Well i only use the modpack to get the mods in the first place. Right now my technic is totally custom, so it should be the same. I've added about 5 or so mods to it and updated forge and a few other mods and it works fine. The only error that is actually hindering me is
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT f6ae669e --------
Generated 7/9/12 10:50 AM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Intel 965/963 Graphics Media Accelerator version 2.0.0 - Build 7.15.10.1666, Intel
java.lang.NullPointerException
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
at net.minecraft.client.Minecraft.a(Minecraft.java:429)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ae5b87b0 ----------
That last part (the actual error) is the part that confuses me. Its all about FML, and says nothing about EE, yet its EE somehow causing the problem. I have the game running without EE right now, and once i add EE, BOOM error. When i change to forge build #152, i get about 7 errors, some related to sounds, but my paulscode sound folder is fine. #160 gives me less errors so I'm trying to get it work to with that, but i dont know head or tails about error logs or how i got the nullpointerexeption.
have you tried running the minecraft error test batch file? you can get it from the AMCO mod page which is also large mod pack. it is more informative than what you are posting. you can see whats happening right before the error happens. i don't recommend doing any serious playing while you run it. it does things to your ee save. anyhow, the DL for the file is just past the install section on the AMCO page.
hi, i really love this mod and don't play without it.
that said, i came across a quirk or annoyance. i started a new game and i was running bat error test (BET). everything worked fine. i started the game later without the BET, all my bags were empty. i started the same game again with BET and my bag inventory reappeared. Yay! I looked in the save area where the bag stuff is and there are two sets of files. one ?normal set aka player, and another set ?BET MyComputerName. I have not tried renaming the files to see if that works. This is not effecting anything really.
thanks for this, it is great. i have been playing with it all day.
there is a seed i used for testing, i dont know how it will work for others. i am running AMCO which changes a lot of things blah blah the seed is Arx. i always spawn in the area of interest. swiss cheese mountain plains with lava falls. i thought it was strange that it is almost the same in alpha,beta and default. anyhow, i am very happy for this mod.
the last 2 days, the dim folders keep appearing on my computers desktop. it isn't really a problem but it is darn strange. i delete them and they return after playing. anyhow, if anyone knows anything about this, I would like to know.
0
have you tried running the minecraft error test batch file? you can get it from the AMCO mod page which is also large mod pack. it is more informative than what you are posting. you can see whats happening right before the error happens. i don't recommend doing any serious playing while you run it. it does things to your ee save. anyhow, the DL for the file is just past the install section on the AMCO page.
0
that said, i came across a quirk or annoyance. i started a new game and i was running bat error test (BET). everything worked fine. i started the game later without the BET, all my bags were empty. i started the same game again with BET and my bag inventory reappeared. Yay! I looked in the save area where the bag stuff is and there are two sets of files. one ?normal set aka player, and another set ?BET MyComputerName. I have not tried renaming the files to see if that works. This is not effecting anything really.
Thank you for making this mod.
0
thanks for this, it is great. i have been playing with it all day.
there is a seed i used for testing, i dont know how it will work for others. i am running AMCO which changes a lot of things blah blah the seed is Arx. i always spawn in the area of interest. swiss cheese mountain plains with lava falls. i thought it was strange that it is almost the same in alpha,beta and default. anyhow, i am very happy for this mod.
thanks
0
the last 2 days, the dim folders keep appearing on my computers desktop. it isn't really a problem but it is darn strange. i delete them and they return after playing. anyhow, if anyone knows anything about this, I would like to know.
thanks