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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from PenitusNox

    Had this error all day:
    ===Simple Minecraft Error Test===

    Starting Minecraft...

    MCPatcherUtils initialized. Directory C:\Users\Vox\AppData\Roaming\.minecraf
    t
    [ScotTools] ScotTools initializing (By Scokeev9)
    27 achievements
    386 recipes
    Overriding /terrain.png with /scokeev/foulitetorch.png @ 30. 44 left.
    Overriding /terrain.png with /scokeev/glowsapling.png @ 153. 43 left.
    Overriding /terrain.png with /scokeev/nethersand.png @ 167. 42 left.
    Overriding /terrain.png with /scokeev/greenshroom.png @ 168. 41 left.
    Overriding /terrain.png with /scokeev/purpleshroom.png @ 169. 40 left.
    Overriding /terrain.png with /scokeev/charcoaltorch.png @ 170. 39 left.
    Overriding /terrain.png with /scokeev/gloladder.png @ 171. 38 left.
    ModLoader 1.0.0 Initializing...
    Mod Initialized: mod_BetterWood v16.0 for MC 1.0.0
    Mod Initialized: mod_Nether NetherCraft v2.0 for MC 1.0.0
    Overriding /terrain.png with /wood/birch-planks.png @ 172. 37 left.
    Overriding /terrain.png with /wood/spruce-planks.png @ 173. 36 left.
    Overriding /terrain.png with /wood/maple-planks.png @ 184. 35 left.
    Overriding /terrain.png with /wood/silverbell-planks.png @ 185. 34 left.
    Overriding /terrain.png with /wood/magic-planks.png @ 186. 33 left.
    Overriding /terrain.png with /wood/willow-planks.png @ 187. 32 left.
    Overriding /terrain.png with /wood/tiger-planks.png @ 188. 31 left.
    Overriding /terrain.png with /wood/purple-planks.png @ 189. 30 left.
    Overriding /terrain.png with /wood/magic-sapling.png @ 190. 29 left.
    Overriding /terrain.png with /wood/maple-sapling.png @ 191. 28 left.
    Overriding /terrain.png with /wood/silverbell-sapling.png @ 196. 27 left.
    Overriding /terrain.png with /wood/purple-sapling.png @ 197. 26 left.
    Overriding /terrain.png with /wood/apple-sapling.png @ 198. 25 left.
    Overriding /terrain.png with /wood/tiger-sapling.png @ 199. 24 left.
    Overriding /terrain.png with /wood/willow-sapling.png @ 200. 23 left.
    Overriding /terrain.png with /wood/magic-leaves.png @ 201. 22 left.
    Overriding /gui/items.png with /wood/sboat.png @ 38. 2391 left.
    Overriding /gui/items.png with /wood/bboat.png @ 102. 2390 left.
    Overriding /gui/items.png with /wood/mapleboat.png @ 118. 2389 left.
    Overriding /gui/items.png with /wood/purpleboat.png @ 119. 2388 left.
    Overriding /gui/items.png with /wood/silverboat.png @ 120. 2387 left.
    Overriding /gui/items.png with /wood/tigerboat.png @ 134. 2386 left.
    Overriding /gui/items.png with /wood/willowboat.png @ 144. 2385 left.
    Overriding /gui/items.png with /wood/door-birch.png @ 145. 2384 left.
    Overriding /gui/items.png with /wood/door-spruce.png @ 146. 2383 left.
    Overriding /gui/items.png with /wood/door-magic.png @ 147. 2382 left.
    Overriding /gui/items.png with /wood/door-maple.png @ 148. 2381 left.
    Overriding /gui/items.png with /wood/door-silverbell.png @ 149. 2380 left.
    Overriding /gui/items.png with /wood/door-purple.png @ 150. 2379 left.
    Overriding /gui/items.png with /wood/door-tiger.png @ 152. 2378 left.
    Overriding /gui/items.png with /wood/door-willow.png @ 153. 2377 left.
    Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerErro
    r
    at net.minecraft.client.Minecraft.a(SourceFile:265)
    at net.minecraft.client.Minecraft.run(SourceFile:644)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.RuntimeException: java.lang.IllegalArgumentException: Slot
    199 is already occupied by [email protected] when adding [email protected]
    at ModLoader.init(ModLoader.java:785)
    at ModLoader.AddAllRenderers(ModLoader.java:162)
    at wb.<init>(wb.java:76)
    at wb.<clinit>(wb.java:9)
    ... 3 more
    Caused by: java.lang.IllegalArgumentException: Slot 199 is already occupied by a
    [email protected] when adding [email protected]
    at yy.<init>(SourceFile:301)
    at uc.<init>(SourceFile:17)
    at BlockDoorBirch.<init>(BlockDoorBirch.java:13)
    at mod_BetterWood.load(mod_BetterWood.java:251)
    at ModLoader.init(ModLoader.java:754)
    ... 6 more

    Finished session


    Right click, Select all,
    Press Enter (This will copy the output to your clipboard).
    Then paste the result on http://www.pastebin.com

    ===========#Risucraft===========

    Press any key to continue . . .
    I've tried changing the Item IDs, not knowing if that'd help. Same error.
    Halp?


    Change the block ID of the birch door, ID 199.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from NintendoSawce

    You're going to hate me for saying this but... You need to fix the glowood ladders!!


    Done.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from pwnedgod

    Err whoops. But the ScT patch is for Forge 1.2.3


    Ok, I'll update the thread and website now.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from pwnedgod

    Why everything is "U" in your website O.o
    Also please update my patch's info on your website. I've updated it to work with forge 1.2.3


    Eh, I wanted to do something themed and slightly original (minus the fact that I took Apple's i- theme, lol). I'm not sure if I'll keep the names the same or not, yet.
    Did you do ItemSpriteAPI v4.0? The thread says ISAPIv3.0, and both ScotTools and ItemSprite API still say they're for forge 1.2.2?
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from MrDare360

    HELP! when i use .setItemName("Blue Pick"); i get an error saying
    Type mismatch: cannot convert from Item to ItemPickaxe


    But this is my code
    	public static ItemPickaxe BLUE_PICK = new ItemPickaxe(202, BLUE_MAT).setItemName("Blue Pickaxe");



    It should be 'public static Item BLUE_PICK = new ItemPickaxe(202, BLUE_MAT).setItemName("Blue Pickaxe");
    Quote from JTFreeman99

    Well I really don't know.
    Maybe a previous download section. For old version of mods like more slimes. And maybe even more nethercraft/U-nether stuff, like for blocks,items,etc.


    By the way are you planning on making a source of milk, or the nether equal to milk. Like maybe a nether cow? But I will say I have made an item called sinner's delight, mainly as a recipe requiring dark wheat and caramel, its more of a cookie/donut. Wait I have an awesome idea for the caramel... You know what goes with caramel.... "APPLES"
    And we know there are glo-apples, and caramel so what I suggest is make a caramel apple food item that is crafted like this
    A=apple of any kind except golden.
    C=Magma caramel
    S= glowoodstick
    O=nothing
    OCO
    CAC
    OSO
    Hope you like some of my ideas.
    :biggrin.gif:


    Well, since NetherCraft isn't limited to how many items I can add, I might begin adding more things to it sometime soon. I'm probably going to take a break until after the holidays before I begin working again. Depends on whether I have time or not.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from JTFreeman99

    Also your new website is nice. Looks great so far.
    :biggrin.gif:


    Aww... It doesn't look finished? Any idea what's missing?
    Quote from youyumm

    Great mods! Unfortunately, one of the best mods you have, Reef Mantas, crashes the game if you save with mantas on your world, andthen try to get on your world again. I hope this will be fixed soon, and thanks for all the cool mods.

    Edit: P.S. also the game crashes when glowwood fences get broken, and parchment paintings cant be broken.


    Damn... I thought I had finally fixed this... I'll try to work on this.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from noobercharger

    forge 1.2.3 is released again
    reupdate the merge


    There probably won't be any update required unless the conflicting class files are changed, which most likely won't change in the life of MinecraftForge.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from pvt_tucker

    are you going to try to make new textures for the chests in premiumwood?


    Probably not, unless people voted to have the old chests back. I may put up a poll asking for the majority, though I'm not sure if I want to annoy people who like the new chests more.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from Casper7526

    Glad to see it worked just fine, now if only I could find something this easy to do so that BlockID's and and Terrain sprites worked without compat issues...

    Maybe one day I'll sit down and actually start modding for minecraft instead of working on other projects...I just wish someone could "easily" get "unlimited" everything working in a single mod without having to have hooks.. as in what your doing with 4.0 but do it with all the ID types. That way people could just use 1 mod + modloader(most likely) and all these limits would be null and void without special coding (other then modloader hooks).

    Then again I wish they would announce they are atleast starting to work on the "mod support" as an official feature...

    PS - You might want to add in your OP that I used Java7, I mean I assumed 90% of people have it already, but yeah lol.


    The problem with terrain sprites is that in-world block rendering takes much more CPU performance since it creates rectangles in a 3D space; whereas, 2D rendering occurs much less and.. well, it's 2D. Besides using ModLoader's RenderWorldBlock hook, I'm not certain how to use new terrain.png files, since it's a little more complicated.
    Increasing block ID limits just requires a massive number of base class file changes and Java knowledge (from what I understand).
    And I've added the note about Java7.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Posted the link to ItemSpriteAPI 4.0 and Forge 1.2.2 Patch on the OP. Thank you for the confirmation of functionality, fjavier2k, and thanks again Casper7526!
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from Casper7526

    ISAPI4 and Forge122
    http://www.mediafire.com/?0ogv5ysp426d3tq

    Unconfirmed...

    I tried a few mods, but I can't confirm this is 1000000% working because I literally have 0 terrain indices left and I'm not looking around forever to find a mod that doesn't add terrain indices but does add lots of sprites. It should work no problem, it's showing in logs that it's working, I just need to find a way to do the same thing your doing with item sprites and convert it to terrain sprites so modders don't need to do anything and it's automatic.


    You can start using this to test the patch: http://www.mediafire.com/download.php?m8jgx79797g6jbc
    It's a modified version of my Machetes mod with a for loop set to run "ModLoader.AddOverride("/gui/items.png", "/machete/machete-gold.png")" 500 times, then it overrides the real machetes, so you can ensure the new items-X.png files are working accordingly.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from streetstar5

    PwnGod is doing that i believe


    Indeed. I just sent him the source earlier today.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from Turtle196

    OK. An answer I can understand! :happy.gif: Thank you, Scokeev. I can stop ruining my jars trying to figure out a way to make it all HD. Just between you and me, Nethercraft is my favorite mod. :smile.gif:


    Thank you too!
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from Casper7526

    Wow... lol all this time... how in the world did I randomly choose 3 mods with terrain sprites in use... lol

    Sigh, well then my merge most likely does work just fine lol.


    If you'd like me to, I can post the patched files on the OP giving you credit.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from Turtle196

    Please bear with me. I seem to have more problems with the Mixcraft Nethercraft textures. Blocks like glowood, ores, etc. change textures in TMI and in-game both with and without a texture pack being used. Nothing else (aside from armor), changes its texture. Tools, food, ingots, etc. are all stuck with the 16x16 textures. I know just about zilch when it comes to modding so if someone would be so kind as to help me figure this out I would really appreciate it. (Or if you could direct me to a video that explains the solution that would be great, too!)


    Hmmm... I seem to have forgotten about the HD textures when I updated NetherCraft so it would require ItemSpriteAPI. If I remember correctly, all of the item textures are separate, while in the most recent update, all item textures are located on one sprite sheet. I'll try and find a fix for it another day, since I'm a little wore out from other bug updates and such.
    Posted in: Minecraft Mods
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