I just realized I hadn't updated the thread title since I released v2 of ScotTools ScotTools API. I guess I'll call it an "API" since it does somewhat set a structure and create more functionality.
I've also posted a poll for PremiumWood. I may just do all of them, but it depends on the time it takes for each thing, and how much time I actually have tomorrow. I'm off tomorrow though, so I should have plenty of time, I just might decide to play Minecraft for once. =P
And you can't do that for nethercraft? (not to troll) And also, maybe pressure pads for better wood, or whatever it is now, and maybe a way to harness the magic of the magic wood to then put into iron or diamonds, maybe obsidian?
I mod for entertainment, and NetherCraft makes me become enraged because of an error.
I would like to find a way to actually make the magic trees magical, but by adding new content, rather than making it a resource rich farm. Maybe the logs can be created into a potion that will remove fire damage and refill the oxygen meter? And the saplings (since they are more expensive, since they are the seeds of an entire new plant) can be made into a health potion?
Did you know that both your PremiumWood and NetherCraft mods conflict with each other? I wanted to use both of them, but they both mess with EnumToolMaterial. You'll need to either combine them or start defining tools outside of Notch's classes. Dx
I'm going to fix this so that my mods don't modify EnumToolMaterial using my "ScotTools" mod.
Ok so I installed Nethercraft and the Scot tools mod to a fresh jar, and deleted the META-INF folder. When I teleport to the nether the game crashes at the Building terrain part. Was I supposed to add Scot tools before/after, if that affects anything.
It shouldn't affect anything. I'm not sure what the problem is, but I think it's something with ModLoader, though it doesn't make sense that it's still breaking it, since ML for Beta 1.5_01 worked bug-free when I released it.
Posted the source for v2.0 and released v2.0 of ScotTools. Won't probably be very useful until people learn how to use it. I'll try and find time to make a comprehensive tutorial thread for how to use it. For now, there are some examples with explanations on how to use them in the source code download. Look there before asking any questions. Thanks!
I'm almost done with an update for ScotTools. Will give functionality to modders to create new tool materials, or tool strengths and durabilities, etc. without creating incompatibility still. Why did ToolUtils fail at overlooking this problem? idk, but I'm almost complete with fixing their problem.
EDIT: UH OH. Did it from a FRESH .JAR with ModLoader V3 and...........BLACKSCREEN. Then crash/close. Here is the error report:
Exception in thread "main" java.lang.VerifyError: (class: net/minecraft/client/Minecraft, method: a signature:
(Lcs;)V) Bad type in putfield/putstatic
BTW, I had pretty much the same problem with the Portal Mod. Will do with V2 of ModLoader. Not sure why it would work with such an outdated version, though...
Actually, I'm not gonna try V2. It's two versions behind. There is ABSOLUTELY no reason why it just might work with it.
That's odd. You are using v1.3 of NetherCraft, right?
Updated! Awesome! Could you post the block IDs on the main post? That'd be a large help. Also, I haven't downloaded yet, but if you haven't used ModLoader's new property file API you should. Very easy, just PM me if you need an example. Thanks for updating! =D
Installed NetherCraft with no other mods on except ModLoader, and Minecraft CRASHED as soon as it tried to build the Nether. Here is the error report (from MCPatcher Test Minecraft Feature):
java.lang.AbstractMethodError: po.c()Ljava/lang/String;
at ModLoader.PopulateChunk(ModLoader.java:1057)
at kb.a(kb.java:145)
at kb.b(kb.java:90)
at et.c(SourceFile:319)
at et.a(SourceFile:276)
at nb.a(SourceFile:44)
at et.n(SourceFile:1661)
at et.l(SourceFile:1493)
at net.minecraft.client.Minecraft.j(SourceFile:1338)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Thread.java:680)
What does it mean? Is it incompatible with ModLoaderV4 or something? I have, as I said, no other mods, so what's the conflict?? Why does it crash?
WAIT. Actually, that was when I generated the Nether without the mod and then tried to generate MORE of it. Here is the REAL error report when Minecraft makes the Nether from SCRATCH:
java.lang.AbstractMethodError
at ModLoader.PopulateChunk(ModLoader.java:1057)
at kb.a(kb.java:145)
at kb.b(kb.java:87)
at et.c(SourceFile:319)
at et.a(SourceFile:276)
at WorldGenNetherTrees.a(Unknown Source)
at po.a(Unknown Source)
at kb.a(kb.java:144)
at kb.b(kb.java:93)
at et.c(SourceFile:319)
at et.a(SourceFile:276)
at net.minecraft.client.Minecraft.d(SourceFile:1588)
at net.minecraft.client.Minecraft.a(SourceFile:1500)
at net.minecraft.client.Minecraft.l(SourceFile:1419)
at cu.o(SourceFile:113)
at kw.w_(Unknown Source)
at gh.w_(SourceFile:130)
at et.a(SourceFile:1087)
at et.f(SourceFile:1063)
at et.g(SourceFile:1042)
at net.minecraft.client.Minecraft.j(SourceFile:1334)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Thread.java:680)
Now what does THAT mean???
I'm not sure. I just know that it's something to do with the generation. You'll have to start with a fresh jar and download v3 of ModLoader. That will work. Sorry.
#1 - You should help me help you by telling me which mod you are asking about, but since it's probably NetherCraft...
#2 - It's on the thread. Look at the "Downloads" section.
dude you should write a full story about the tribals and post it online id read it youve got talent :biggrin.gif:
I didn't write all of them, only a few. The best ones were written by WayofTime. He's actually working on a story about it. It should be posted on the thread at the top of the section with all of the info/stories.
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ScotToolsScotTools API. I guess I'll call it an "API" since it does somewhat set a structure and create more functionality.I've also posted a poll for PremiumWood. I may just do all of them, but it depends on the time it takes for each thing, and how much time I actually have tomorrow. I'm off tomorrow though, so I should have plenty of time, I just might decide to play Minecraft for once. =P
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I mod for entertainment, and NetherCraft makes me become enraged because of an error.
I would like to find a way to actually make the magic trees magical, but by adding new content, rather than making it a resource rich farm. Maybe the logs can be created into a potion that will remove fire damage and refill the oxygen meter? And the saplings (since they are more expensive, since they are the seeds of an entire new plant) can be made into a health potion?
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I'm going to fix this so that my mods don't modify EnumToolMaterial using my "ScotTools" mod.
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I know either v1, or v2 ModLoader worked for me.
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It shouldn't affect anything. I'm not sure what the problem is, but I think it's something with ModLoader, though it doesn't make sense that it's still breaking it, since ML for Beta 1.5_01 worked bug-free when I released it.
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That's odd. You are using v1.3 of NetherCraft, right?
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I'll check to see if someone else has gotten them to work. The contents links haven't been working since the new site started, so I'll look into it.
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I'm not sure. I just know that it's something to do with the generation. You'll have to start with a fresh jar and download v3 of ModLoader. That will work. Sorry.
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#1 - You should help me help you by telling me which mod you are asking about, but since it's probably NetherCraft...
#2 - It's on the thread. Look at the "Downloads" section.
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Oh sorry, it's now called "ScotTools". I'll fix the names in the required mods area of my other mods. Thanks for letting me know!
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I didn't write all of them, only a few. The best ones were written by WayofTime. He's actually working on a story about it. It should be posted on the thread at the top of the section with all of the info/stories.