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    posted a message on The caves in the beta right now are great in theory, horrible in execution

    Pretty much in any world, I make a point to find and develop a village. Farmers are the prime emerald source early on - carrots/potatoes to get them out of novice, then pumpkins. Once you have an axe with silk touch, melons are even better. Once iron farm goes up, toolsmiths/weaponsmiths/armorers are unlimited xp and emeralds. And infinite supply of diamond armor and tools. Even without the zombifying and curing, librarians and cartographers are a massive source of free xp. Buy glass from former, make panes, sell to the latter. If either are both are zombied/cured, it is also an infinite emerald generator.

    By trapping a villager in a boat in an enclosed space one can rapidly cycle through their first level trade by placing the workstation/checking villager/breaking workstation until you get the trade you want. One can have librarians with all the good trades (Mending, Fortune 3, Silk Touch, Unbreaking 3, Protection 4, Efficiency 5, Infinity etc) real fast as long as you do the prep work of putting up enough beds and optimizing their farms so you get a lot of villagers quick.

    The only diamonds I ever need to actually mine/find are those for an enchantment table.

    Posted in: Recent Updates and Snapshots
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    posted a message on Do you think emeralds rarer than netherite?

    Emerald ore... yes way way rarer. Emeralds themselves are dirt-common. Build a good yield iron farm, set up a few toolsmith/weaponsmith villagers, and you can have emeralds by the stack.

    Posted in: Recent Updates and Snapshots
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    posted a message on Mob Vote 2021

    It really depends. As mentioned, we already have many ways to activate redstone circuits - via various timers, clocks, daylight sensors, pressure plates, observers, tripwires, and don't forget the upcoming skulk sensors. If you want a randomizer, make a room, put in some pressure plates and add a chicken or two.


    Unless copper golems can be given some unique specific programming, I see no point. I think Allay remains the most interesting mob. Btw, it is a flying one, it could make an ideal companion to collect shulker shells during End city raiding.

    Posted in: Recent Updates and Snapshots
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    posted a message on 1.18 chunks question

    Far as I could tell, at least on creative, player-placed bedrock remains bedrock.

    Posted in: Recent Updates and Snapshots
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    posted a message on Way to locate Nether Fortress

    Best option, IMHO, would be something similar to Eye of Ender. I.e. ender pearl + crying obsidian = Eye of Nether. Throw it and it flies in the direction of nearest fortress. Or ender pearl + netherite scrap if you want to make it more of a challenge.

    Posted in: Suggestions
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    posted a message on Help!! mob trap in spawnchunks

    It absolutely does not matter if you build your mob trap in spawn chunks or not. If you are not within 128 blocks of your trap, no mobs will spawn.


    I almost always build my mob farm over an ocean with player station at Y 192 (128 above water surface) Used to be able to build a bit lower (128 above ocean bottom) but now have to account for drowned.

    Posted in: Survival Mode
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    posted a message on Way to locate Nether Fortress

    This has really nothing to do with loot.

    The reasons finding a fortress is important are:

    Blazes (End access, potions)

    Netherwart (potions)

    Wither skulls (beacons)


    Just like strongholds are sought first and foremost for the End portal, not for some few chests.


    With recent Nether updates making fortresses more rare and harder to locate, there should be an in-game method of finding one - similar to Eye of Ender method for strongholds or map method for mansions.

    Posted in: Suggestions
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    posted a message on Way to locate Nether Fortress

    Is it me or 1.16 made fortress location a royal pain? Their potential spawn locations are now contested by bastions, and with all the new biomes, spotting one in the distance is way harder. I lately just find myself re-creating the world with same seed in Creative and using /locate fortress. My most recent 1.17 world, nearest fortress was over 900 blocks away from 0,0.


    Hence, suggestion: create an in-game way to find a fortress. We already have ways to locate ocean monuments, strongholds and mansions.


    Potential methods:

    Nether Explorer Map: can be found in a bastion chest, or ruined nether portal chest or be a trade result from a piglin. Maybe make it a special trade - piglins barter the map in exchange for a clock.


    Compass: combine compass with crying obsidian (or nether brick). Compass now points towards nearest fortress center.


    Eye of Nether: combine ender pearl with crying obsidian (or nether brick) Flies towards nearest fortress center.

    Posted in: Suggestions
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    posted a message on Please, mojang. Let us have one Realms world free.

    Realms are servers that are integrated into MC interface, allowing very easy setup and friend invites. No need for IP address/ports, it just 'works'. And the kind of small no-frills server OP is asking for is very likely THE most popular Realms sub. People who want something more advanced/extensive are way more likely to look at alternate server hosting options (i.e. APEX) No way is it gonna get offered for free. You get your one month free trial, and that's it.

    Posted in: Suggestions
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    posted a message on Nether Highway questions

    Just below ceiling bedrock is usually the best. With straight corridors.


    If nether highway is mostly for fast travel between overworld spots, there is generally no need for vertical movement. If a given spot in nether is often visited, and is a long drop, one option is double portal. Have one portal at Y 115, another at same X,Z, and whatever height - and have exactly corresponding OW portals linked via water drop and bubble cloumn.


    Isual trick is buttons on packed ice. Or just use regular ice. No mob spawns.


    All above said, once elytra is available, I rarely bother taking nether highway.

    Posted in: Survival Mode
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