Has anyone built a crafting table that can interface with the drawer controller yet? I just want to be able to shift click recipes into a crafting table. This would revolutionize my early game. I'd make it myself if I knew where to begin :(.
My chunk loaders and teleport pipes are not working right. I looked over how they worked in the OP and I have a question on the following:
SMP: In SMP it will load all the chunks that you have pipes in (same as SSP), however when someone leaves the threshold of that chunk and that chunk is unloaded, it will force it to reload and stay loaded.
Specifically "that you have pipes in." What does this mean? Do I have to have pipes in each chunk or does the chunk loader simply being placed load all the chunks?
Assuming I do have to have pipes in each chunk, will any BC pipe work or do I have to have a certain pipe?
The problem isn't that I can't do it, but more I don't know what people would prefer it to be like. For example, it could be player specific as a sort of "banking" system, or it could be the same way as SSP, or even both. I'll possibly make a poll about it.
The way I see it is something along the lines of networkable chests being able to be set to a frequency. On each frequency there could be only one chest set to true, and the other chest would be set to false. I would only keep it to one remote chest to prevent duplication. If you figure out a way around that, by all means go for it.
I'm not a big fan of using it as a banking system since it would be overpowered enough as it is. Preferably I would only like to have the remote chest simply show me what's in the remote chests, but I'm sure lots of others would disagree with that :smile.gif:.
I'm assuming chests have some kind of ID? Wouldn't it be as simple as making a chest that you could make an interface that controlled its ID? I don't know the guts of MC so that may be nonsense :smile.gif:.
I've got a strange issue, running the power convertor from an MFE it's only drawing 72EU/t and that doesn't seem to be enough to power my quarry.
If i hook up a BC miner it works but hook the quarry up again and the quarry does nothing.
The only change i've made is drop the lava generators down to 10EU/t
The MFE is getting an input of 96EU/t
**Update** I put the EUGeneratedPerLavaUnit back to 50 and same issue :sad.gif:
I was limited to 72 EU/t as well. Hooking 2 wooden conductive pipes up to my energy link fixed it for me. You may be able to do the same in a similar manner.
Check your EU readings at the inputs - I'd suspect your losses are going to be primarily at the wooden power pipes as they have an input throttle. BC power pipes are slightly lossy too; if you're running the solars straight into the energy link you may want to try putting a batbox or LV transformer inline between the two so that it groups the solars' output into one pulse. You could also try temporarily making 5 receiving telepipes just to check the readings as they come in separately.
Other than that, it seems fine to me from your description.
Here's the setup solar panel batbox combo x 4 > cable > mfe > cable >energy link > wooden conductive pipe > power tele > power tele > ect. If my mesaure the second cable there in the little chart i just made there, it gives the correct EU. I don't know how to test whether or not it's the wooden conductive pipe or the power converter or the generator that's causing the loss.
Unfortunately it was frustrating enough for me to just skip teleporting the power and I just ran glass cabling. It's a shame too because teleporting the power was fun. It made for much simpler designs.
I have 5 different solar arrays each going into it's own power tele pipe on id 4. I have one receiving tele pipe which goes into a HV generator from Power Crystal. This leads directly into a Mass Fab. I have well over 400 solar panels, but i only measure ~200 eu/s coming out of the HV generator on its way into the mass fab. Is this just an issue with the measuring of the EU or do I need to be doing something differently?
When putting down a tele pipe and pressing F9. What are the blue lines I'm seeing? Are they all the chunks that will stay loaded? or are they merely showing where the chunk lines are?
SSP: In SSP it will load all the chunks that you have pipes in (and a few around those so systems don't break). In SSP chunks stay loaded until you exit.
SMP: In SMP it will load all the chunks that you have pipes in (same as SSP), however when someone leaves the threshold of that chunk and that chunk is unloaded, it will force it to reload and stay loaded.
Can someone explain the SMP version of this a little further?
Specifically, it says in SSP "all the chunks that you have pipes in (and a few around those". And then, " In SMP it will load all the chunks that you have pipes in (same as SSP)".
Does this mean that in SMP it will load the chunk wit the tele pipe AND a few chunks around it? I'm making max size quarries and I want to figure out how many tele pipes I'll need and where I'll need to place them.
Any plans on making IC teleport "pipes"? Right now I have to convert the ic to bc and then bc to ic. It would be pretty sweet to have ic > ic teleport pipes.
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Has anyone built a crafting table that can interface with the drawer controller yet? I just want to be able to shift click recipes into a crafting table. This would revolutionize my early game. I'd make it myself if I knew where to begin :(.
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SMP: In SMP it will load all the chunks that you have pipes in (same as SSP), however when someone leaves the threshold of that chunk and that chunk is unloaded, it will force it to reload and stay loaded.
Specifically "that you have pipes in." What does this mean? Do I have to have pipes in each chunk or does the chunk loader simply being placed load all the chunks?
Assuming I do have to have pipes in each chunk, will any BC pipe work or do I have to have a certain pipe?
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The way I see it is something along the lines of networkable chests being able to be set to a frequency. On each frequency there could be only one chest set to true, and the other chest would be set to false. I would only keep it to one remote chest to prevent duplication. If you figure out a way around that, by all means go for it.
I'm not a big fan of using it as a banking system since it would be overpowered enough as it is. Preferably I would only like to have the remote chest simply show me what's in the remote chests, but I'm sure lots of others would disagree with that :smile.gif:.
I'm assuming chests have some kind of ID? Wouldn't it be as simple as making a chest that you could make an interface that controlled its ID? I don't know the guts of MC so that may be nonsense :smile.gif:.
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I was limited to 72 EU/t as well. Hooking 2 wooden conductive pipes up to my energy link fixed it for me. You may be able to do the same in a similar manner.
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Here's the setup solar panel batbox combo x 4 > cable > mfe > cable >energy link > wooden conductive pipe > power tele > power tele > ect. If my mesaure the second cable there in the little chart i just made there, it gives the correct EU. I don't know how to test whether or not it's the wooden conductive pipe or the power converter or the generator that's causing the loss.
Unfortunately it was frustrating enough for me to just skip teleporting the power and I just ran glass cabling. It's a shame too because teleporting the power was fun. It made for much simpler designs.
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Can someone explain the SMP version of this a little further?
Specifically, it says in SSP "all the chunks that you have pipes in (and a few around those". And then, " In SMP it will load all the chunks that you have pipes in (same as SSP)".
Does this mean that in SMP it will load the chunk wit the tele pipe AND a few chunks around it? I'm making max size quarries and I want to figure out how many tele pipes I'll need and where I'll need to place them.
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Any plans on making IC teleport "pipes"? Right now I have to convert the ic to bc and then bc to ic. It would be pretty sweet to have ic > ic teleport pipes.