• 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from Flexico

    ItemSpriteAPI doesn't seem to be working, though I have it installed. NetherCraft uses pretty much all of the terrain indexes, leaving no room for other mods. I read the ModLoader.txt, and it's just using ModLoader's addOverride function.

    When I combined it with another mod, that mod's textures were loaded first, then NetherCraft's textures were what caused the overflow.

    Here's my ML text file, with only NetherCraft and the necessary dependencies installed:
    Dec 28, 2011 5:50:42 AM ModLoader init
    FINE: ModLoader 1.0.0 Initializing...
    Dec 28, 2011 5:50:43 AM ModLoader readFromClassPath
    FINER: Adding mods from /home/user/.minecraft/bin/minecraft.jar
    Dec 28, 2011 5:50:43 AM ModLoader readFromClassPath
    FINER: Zip found.
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: netherdirtID not in config, using default: 181
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: heatglassID not in config, using default: 182
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: glologID not in config, using default: 183
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: gloleavesID not in config, using default: 184
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: fouliteoreID not in config, using default: 185
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: neridiumoreID not in config, using default: 186
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: foulitetorchID not in config, using default: 187
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: glowoodID not in config, using default: 188
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: glosaplingID not in config, using default: 189
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: heatsandID not in config, using default: 190
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: greenshroomID not in config, using default: 191
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: purpleshroomID not in config, using default: 192
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: pyridiumoreID not in config, using default: 193
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: soulglassID not in config, using default: 194
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: glowoodfenceID not in config, using default: 195
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: smoothnetherrackID not in config, using default: 196
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: charcoaltorchID not in config, using default: 197
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: glowoodstairsID not in config, using default: 198
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: netherrackstairsID not in config, using default: 199
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: ghastbombID not in config, using default: 200
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: nethercrafterID not in config, using default: 201
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: inactivefurnaceID not in config, using default: 202
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: activefurnaceID not in config, using default: 203
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: glowoodchestID not in config, using default: 204
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: woreID not in config, using default: 205
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: liniumoreID not in config, using default: 206
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: darkwheatID not in config, using default: 207
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: lavareedsID not in config, using default: 208
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: glowoodbookshelfID not in config, using default: 209
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: neridiumblockID not in config, using default: 210
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: pyridiumblockID not in config, using default: 211
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: liniumblockID not in config, using default: 212
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: glowoodladderID not in config, using default: 213
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: glowooddoorID not in config, using default: 214
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: glowoodplateID not in config, using default: 215
    Dec 28, 2011 5:50:43 AM ModLoader setupProperties
    FINER: ghastApocalypseMode not in config, using default: false
    Dec 28, 2011 5:50:43 AM ModLoader addMod
    FINE: Mod Initialized: "mod_Nether NetherCraft v2.0 for MC 1.0.0" from mod_Nether.class
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/glowoodinside.png,172). 37 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/netherlog.png,173). 36 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/frontchest.png,184). 35 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/topchest.png,185). 34 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/sidechest.png,186). 33 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/frontrightchest.png,187). 32 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/backrightchest.png,188). 31 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/frontleftchest.png,189). 30 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/backleftchest.png,190). 29 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/crops0.png,191). 28 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/crops1.png,196). 27 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/crops2.png,197). 26 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/crops3.png,198). 25 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/crops4.png,199). 24 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/crops5.png,200). 23 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/tilled.png,201). 22 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/netherdirt.png,202). 21 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/doortop.png,203). 20 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/doorbottom.png,204). 19 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/netherwood.png,211). 18 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/glowleaves.png,212). 17 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/fouliteore.png,213). 16 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/neridiumore.png,214). 15 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/netherglass.png,215). 14 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/pyridiumore.png,216). 13 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/slowglass.png,217). 12 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/nethersmooth.png,218). 11 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/ghastbombbl.png,219). 10 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/waterblock.png,220). 9 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/liniumore.png,221). 8 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/netherreed.png,229). 7 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/bookshelf.png,230). 6 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/neridiumblock.png,231). 5 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/pyridiumblock.png,232). 4 left.
    Dec 28, 2011 5:50:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/scokeev/liniumblock.png,233). 3 left.
    Dec 28, 2011 5:50:43 AM ModLoader init
    FINE: Mod Loaded: "mod_Nether NetherCraft v2.0 for MC 1.0.0"
    Dec 28, 2011 5:50:43 AM ModLoader AddAllRenderers
    FINE: Initialized


    Try changing the BlockID's in the config files, so that there's no overlap. =]


    Those are the terrain sprites. ItemSprite API only handles items, not blocks/terrain.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from raziel0288

    love nethercraft, but is there any chance that you could make it compatible with the Aether mod?


    I may check to see what the conflicts are. You may just need to install the patches for ItemSprite API w/ Forge and ScotTools API w/ Forge.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from _R2D2_

    @scokeev9

    Can you please fix the bug with the wrong texturing from the enderdragon egg if the premiumwood mod is installed ?


    This problem is caused by ModLoader, not PremiumWood. You can find the patch for this on pwnedgod's thread (link on OP as ItemSprite API and ScotTools API + Forge API patch).
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from TizNarniaz2

    Is there a mac version of auto mod? if there is not can you make 1 please?


    I don't have a mac so it'd be pretty tough to convert it. Sorry.
    Quote from Hypsellis

    I have this probleme when i install premiumwood and nethercraft, what should I do ?

    Mods loaded: 3
    ModLoader 1.0.0
    mod_BetterWood v16.0 for MC 1.0.0
    mod_Nether NetherCraft v2.0 for MC 1.0.0

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected]
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT 6dcd5619 --------
    Generated 30/12/11 18:58

    Minecraft: Minecraft 1.0.0
    OS: Windows 7 (x86) version 6.1
    Java: 1.7.0_02, Oracle Corporation
    VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce 315/PCI/SSE2 version 3.3.0, NVIDIA Corporation

    java.lang.IllegalArgumentException: Slot 199 is already occupied by [email protected] when adding [email protected]
    at yy.<init>(SourceFile:301)
    at uc.<init>(SourceFile:17)
    at BlockDoorBirch.<init>(BlockDoorBirch.java:13)
    at mod_BetterWood.load(mod_BetterWood.java:251)
    at ModLoader.init(ModLoader.java:830)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at wb.<init>(wb.java:76)
    at wb.<clinit>(wb.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:265)
    at net.minecraft.client.Minecraft.run(SourceFile:644)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 59f03919 ----------


    They aren't compatible, sorry.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from Turtle196



    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected]
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT a1dce528 --------
    Generated 12/29/11 4:28 PM

    Minecraft: Minecraft 1.0.0
    OS: Windows Vista (amd64) version 6.0
    Java: 1.6.0_24, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce 9400 GT/PCI/SSE2 version 3.2.0, NVIDIA Corporation

    java.lang.NoClassDefFoundError: BaseMod
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at jb.a(BlockGrass.java:50)
    at acr.o(SourceFile:3022)
    at acr.b(SourceFile:93)
    at ge.a(SourceFile:175)
    at afv.a(SourceFile:1221)
    at adt.a(SourceFile:875)
    at adt.b(SourceFile:752)
    at net.minecraft.client.Minecraft.x(SourceFile:738)
    at net.minecraft.client.Minecraft.run(SourceFile:658)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: BaseMod
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 22 more
    --- END ERROR REPORT ddfcb858 ----------

    There's the error. All I did was use MCPatcher to let me use a 32x32 texture pack and then install BiomeColors and ran MineCraft. It crashed AFTER I started a new world.

    EDIT: Also in my Nethercraft world, Imp's don't drop skin. I can see them now, but no drops. At least I can kick them out of my house. lol


    That error means you do not have BaseMod.class, which is part of ModLoader.
    Quote from PianoMan96BC

    --- BEGIN ERROR REPORT b11b2773 --------
    Generated 12/29/11 9:14 PM

    Minecraft: Minecraft 1.0.0
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_01, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: AMD M880G with ATI Mobility Radeon HD 4250 version 3.3.10179 Compatibility Profile Context, ATI Technologies Inc.

    java.lang.IllegalArgumentException: Slot 199 is already occupied by [email protected] when adding [email protected]
    at yy.<init>(SourceFile:301)
    at uc.<init>(SourceFile:17)
    at BlockDoorBirch.<init>(BlockDoorBirch.java:13)
    at mod_BetterWood.load(mod_BetterWood.java:251)
    at ModLoader.init(ModLoader.java:830)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at wb.<init>(wb.java:76)
    at wb.<clinit>(wb.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:265)
    at net.minecraft.client.Minecraft.run(SourceFile:644)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 66df5673 ----------

    Whenever I start Minecraft i get this error report.
    I have ScotTools and ItemSprite installed.


    Block ID 199 is already used. Change the ID of the birch door, or whichever block is using ID 199.
    Quote from Darkcloner

    I have a bug to report you can not place any nethercraft mod blocks in water in the surface world or else the game will crash and you can not use that world again and that if you have nethercraft items while walking to the surface world it will crash the game and you can not use the world anymore


    Hmm, that's odd. Can you post the error report from the crashes?
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from Daniel_l94

    In BiomeColors V2 you swapped the color mapping of tall grass and vines. It looks like tall grass is getting it's color from foliagecolor.png while vines are getting it from grasscolor.png. It should be the other way around. I think a hotfix is in order. :tongue.gif:



    I had actually done this to create some contrast but never had enough time to see if it looked appropriate. I'll swap the two though. Thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from Turtle196

    Scokeev, I can't get BiomeColors to work. The only things I install are Modloader, TMI, and BiomeColors. I assume there is an issue between BC and HD texture packs as piedude's video shows it working fine with the default textures. Any idea what I might be doing wrong?


    Have you tried getting an error report? Direction are in the spoiler at the top of the OP.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Updated BiomeColors to support vines and tall grass. :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from OrcMaster419

    I'm not getting any trees in my worlds with Premium Wood. The fist world I started only had a few of one type of tree, the next 4 or 5 had no mod trees at all. Can I fix this? Please help.


    Either you have not installed ModLoader, or you installed another mod after PremiumWood that altered the biome class files.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from Eragon2314

    I get an error when placing Glowood Fence
    Mods loaded: 8
    ModLoader 1.0.0
    mod_Nether NetherCraft v2.0 for MC 1.0.0
    mod_TooManyItems 1.0.0 2011-11-29
    mod_cjb_cheats 5.1.1
    mod_cjb_items 5.1.1
    mod_cjb_main 5.1.1
    mod_cjb_mobfilter 5.1.1
    mod_cjb_teleport 5.1.1
    
          Minecraft has crashed!      
          ----------------------      
    
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected]
    Please include a description of what you did when the error occured.
    
    
    
    --- BEGIN ERROR REPORT 3f382771 --------
    Generated 27.12.11 08:50
    
    Minecraft: Minecraft 1.0.0
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_01, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6800 Series  version 4.1.10362 Compatibility Profile Context, ATI Technologies Inc.
    
    java.lang.ClassCastException: BlockNetherFence cannot be cast to nz
    	at acr.b(RenderBlocks.java:285)
    	at ge.a(SourceFile:175)
    	at afv.a(SourceFile:1221)
    	at adt.a(SourceFile:875)
    	at adt.b(SourceFile:752)
    	at EntityRendererProxy.b(EntityRendererProxy.java:15)
    	at net.minecraft.client.Minecraft.x(SourceFile:738)
    	at net.minecraft.client.Minecraft.run(SourceFile:658)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT d5a32831 ----------

    How can this be fixed?


    Ah! This is an easy fix. I'll have to fix it though, since it's an error in the actual code. I'll keep this in mind. I'll be home tonight so I'll try to get this fixed along with the BiomeColor update with tall grass and vines. Thank you for the error code!
    Quote from streetstar5

    So id resolver isnt showing/displaying my terrain sprites correct?


    You are correct.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from Invalid_url

    Hey Scokeev, I was just wondering if I could fix some bugs for you in BiomeColors. There are a few bugs that can be easily fixed with the tall grass and vines.


    I'll have them fixed when I get home. Thanks, though.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from KontagiousKitten

    Posted this problem before but got no response
    With the premium wood mod, sometimes when I enter my world all of the Premium wood blocks are just white, With or without a texture pack. Sometimes when I log out and log back in it fixes it. This just randomly happens, Without adding more mods, Any idea why?


    Check the common errors section.
    Quote from ModdingMonkey

    shure but both files from the patch are smaller(filesize) then the original 2 classes from forge and when i install ISAPI4 and then the forge patch for it all mod textures are messed up including block textures added by mods.

    thats why i think there could be something wrong with the merge patch.



    ISAPI only adds item sprites so you can add more items, terrain sprites are still at 255 max for more terrain sprites and block ids check out this or that mod.


    Hmm, that is strange. I haven't tested the Forge patch, so I'm really certain. I haven't had any other reports about this, so it seems like it's working for most people.
    Quote from kyletheking

    If this has been brought up before, sorry, but Nethercraft and Premium wood conflict. I'm not really good with changing block ID's (I noticed in the crash report that that was the problem), but can anyone explain how to fix? I'd really enjoy using the two mods together.


    They add too many terrain sprites when both are installed, so this can't be fixed.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Fixed the link to BiomeColors. Sorry. :tongue.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Released BiomeColors, a new version of BiomeWater that includes support for biome colored grass and leaves like they were in early Beta Minecraft. Toggles can be found in the config folder if you only want one or two of the biome colored blocks.
    Posted in: Minecraft Mods
  • 0

    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from ModdingMonkey

    quick question: why has the ISAPI4+forge patch a smaller filesize then the forge files if they are a merge?

    could it be that something is screwed up there?
    at least it would explain why it messed up my mod item+block textures xD


    The files contained in the download are *only* the files that required a change to work together, not the entire Forge and ISAPI mods.
    Posted in: Minecraft Mods
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