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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from MachineMuse
    you may want to try the experimental builds :) they have fixes for these, and more! but, also new bugs and unfinished features.

    Plasma bolts are working as intended, sorry if it bugs you

    as for burning out, I appreciate the concern but it comes across as a bit patronizing D:


    In order: downloaded, noted, and sorry.
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    First, a request: take it easy and don't burn yourself out. I'm liking this mod and I don't want it to go away because its author got too wraped up in making anonymous people on the Internet happy.

    Installed this onto a FTB Mindcrack instance without incident. Haven't had a chance to build a suit legitimately just yet, but I did play a bit with a suit in a creative test world. I'm thinking the jet boots and glider module will soon become my favorite means of travel in Minecraft. Just get up to altitude and glide to your destination at what feels like twice run speed. I love it!

    Did find something buggish, however. The plasma cannon may need some tweaks. Enemies killed with it do not drop experience and the plasma orbs do not seem to line up with the crosshairs like stock Minecraft arrows. You need to aim a hair to the left to hit your target reliably. Still, a minor quibble. Sorry for wasting your time if you already knew about that. Loving it so far and can't wait to see more. Also looking forward to the API. I want to try my hand at modding again.
    Posted in: WIP Mods
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    posted a message on [1.5.1] Thermal Expansion - 2.3.0.b7! Updates and refactors ahoy!
    Don't know if this has been posted before, but there is a bug or inconsistency with Redpower that Thermal Expansion fixes quite nicely. Thanks to a rewrite to Forge's liquid handling code, you can use practically any pipes on any machines. I decided to use Redpower pipes to shuttle water from an Aqueous Accumulator over to a pair of Railcraft steam engines in a FTB MindCrack world. The Aqueous Accumulator could dump water into the brass pipes no problem, but the pipes refused to connect to the top side of the engines. They would visibly connect but no water would enter. The pipes did, however, work on the sides. Later, while reconfiguring my room, I made a discovery that would let me dump in water from the top: TE's portable tanks. Redpower pipes can't seem to put liquid into any of the TE machines except the portable tank. At least, I haven't managed to get it to work. Just place the portable tank on top of the machine to receive water, give it a whack with the crescent hammer to make it output from the bottom, and attach your liquid-bearing pipes to the top. Not only did this allow me to feed my steam engines and my TE Liquid Transposer from my Redpower water line, but it gives me a visual indication should something go wrong. Plus, I think it looks better than just a pipe going into the top.

    The strangest part is the Aqueous Accumulator has no problem putting water into a brass pipe attached to its top, but I can't drop in liquid from the top using those same said pipes.
    Posted in: Minecraft Mods
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    posted a message on [Forestry] ThaumicBees - Beekeeping is Magic [Updated 01/01/2013]
    Just posting so that I can find this thread later. Looking forward to giving a try tomorrow. I'd best get a few apiaries going in my FTB MindCrack world.
    Posted in: Content Packs
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Remember that new recipe I thought I found? Turns out it was just an item detector. A later episode showed DW20 working with that project table. Seems he had put in a recipe for an item detector and also had two sticks in the crafting area, hiding the wooden pressure plate and bottom tube. Oh, well. Liking the looks of his frube build, but I think it may be a mistake to add his ore processing on top of the mining operation. It's just more work that does nothing to improve efficiency or yield. What I think he should be doing is investigating whether or not macerated ores work in an arcane furnace (that is, yield an ingot+nugget per smelted item) and then integrate one into his smelting system. Then again, as he is on a test server, it makes sense that he would do things that don't make sense to make sure there aren't any corner cases.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from GrammieFi

    Well, I knew it. Anyone reading the Xycraft thread should know who Andrew2448 is. If he says Eloraam never would have threatened to quit, then I'll believe him.

    I couldn't really blame her. There are a lot of people in here being demanding and complaining. There are also a lot defending her, but it's the loud and angry crowd making the most noise, and that would be upsetting.


    The most important thing to remember is that no matter the product or service, only those with strong opinions will voice them. The thread has been full of angry and/or annoyed people because they are angry or annoyed. You do not hear from the happy or content because they are happy/content and have no reason to come here and say anything. It truly is a vocal minority.

    Anyway, back on topic. A few DW20 episodes ago, I noticed him going to a project table, then turning away upon realizing it was the wrong table given what he wanted to do. The table seemed to contain a RP2 recipe I am not familiar with, and unfortunately, because it did not contain enough material, it did not show the product. It seemed to be made of 2 brass ingots, one tube, two sticks, two red-doped wafers, and two pieces of wood (first line brass, tube, brass, second wafer, stick, wafer, third wood, stick, wood). I know it was a legitimate recipe because it had been recorded to a blueprint. What do you guys think it is? Has anyone seen it in the streams?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    IC2 is not open source.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from eb99


    She may have brought it down to make the new post privately then as soon as direwolf20 uploads his spotlight, the site will go live ;)


    No need to take down a whole site for that. Wordpress allows you to write a post, save it, and publish it later. I think you can even set it on an automatic timer.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from 104547

    Just release it now and fix the bugs in small updates after. Atleast that way we can play and maybe even find some bugs. Its taking months to update now thats just crazy just because they want it to be bugfree before release. I can live with some bugs and so do others.

    You're not an engineer, are you?

    I'm an engineer, Eloraam is an engineer, and I'm sure there are more than a few engineers here on the forum, and they will all tell you the same thing: you just can't bring yourself to release a product until it is good and ready.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Nisheeth

    Indeed. She proves why turtles are overpowered!

    And from the little I know about Transformers, don't they change AC to DC rather than changing the voltage of the current?
    Seeing how consistent she has been in keeping blutricity similar to electricity, this seems a bit odd to me.

    No. You are probably thinking about a wall wart. Wall warts are those big plugs that cover all the sockets on your power strip just to power one device. They may contain transformer elements, but also contain rectifiers for turning AC signals into DC.

    I teach basic electric theory at a university. I will now attempt to shove an entire lesson into a paragraph or two.

    Imagine a metal square with the center cut out. It is three inches high, three inches wide, has a depth of an inch, and has a 2x2 inch square hole in its center. On one side of the device, called a core, iron, or torroid, is wrapped insulated wire. The number of times it is wrapped around the torroid is N1. Additional wire is wrapped around the other side. We will call the number of windings here N2. We will refer to N1 as the primary side and N2 as the secondary.

    Before we go on, understand that there is a relationship between electric current and magnetic fields, called magnetic inductance. If we pass an electric current through a wire, a magnetic field will form around it, and if we pass a conductor through a magnetic field, a current will form in it. So, if we apply a DC signal to the primary side of the transformer, a magnetic field will form around the primary side coils and be conducted through the torroid to the secondary side. However, the DC signal produces a static, non-moving magnetic field, so no current is produced on the secondary side. If, instead, we apply an AC signal to the primary side, a moving magnetic field will be formed, resulting in a current in the secondary side coils.

    By altering the number of windings on the primary and secondary side, we can convert voltage to current or vise versa. This is particularly helpful to us as we loose less energy at higher voltages. As current passes through resistive loads it creates a voltage drop. If we reduce the current by turning it into voltage, we see a smaller drop. If we could create a 100% efficient transformer, then the relationship between voltage on the primary and secondary sides, V1 and V2 respectively, would be V1/V2=N1/N2. The current passing through the primary and secondary sides, on the other hand, would be I2/I1=N1/N2. So, if we have a transformer with 400 primary windings and 1200 secondary windings and apply 50VAC@3A on the primary side, we should get 150VAC@1A on the secondary side.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Ireee

    I don't think this info hit this place yet...


    Not new. We've been able to put RP2 rubber tree logs into IC2 extractors for rubber for a good, long while now.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Been meaning to post this for a while. Remember that system Direwolf20 built in his let's play in which he can swap a Thaumcraft enchanter and Quantaseum using Redpower frames? I built my own, but differently. Whereas Direwolf20 used some state cells and shared the same platform between the Quantaseum and Enchanter, I put each on their own platform and used a basic ROM built from invert, non-invert, and null cells to control the movement of the platforms. The great thing about my system is that if I flip the lever while it is in motion, everything simply reverses direction. No jamming.

    I wish I could record it, but my computer would probably burst into flames if I ran a screen capture program on top of Minecraft. I'm posting pictures and a very rough schematic. If you would like a further explanation of how it works, I can try to explain it.

    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from javierbs



    I have been running the buildcraft for a while, the error only shows up when I place thuamcraft in the mod folder, and only in my mac, for some reason in the windows version of minecraft no error comes along what so ever. I will continue to ask as there seems to be an issue with mac and thuamcraft and I will also ask in the buildcraft forums. Any idea whats going on anyone?

    Are you using Buildcraft 2, or 3? Thaumcraft is supposed to only work with 3, but it is possible that on your Windows machine Buildcraft loads after Thaumcraft, overwriting Thaumcraft's Buildcraft 3 API. Meanwhile, on your Mac, Thaumcraft loads after Buildcraft, causing a crash.
    Posted in: Minecraft Mods
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    posted a message on Mapple 1 (Apple 1 65C02 computer in Minecraft, I/O & Color Blocks) [Open Source] [Modloader only]
    As someone who has been a big fan of Computercraft and Redpower for quite some time now, I may have to check this out later. Looking good.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from dan2wik

    In my opinion eloraam should ask to add the basic disk into her mod because basic is easier to code and understand. Also, the BASIC version is documented with all commands and how to use them, im not sure about forth though. If there is any documentation like the BASIC interpreter's for FORTH then please show me the way.

    If you look back a few pages Eloraam actually says if someone can write an interpreter or compiler for the Redpower computer that uses a language other than FOURTH, she would be willing to negotiate with the writer to include it in Redpower. The reason she has not done so with the BASIC interpreter currently in development is because that interpreter is just an old copy of Microsoft BASIC ported to the Redpower computer. It is copyrighted, trademarked, patented, etc., and not worth the potential of going to jail. Yes, it is obsolete and thus the risk of lawyers doing their thing is low, but better safe than sorry.
    Posted in: Minecraft Mods
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