• 1

    posted a message on [1.6.4][v0.7.0] Minor Alchemy [Forge 9.11.1][Simple Transmutation]

    i have been making a 1.6.4 modpack. for anyone that is interested, i hunted down a working copy of guff core. the AtLauncher has a 1.6.4 modpack called From The Darkness, you can grab guffcore from there. to test it i threw guffcore and minor alchemy 0.7.4 into FTBMonster on the curse launcher. it works fine.

    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    i miss this mod. i started playing in 1.2.3 or .4 and have gotten a lot of mileage out of this mod. one of my favorite versions was actually very buggy. villages would spawn in mystcraft dimensions. nothing worked right but it was really interesting. my best worst spawn, there was the giant hall at spawn and it trapped me in a buildcraft oil spout. i drowned. haha. this is all old issues. ya know, good times. my favorite mod pack with this mod is AMCO, or Args minecraft overhaul. that was awesome.


    isn't there a way to post the project LIKE an open source thing on github but allow the author control over what goes on? i am sure i have seen something like this. that way things could be updated and quality can be maintained. at the very least i know there are a bunch of different of different liscenses'. not all are fully open or closed.


    could there be a way to require PvP or war forks of this mod to go by a different name so as not to be associated with the Millenaire name? i would never use it but i am all for player freedom.


    anyhow, i am in support of anything related to this mod. it adds so much to the game and is better than other npc mods (my opinion).

    Posted in: Minecraft Mods
  • 1

    posted a message on EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff8cc53bc4c, pid=9980, tid=14252
    Quote from tyteen4a03»

    See the FAQ.


    i clicked the link and it doesn't work.
    Posted in: Java Edition Support
  • 1

    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!

    Github is a server right? they backup their servers? they might have a copy of the wiki. also a few of the wiki pages are on the wayback machine.

    Posted in: Minecraft Mods
  • 1

    posted a message on Placemod (Fast Schematic Spawning System)

    Hello,


    thank you for your reply. i don't have the time right now to fly around looking for broken structures and i removed your mod from my pack. for now. there is a program that lets you search files within a directory. it is called WinGrep. if you point the program at the placemod schematic directory and have it search for the item IDs 177 179 186 188 191 it will list all files with those numbers in it. buildcraft is using ids 176 through 200 and 167 through 171.


    if i had nothing else to do right now i would help you with this. also there are newer programs than wingrep, i don't know the names. i hope this helps. i really like your mod.


    edit. i looked up the ids on the MC wiki. for some reason buildcraft is using vanilla block ids for some fences and dark oak stuff. it is a BC problem in other words. i guess if no one else has a problem, it isn't one.


    edit edit after testing, i have come to the conclusion that some of the schematics were made in 1.8 and 1.9. these versions add new blocks. these blocks coincide with buildcraft blocks. BC has no way to edit the item IDs.

    Posted in: WIP Mods
  • 1

    posted a message on Placemod (Fast Schematic Spawning System)

    Hello, I am having a problem. Some of the buildings are using mod added blocks when they generate. For instance, there was a tower made of Buildcraft Builder blocks and lasers. This lags the game tremendously. I deleted the config file for Buildcraft thinking it might be smart enough to reassign its blocks. It didn't work. This means I will have to change block IDs on my own.


    Anyhow, I really like your mod.


    edit Buildcraft config doesn't have block IDs for 1710. I don't know what to do.

    Posted in: WIP Mods
  • To post a comment, please .