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    posted a message on Identity Mod (1.19.3, 1.19.2) – Mobs Morphing

    1.18 and later, coal is exceedingly abundant at higher elevations. (Y 100+) But just going caving above Y 0 yields lots. There is no coal below Y 0. You definitely want to get a Fortune 3 pick ASAP.


    Also, examine why you are having issues with coal. If you use too much of it for smelting, switch to lava buckets. With a bit of dripstone and iron, you can create infinite lava farm right next to your smelting setup. Do not spam torches as often. You can use charcoal (made from wood) for torches if needed.

    Posted in: Discussion
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    posted a message on Anybody want a OS adapted to Minecraft?

    I would say 99.99% of people who play Minecraft, also use their computers for things other than Minecraft. And even on a semi-decent Windows PC, Minecraft runs just fine.

    Posted in: Discussion
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    posted a message on Which is the best villager trader to zombify then cure?

    Fletchers make little sense as curing a fletcher only drops their stick trade from 32 to around 24. You need to zombify/cure a fletcher like 3 times to get them to be as good as once-cured farmer, and even then it is only 12 emeralds per refresh. Plus if you only sell them sticks (first tier trade) fletcher will increase the price.


    A cured farmer IMHO is best, considering also you can buy golden carrots quite cheap.


    One fine option is a librarian plus a bunch of cured cartographers. 12 emeralds gets you 48 glass which converts to 128 glass panes which you sell to cartographers at a mega profit and hefty XP.

    Posted in: Discussion
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    posted a message on Which is the best villager trader to zombify then cure?

    A cured farmer exchanges 1 pumpkin or melon per emerald which is darn good. Thats 24 emeralds per refresh. And as you alternate them, they will not hike the price of either. With a silk touch axe and a melon/pumpkin farm about 20 each, you'll be harvesting them faster than you can sell.


    Other option, if you got iron farm, cure a few tool- and weaponsmiths.

    Posted in: Discussion
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    posted a message on spooky mansion

    Evokers/vindicators will not respawn. But you might get illager patrols, typically spawning on the roof if you don't light it up.

    Posted in: Survival Mode
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    posted a message on The sniffer is kind of useless

    Phantom was the best choice in its vote. Inferno looked like a tougher version of blaze, and you would run into those in fortresses. Likewise, you would run afoul of the underwater mob when exploring oceans. With phantoms, I never have to deal with them in my game unless I take specific measures.


    Now this vote? Don't care about sniffer. Rascal sounds too random for my taste. After locating a village and laying a bit of groundwork, I can head into caves with all the tools I need.


    I voted tuff golem. If they are just a walking item frame, thats trash. But if their held item could be sucked off by a hopper.... that would be incredible.

    Posted in: Discussion
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    posted a message on What do you do when you lose all your stuff?

    This is why I like to cultivate a village and build an iron farm ASAP. Even if I somehow lise everything, I can be in fully enchanted diamond in less than 30 minutes.

    Posted in: Survival Mode
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    posted a message on how big is the new world when you use a seed?

    You always use a seed when making a new world. If you put nothing into seed window, game will pick a random one - you can then see what it is by using /seed command.

    Unless limited by some additional rules, potential world size is always as large as game engine can support.

    Posted in: Discussion
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    posted a message on Does allocating more RAM to a mod pack make it run better?

    Depends mod to mod. I recall running it with J-map, JEI and Abyssalcraft. On 2GB, it would become a slideshow after a dimension switch (i.e. going to Nether). I upped it to 4GB and everything became peachy.

    Posted in: Discussion
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    posted a message on Copper Hopper Idea

    While Allay looks interesting, I can only imagine what kind of lag a large number of them would produce in a larger sorting install. And they still have to dump what they collect somewhere to be picked up by a hopper (and a hopper open to sky and checking for items above it is quite a resource hog, which is why it is usually recommended to place a full block over hoppers that do not need to grab items above them.

    I still think that primary Allay application would be not in sorting systems, but rather as item collection methods in farms as alternative to hopper minecart/hopper/water stream setups.

    If we ever get a hopper that does at least half of what 'Better Hoppers' mod does, I would be happy indeed.

    Posted in: Suggestions
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