI
2013-04-25 07:52:36 [FINE] [GuiAPI] Mod Logging channel GuiAPI configured at default level.
2013-04-25 07:52:36 [INFO] [GuiAPI] Activating mod GuiAPI
2013-04-25 07:52:36 [FINE] [Haycraftmod] Enabling mod Haycraftmod
2013-04-25 07:52:36 [FINE] [Haycraftmod] Mod Logging channel Haycraftmod configured at default level.
2013-04-25 07:52:36 [INFO] [Haycraftmod] Activating mod Haycraftmod
2013-04-25 07:52:36 [FINE] [Highlands] Enabling mod Highlands
2013-04-25 07:52:36 [FINE] [Highlands] Mod Logging channel Highlands configured at default level.
2013-04-25 07:52:36 [INFO] [Highlands] Activating mod Highlands
2013-04-25 07:52:36 [FINE] [Slabcraftmod] Enabling mod Slabcraftmod
2013-04-25 07:52:36 [FINE] [Slabcraftmod] Mod Logging channel Slabcraftmod configured at default level.
2013-04-25 07:52:36 [INFO] [Slabcraftmod] Activating mod Slabcraftmod
2013-04-25 07:52:36 [FINE] [Staircraftmod] Enabling mod Staircraftmod
2013-04-25 07:52:36 [FINE] [Staircraftmod] Mod Logging channel Staircraftmod configured at default level.
2013-04-25 07:52:36 [INFO] [Staircraftmod] Activating mod Staircraftmod
2013-04-25 07:52:36 [FINER] [ForgeModLoader] Verifying mod requirements are satisfied
2013-04-25 07:52:36 [FINER] [ForgeModLoader] All mod requirements are satisfied
2013-04-25 07:52:36 [FINER] [ForgeModLoader] Sorting mods into an ordered list
2013-04-25 07:52:36 [FINER] [ForgeModLoader] Mod sorting completed successfully
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Mod sorting data
2013-04-25 07:52:36 [FINE] [ForgeModLoader] mod_TooManyItems(mod_TooManyItems:Not available): minecraft.jar ()
2013-04-25 07:52:36 [FINE] [ForgeModLoader] mod_ReiMinimap(mod_ReiMinimap:Not available): [1.5.1]ReiMinimap_v3.3_04.zip ()
2013-04-25 07:52:36 [FINE] [ForgeModLoader] CustomSpawner(DrZhark's CustomSpawner:1.12.2): CustomMobSpawner 1.12.2.zip ()
2013-04-25 07:52:36 [FINE] [ForgeModLoader] CustomNpcs(CustomNpcs:0.8): CustomNPCs_1.5.1.zip ()
2013-04-25 07:52:36 [FINE] [ForgeModLoader] MoCreatures(DrZhark's Mo'Creatures Mod:5.0.8): DrZharks MoCreatures Mod v5.0.8.zip ()
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Flowercraftmod(Flowercraft:1.2a): Flowercraftmod 1.2a - 1.5.1 Forge.zip ()
2013-04-25 07:52:36 [FINE] [ForgeModLoader] GuiAPI(GuiAPI:0.15.4): GuiAPI-0.15.4-1.5.1.jar ()
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Haycraftmod(Haycraft:1.2a): Haycraftmod 1.2a - 1.5.1 Forge.zip ()
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Highlands(Highlands:1.2.5): Highlands1.2.5-MC1.5.1.zip ()
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Slabcraftmod(Slabcraft:1.2a): Slabcraftmod 1.2 - 1.5.1 Forge.zip ()
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Staircraftmod(Staircraft:1.2a): Staircraft 1.2a - 1.5.1 Forge.zip ()
2013-04-25 07:52:36 [FINEST] [mcp] Sending event FMLConstructionEvent to mod mcp
2013-04-25 07:52:36 [FINEST] [mcp] Sent event FMLConstructionEvent to mod mcp
2013-04-25 07:52:36 [FINEST] [FML] Sending event FMLConstructionEvent to mod FML
2013-04-25 07:52:36 [FINEST] [FML] Sent event FMLConstructionEvent to mod FML
2013-04-25 07:52:36 [FINEST] [Forge] Sending event FMLConstructionEvent to mod Forge
2013-04-25 07:52:36 [FINEST] [Forge] Sent event FMLConstructionEvent to mod Forge
2013-04-25 07:52:36 [FINEST] [mod_TooManyItems] Sending event FMLConstructionEvent to mod mod_TooManyItems
2013-04-25 07:52:36 [FINE] [ForgeModLoader] No MLProp configuration for mod_TooManyItems found or required. No file written
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Injecting dummy network mod handler for BaseMod mod_TooManyItems
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into mod_TooManyItems
2013-04-25 07:52:36 [FINEST] [mod_TooManyItems] Sent event FMLConstructionEvent to mod mod_TooManyItems
2013-04-25 07:52:36 [FINEST] [mod_ReiMinimap] Sending event FMLConstructionEvent to mod mod_ReiMinimap
2013-04-25 07:52:36 [FINE] [ForgeModLoader] No MLProp configuration for mod_ReiMinimap found or required. No file written
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Injecting dummy network mod handler for BaseMod mod_ReiMinimap
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into mod_ReiMinimap
2013-04-25 07:52:36 [FINEST] [mod_ReiMinimap] Sent event FMLConstructionEvent to mod mod_ReiMinimap
2013-04-25 07:52:36 [FINEST] [CustomSpawner] Sending event FMLConstructionEvent to mod CustomSpawner
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into CustomSpawner
2013-04-25 07:52:36 [FINEST] [CustomSpawner] Sent event FMLConstructionEvent to mod CustomSpawner
2013-04-25 07:52:36 [FINEST] [CustomNpcs] Sending event FMLConstructionEvent to mod CustomNpcs
2013-04-25 07:52:36 [FINEST] [ForgeModLoader] Testing mod CustomNpcs to verify it accepts its own version in a remote connection
2013-04-25 07:52:36 [FINEST] [ForgeModLoader] The mod CustomNpcs accepts its own version (0.8)
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into CustomNpcs
2013-04-25 07:52:36 [FINEST] [CustomNpcs] Sent event FMLConstructionEvent to mod CustomNpcs
2013-04-25 07:52:36 [FINEST] [MoCreatures] Sending event FMLConstructionEvent to mod MoCreatures
2013-04-25 07:52:36 [FINEST] [ForgeModLoader] Testing mod MoCreatures to verify it accepts its own version in a remote connection
2013-04-25 07:52:36 [FINEST] [ForgeModLoader] The mod MoCreatures accepts its own version (5.0.8)
2013-04-25 07:52:36 [FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into MoCreatures
2013-04-25 07:52:36 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.NoClassDefFoundError: de/matthiasmann/twl/Widget
2013-04-25 07:52:36 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
2013-04-25 07:52:36 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
2013-04-25 07:52:36 [INFO] [STDERR] at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:50)
2013-04-25 07:52:36 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:492)
2013-04-25 07:52:36 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-04-25 07:52:36 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-04-25 07:52:36 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-04-25 07:52:36 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2013-04-25 07:52:36 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-04-25 07:52:36 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-04-25 07:52:36 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
2013-04-25 07:52:36 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-04-25 07:52:36 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-04-25 07:52:36 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
2013-04-25 07:52:36 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-04-25 07:52:36 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-04-25 07:52:36 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-04-25 07:52:36 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2013-04-25 07:52:36 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-04-25 07:52:36 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-04-25 07:52:36 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
2013-04-25 07:52:36 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-04-25 07:52:36 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-04-25 07:52:36 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
2013-04-25 07:52:36 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
2013-04-25 07:52:36 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
2013-04-25 07:52:36 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:407)
2013-04-25 07:52:36 [INFO] [STDERR] at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
2013-04-25 07:52:36 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:729)
2013-04-25 07:52:36 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2013-04-25 07:52:36 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.Widget
2013-04-25 07:52:36 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:211)
2013-04-25 07:52:36 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2013-04-25 07:52:36 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2013-04-25 07:52:36 [INFO] [STDERR] ... 30 more
2013-04-25 07:52:36 [INFO] [STDERR] Caused by: java.lang.NullPointerException
Not sure if you need this but a)my specs are in my signature and b)the other mods I have are custom Npcs, guiapi, flowercraft, haycraft, slabcraft, staircraft, rei's minimap, forge/modloader, spc, tmi, optifine.
On another point I read every post in the thread and had some thoughts after wards. Have you considered extensions of sort to the mod such as the new items that get added are an optional download. Though I like your idea to have a config option.
Can you add floating islands? That's the only thing I want and no mods seem to add them except wedge gen mod but it hasn't been updated in ages.
I personally think adding flowers just for colour would be amazing.
This mod looks pretty awesome and hopefully soon I can check it out. And because it's this awesome can I buy you a drink or something to say thanks for the great work.....
Also I'm studying IT at uni and hoping to be a programmer eventually so naturally I'm interested in modding. How did you get started with modding? You have skills that I would say are as good as notch's or even DrZharks.
Great Work, Keep it up!!!!!
Regarding your error, some mod is looking for this class de/matthiasmann/twl/Widget but it cannot find it. If you installed one of your mods incorrectly or if you are missing a required dependency that could cause the error.
I might revisit floating islands, I've already experimented a bit with them but I couldn't get them to look good or random enough.
Flowers will hopefully be part of the new blocks addition.
Thanks so much for the support. I'm actually not old enough to accept your offer of a drink and I don't have paypal or anything like that, so your praise is enough. I learned Minecraft modding over this past 8 or so months, through a whole lot of google searches, looking at other open source mods and Minecraft's code, and my amazing friends and classmates in my AP Java class helped me with some of the coding aspects although they don't know too much about Minecraft in particular.
I have to say this mod looks awesome. In any other situation I would use it. but the number of incompatibilities with other major mods such as forestry and thaumcraft make it less popular. Don't get me wrong, I love this mod and its ideas. But a major reason why some mods become extremely popular and others don't is because of intra-mod features. Perhaps addons would be the solution. I'm making the suggestion to try to incorporate mod APIs into your mod, because that would double the awesomeness of this mod. I'm no coder, so I can't say how long this would take, but I think most people would agree with me to say the mods working together is better than a bunch of seperate mods that don;t work well with each other.
Long story short, my suggestion is add API integration.
Yeah, I'm working on that. I am already testing out Thaumcraft's API and I will add in other mods when they update to 1.5.1.
It's really hard on the eyes if you live in the border region of two biomes ... often some milimeters are enough to change the colour of the sky and the constant flickering gives me headaches
Other than that I love this mod <3
Okay, since many people here don't seem to like it I will change it. Minecraft doesn't provide much for sky colors so I don't think I can smooth them out so I will probably just remove them.
I would have to say I love this mod out of anyothers and This is just me but I like this one more out of biomesoplenty and the Flying Mountains is my fav I would have to say. but wondering why it says only water mobs will spawn when I see creepers and all the others spawning lol
Actually, Flying Mountains initially had no hostile mobs when I added it, but people wanted me to change it, so I changed it but forgot to update the description in the post.
The tree generation is good, but it seems a little bland in terms of biomes. Even when I turn biome size to 1 the variation doesn't have much contrast. They feel like they are mostly vanilla biomes that have been altered to different slightly directions. I mean Im seeing some darker biomes and thats good, but those again seem to have less contrast. The atmosphere isnt all there imo. Also the sky really needs to change hue better in certain biomes.
The mountain generation i think is on par and even possibly better than BoP, but what is inside the biomes themselves, just seems to be missing details that really separate them from each other for a good unique quality.
Biome size doesn't change variation. Maybe it is because of the fact that Highlands uses vanilla blocks only, but I'm working on adding new blocks. I know that the sky color is abrupt. Thanks for the criticism.
Just downloaded your latest version to try out. And so, as I do, I have pesky questions! Oh, and a tiny bug report.
Tiny Bug Report: In the default config, Tundra and Woodland Mountains are both set to biome ID 175.
Questions!
/* More Oceans - change this number if you want more / less oceans in your world (not less than 0). 1 is default. */
MoreOceans = 1
In general, I'd like rather less oceans in my game world, rather than more. Is that default setting of 1 going to give me the same amount of ocean as vanilla, or more? Will 0? Is 0.5 allowed?
/* Enable Biome Ore Generation - set to false if you don't want anything new underground */
/* Also can help with compatibility with mods that add new ore generation */
enableBiomeOreGen = true
What does "Anything new" actually mean? I want vanilla ore present in the biome, of course, and ideally ore added by other mods..
The OP says "Highlands was inspired mostly by Biomes o' Plenty and ExtraBiomesXL (two amazing mods that are both compatible with Highlands, if you edit a few settings)." What settings would those be? I've changed the biome IDs so there's no overlap, but is there something else I need to change?
Bug report: yes, I am aware.
Question 1: There isn't really a default amount of oceans. Adding more biomes decreases the amount of oceans, so I added more oceans to compensate and for those people who might want islands worlds. More oceans 1 means that there are the default oceans plus one more chance that a biome will be ocean. You can change it to 0 but only integers and not negative.
Question 2: Anything new refers to the biome specific ore generation. It has nothing to do with other mods' ores. With it off vanilla ores will generate in default amounts.
Question 3: Besides Biome ID's, you have to enable generation in default worlds (Both Highlands and Biomes o' Plenty add their own worldtypes and by default don't generate in default worlds). For Highlands, change "Use Highlands Biomes in Default Worlds" to true in the settings. You have to do this for Biomes o' Plenty as well.
This looks really awesome and I would really like to use it alongside ExtraBiomesXL, which I really like too. Many of the biomes look really exiting and would make a great addition to future worlds of mine. Sadly the incompatibilities with other mods, especially Thaumcraft and Forestry make it so that I will not be able to integrate it into my mod collection. What good are the awesome looking biomes if I have to avoid them because major features (almost all features in case of Thaumcraft) of other mods are unusable in them. I hope that those incompatibilities will be sorted out in the future and once they are I'm so gonna download this. I really think that these issues should be one of the priorities in the development of this mod, as it will make it more accessible and attractive for many more people, especially those that like to use many different mods at once.
I would almost like to download it anyways, just to take a look at it but I won't because then I'll be sad that I can't have these biomes in my actual playing worlds
I know, a lot of people have this concern. Mod compatibility is probably my #2 concern for Highlands in the future, after the content updates I already promised.
this mod is so cool only it would be realy nice if forestry bee breeding could be added and if possible make it so mod ores have spawn rate changes if a ore from a mod is detected using the forgeoredictionary or something. Also maybe added some mystcraft pages like XBXL does and having TC working a little nice would be cool to.
More mod compatibility is coming. For those mods that have APIs available to use to make Highlands compatible (includes Forestry, Mystcraft, Thaumcraft) I will have compatibility soon.
That's a weird crash because I thought I had fixed that error months ago. Did this happen immediately on creating the world or after? and was it once or did it happen multiple times?
I have made a significant breakthrough, though it has nothing to do with anything I said I would do previously (I feel so much like Notch, working on new content before fixing existing content...). 256 height mountains!
This mountain's top reaches within a few blocks of 256.
Awesome mountain range, the tall mountain to the left is about 180 blocks tall.
Okay. I don't see too many problems with your list but is it okay to have a biome listed more than once? Meadow and Badlands are both in two different categories. Also estuary is not there and redwood forest is listed twice under "Forests" (I see you're using BoP and you have two different biomes named "Redwood Forest" but you only need the name once). I'm not sure if any of these are causing your problems. Ask on the BoP thread as well to see if you can get help.
Could anyone enlighten me on whether this mod will work work with extrabiomesxl and/or biomes o plenty?
Also, do ores and structures added by other mods spawn in highlands biomes?
Thanks
Yes, Highlands is compatible with EBXL and BoP. Ores and structures added by other mods only spawn in Highlands biomes if they spawn in all biomes or if that mod says it's compatible with Highlands.
sdj, so in concerns of the new content you are adding I was wondering of if you were going to add new stone types? Much like Extrabiomes adds Red stone, etc. I think some biome specific stone types would be amazing.. (maybe a mystical stone for the floating mountains, and something else akin to the redstone of extrabiomes too)
I was not planning on adding new stone types but it is a possibility. I won't add stone types underground like Underground Biomes does, but EBXL's red rock (not to be confused with redstone) and something like a dry dirt or cracked sand would be good to add.
For all of you asking about Mystcraft, please try it out with a new world and post your results. I have tried testing but there is an error with my backup of 1.4.7 so I can't test it myself. Highlands is not on the compatibility list for Mystcraft. The main thing you will be missing is symbols for Highlands biomes.
0
That's weird, it seems like a biome Buildcraft adds has no temperature / rainfall set for it? I will put in a line to catch if a biome doesn't have temp/rainfall.
I checked again, seems I accidentally used an earlier version of the Thaumcraft API. I will update to the latest version.
I don't have a config for Mo Creatures yet but I will get one soon.
Yes, install it on the server and use the worldtype HIGHLANDS or HIGHLANDS_LB.
Ah, I thought I had removed deserts from being a sub-biome because of that error. I actually accidentally set most of my desert-y biomes to near the temperature of Jungles. I'll need to play around with the placement of Shrublands some more to get it to work better. I will increase the temperature difference needed for Shrublands. Thanks for the info about palm leaves/logs, i'll look into it.
Thank you all for posting your bug reports! I will look into these issues and have a fix soon.
0
Good ideas! Large landmarks, especially large natural landmarks like mountains, are hard to make but I had thought for a long time about making something rare and unique that can generate. I don't need any help right now, as Highlands 2.0 is just released, I won't be working on new content for a little while, but rather bug fixes and stuff.
Well, you've just basically described what is in Highlands 2.0. More sub-biomes (most are smaller versions of existing biomes), and border biomes that make the world more "logical". Now there are only 3 biomes that don't have any sub-biomes.
Biome spawning actually isn't tied to coordinates, which is what makes it so hard to change. There is no easy way to find out what coordinate you're on in the GenLayer classes that put down biomes. I figured out that it finds the biomes that are roughly north, south, east, and west of the position and you can do things with that knowledge, that's how the Shrublands border biome works. Despite all of the sub-biomes and border biomes, the underlying biome placement with Highlands is still the same.
Why don't you try biome size 5? It's halfway between regular and large biomes, works perfectly with all of the sub-biomes in Highlands, and it's what I use when I play survival (not that I get time to play survival that much).
4
There will be new wood and leaves (but you can turn them off if you want), and all of the saplings no longer need soul sand
A hot-warm-cold system is very difficult to make because it would require a drastic redesign of the biome placement algorithm. While I don't want to get into specifics, imagine this. To color in a map you only need four colors for countires assuming all of the countries are continuous. You can color it in yourself and make a few or no mistakes, but you have a whole map already. Now imagine trying to do it when you can only see the shape of a country after you color in at least one neighboring country? Much more difficult. Kind of like how Minecraft places biomes, it doesn't know what biome is on the other side of the desert before you go there and find out.
I do have, however, what I think is the next best thing. I have a new border biome, Shrublands, that works kind of like Extreme Hills Edge. It goes between two biomes when their temperature or rainfall difference is greater than 0.3 (temperatures and rainfalls range from 0 to 1)
0
I haven't worked on nether generation, sorry. Maybe it will be included in a future update but not in 2.0. I agree that the nether could use some work. Maybe nether biomes with jagged cliffs, huge lava lakes, and mushroom forests...
Yes, that is perfectly fine. If you can wait a week to start your server, I think I will be finished with 2.0 by about then (although some of the new content has new blocks, there is still a lot of other stuff, and you can turn off the blocks in the config).
0
it will work (no crashing) but some biome placements might be messed up, any new content will not generate unless you explore more, and there will probably be sharp chunk-error cliffs between the old and new generation. I would say it's best to start a new world or to go a very long distance in the nether and then open a new portal to an unexplored area that will generate the new content.
A lot of the content stuff for 2.0 is finished but there are still bug fixes to work out, and I still wanted to work more on biome placement (sub-biomes and I have some new shore biomes like Extreme Hills Edge). I think it will be ready around next weekend.
Alright, what other mods are you using? Can you send me a crash report of generating a Highlands world?
To get my biomes to spawn in default worlds, I add them to the default worldtype's allowed biomes list. I will see if I can maybe add the biomes to the list earlier in loading because maybe Mo'Creatures checks the list during loading before Highlands adds the biomes. I looked at Custom Mob Spawner but it doesn't seem to have any way to register a biome to a group.
1
Not in the current version. I have added that feature for Highlands 2.0 but it hasn't been released yet.
I looked at Mystcraft, when they release their API I will try to put together some compatibility like symbols and proper generation. There are a few new biomes in the next version, and there will be more sub-biomes. I was trying out a very different way of biome generation that uses a base biome cold / forest / plains / desert / jungle / mountains / ocean and then variations on the base (such as forest hills or valleys) that occur within the base biome. I haven't got it working yet but if I can I think it will improve sub-biomes considerably.
I have gotten Thaumcraft compatibility working in testing, Forestry not yet. Believe me, if I could register biomes as vanilla biomes, I would have done that a long time ago. It is something that Forge sorely needs to improve the compatibility of biome mods with others.
0
Yes, it's in the main post within "description" there is a spoiler that has all of the ore spawnings.
Cool idea! Why don't you make a Highlands Seeds post on the Mods Discussion forum, and I'll link to it in the community section of the main post. The thing about Thaumcraft that isn't compatible is that all biomes spawn the same aura nodes (not more in jungley biomes and less in deserty biomes like Thaumcraft does) and also no silverwood/ greatwood. For Forestry the bees have to do with the temperature and rainfall, so they might work in some biomes because they have the same values as vanilla biomes. Thanks for telling me.
In the server properties it's HIGHLANDS and HIGHLANDS LB
In Amazopack, it is probably set to spawn only in some biomes. Unfortunately I can't do anything about it.
Thanks for the compliments. Soon it will be even better. I'm getting there with the new blocks:
Mr. Chicken welcomes you to Highlands 2.0! (see the Fir trees?)
A picture of the new Temperate Rainforests, including the new Ash trees.
0
Biomes o' Plenty has a very different feel than this. It is one of the more realistic and natural landscape biome mods, while this one is very over-the-top, bright, fantasy, and in your face. If you want something in between, ExtraBiomesXL or Highlands both add a nice mix of fantasy and realistic biomes, though nothing quite as crazy as this.
For me, BicBiomeCraft is too crazy and because it adds so much, it seems like not much effort was put into each individual feature, but it would still be cool to see it updated or at least the code released open-source for some enterprising modder to take up.
0
I checked through, none of those files are modified by Highlands although they do interface with Highlands's files. I checked an unmodded World.java has no code on line 308 (first line of your error) so some other mod must have modified it. Here might be your problem:
2013-05-04 01:43:16 [SEVERE] [ForgeModLoader] The ForgeModLoader state engine has become corrupted. Probably, a state was missed by and invalid modification to a base classForgeModLoader depends on. This is a critical error and not recoverable. Investigate any modifications to base classes outside ofForgeModLoader, especially Optifine, to see if there are fixes available.
Could WorldServerOF (3rd line of the error) be OptiFine? It seems like one of your mods modified World.java and something in that was making an error.
Next update will be for 1.5.1 and 1.5.2!
0
I will look into those bugs about Ice Plains and Taigas, thanks for telling me. Highlands replaces a gen layer that places oceans and ice plains in vanilla Minecraft, and changes both to the new ocean (so that it can control ice plains separately). If you change "enableGenLayers" to false, you will get the default oceans and ice plains. Although that also disables sub-biomes because they use another gen layer that depends on that. To generate with "normal topography" is a bit more difficult. The Highlands biomes have different height levels, so in a Mountains biome you will always get tall mountains, regardless of the terrain that would be there in a normal world. I haven't changed the placement of rivers but it may just be how vanilla Minecraft interacts with my code. Again, disabling gen layers in the settings might get your world closer to what the seed looked like before.
Thanks for all the encouragement!
I don't have any idea how Highlands caused that problem. Press f8?
Not yet, the sub biomes will all generate if their parent biome generates. I will add the option.
2
I will try to answer your questions from when I was gone.
Regarding your error, some mod is looking for this class de/matthiasmann/twl/Widget but it cannot find it. If you installed one of your mods incorrectly or if you are missing a required dependency that could cause the error.
I might revisit floating islands, I've already experimented a bit with them but I couldn't get them to look good or random enough.
Flowers will hopefully be part of the new blocks addition.
Thanks so much for the support. I'm actually not old enough to accept your offer of a drink
Yeah, I'm working on that. I am already testing out Thaumcraft's API and I will add in other mods when they update to 1.5.1.
Okay, since many people here don't seem to like it I will change it. Minecraft doesn't provide much for sky colors so I don't think I can smooth them out so I will probably just remove them.
0
Actually, Flying Mountains initially had no hostile mobs when I added it, but people wanted me to change it, so I changed it but forgot to update the description in the post.
Biome size doesn't change variation. Maybe it is because of the fact that Highlands uses vanilla blocks only, but I'm working on adding new blocks. I know that the sky color is abrupt. Thanks for the criticism.
Bug report: yes, I am aware.
Question 1: There isn't really a default amount of oceans. Adding more biomes decreases the amount of oceans, so I added more oceans to compensate and for those people who might want islands worlds. More oceans 1 means that there are the default oceans plus one more chance that a biome will be ocean. You can change it to 0 but only integers and not negative.
Question 2: Anything new refers to the biome specific ore generation. It has nothing to do with other mods' ores. With it off vanilla ores will generate in default amounts.
Question 3: Besides Biome ID's, you have to enable generation in default worlds (Both Highlands and Biomes o' Plenty add their own worldtypes and by default don't generate in default worlds). For Highlands, change "Use Highlands Biomes in Default Worlds" to true in the settings. You have to do this for Biomes o' Plenty as well.
I know, a lot of people have this concern. Mod compatibility is probably my #2 concern for Highlands in the future, after the content updates I already promised.
1
More mod compatibility is coming. For those mods that have APIs available to use to make Highlands compatible (includes Forestry, Mystcraft, Thaumcraft) I will have compatibility soon.
That's a weird crash because I thought I had fixed that error months ago. Did this happen immediately on creating the world or after? and was it once or did it happen multiple times?
I have made a significant breakthrough, though it has nothing to do with anything I said I would do previously (I feel so much like Notch, working on new content before fixing existing content...). 256 height mountains!
This mountain's top reaches within a few blocks of 256.
Awesome mountain range, the tall mountain to the left is about 180 blocks tall.
0
Okay. I don't see too many problems with your list but is it okay to have a biome listed more than once? Meadow and Badlands are both in two different categories. Also estuary is not there and redwood forest is listed twice under "Forests" (I see you're using BoP and you have two different biomes named "Redwood Forest" but you only need the name once). I'm not sure if any of these are causing your problems. Ask on the BoP thread as well to see if you can get help.
Yes, Highlands is compatible with EBXL and BoP. Ores and structures added by other mods only spawn in Highlands biomes if they spawn in all biomes or if that mod says it's compatible with Highlands.
I was not planning on adding new stone types but it is a possibility. I won't add stone types underground like Underground Biomes does, but EBXL's red rock (not to be confused with redstone) and something like a dry dirt or cracked sand would be good to add.
0