• 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from abc123wer

    wat he meant was that he wanted it to be changed to 1.0.0 so it doesnt matter what the title is
    he just wants it in the version that was just released so he can use the mod

    I know that's what he was asking. I'm just saying that if the title doesn't say 1.0.0, then it is not for 1.0.0. Much faster to just check the title (which by the way does matter).
    Posted in: WIP Mods
  • 2

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from Skylord_Tidbitt

    1.0 just came out and i really want zeppelins again so can you start working on it ASAP.

    Dear Mr. 2 posts,
    I'm afraid that you have no right to demand anything of people who work hard to make brilliant mods. As a matter of fact, they are already working on it. But coding takes a great amount of time and effort. It is not something that magically happens in an instant. There is a complicated process of waiting for the proper development tools to be updated, then to figure out what needs to be changes, and then actually changing all of it. It also helps to read the last couple of pages of a thread before you post, as several other people have posted the same thing as you, and have already gotten an answer.
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from Richard_cypher

    Oh and is there a way to increase the limit to lets say... 15,000? I can't fly my Base destroyer (it fires a pant-load of TNT strait down, blasting a crater around 50 blocks wide into the ground).

    There is a way, but unless you have Watson as your computer, your framerate will drop to about nothing.
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from silentz

    What i did wrong ? I have installed mod loader 1.7.3,deleted meta-inf and put whole mod_zeppelin-client-1.7.3.0.6.zip to /mods/ folder but i have black screen and then i see a error message for few seconds and then game screen is black again.
    ---------------------
    i have made a batch file with java script that is in first post and i could copy error message now.

    How to fix it ?


    Hmmm... that's very interesting. I thought the problem was with you not putting rp.class in the minecraft.jar, but it seems that minecraft is failing when trying to load a .png
    at ModLoader.RegisterAllTextureOverrides(ModLoader.java:1241)
    makes me think it is a texture pack problem, but the rest of the error message makes me think it is instead a problem with the plugin "PNGImageReader". From my knowledge of C++, it seems it is reaching the end of the plugin code and not finding what is is expecting to find.
    This is very strange indeed. Anyone else know what is going on here?
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from silentz

    Guys i need help,some time ago i have downloaded zeppelin mod for version 1.7.3 (cos thats my minecraft version)
    but when i put all files from .zip to minecraft.jar i just get an error message in game that appears for few seconds and then its black screen.I have modloader 1.7.3 installed and i have mods : sppcommands,toomanyitems and reptiles mod but i have deleted them and back up original minecraft.jar file,i have installed mod loader and game worked but when i installed zeppelin mod it stopped working.I have also tried putting whole .zip file to .minecraft/mods/ folder and it was creating mod_zeppeling.cfg file in Config folder 2 but game was crashing again :tongue.gif:.I have recorded the error message.BTW the Mojang logo is for 30/50 seconds and when i dont have mod installed its for 5-10 secs.

    (dots because i think you know that message.





    You were close with your second try (.zip in mods folder)
    Go to the first post and read it. Hope that helps.
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from Splash_Fire

    I'd also like to know how to reconfigure controls based on a small laptop keyboard (without a num pad).

    I can't find the right one on the internet :\

    Could someone please post one?


    Read the first post.
    Posted in: WIP Mods
  • 2

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from chalm012

    Er either ur stupid or you dont speak actual english but i mean on the control config on the pause menu i dont have a numpad and its set to numpad 2 and the change control for craft backwards is ocvered by done

    He's not stupid. He means you should at least try to use some basic spelling, grammar, and punctuation in your posts.
    Example: what on earth is an er or an ocvered?
    Example: you do not have a single comma, apostrophe, semicolon, or even period in your post.
    Example: using the number 2 instead of too, and ur for you're.
    Example: not capitalizing I (at least you were capable enough to capitalize the first word of your run-on sentence).

    Don't call other people stupid when you can barely use english correctly yourself.
    Posted in: WIP Mods
  • 2

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from larperdoodle

    i can craft all blocks included in the mod. i can place all of the controllers, but when i right click on them, the game freezes, then i get the "saving chunks" screen, then a black screen. i used force update before installing. no idea whats wrong, help.

    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from InfinityJustice

    I'm sorry if this has been asked. But is it possible to edit the max number of blocks for my zeppelin?
    Thanks :smile.gif:

    Yes, it has been asked. But I forgive you :wink.gif: Go into mod_Zeppelin.cfg in /.minecraft/config and change zeppelin.max_craft_size to whatever you want. Be warned, though, the higher you set it, the slower minecraft will probably run.
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from scidude

    I'll have to try this. And you never know. Maybe purging chunks of entities may fix my chunk errors that are making my ships disappear. Doubtful though.



    Quote from andrewk93

    It always works for me, saved me from loosing worlds quite a few times (I get bored and tend to experiment.. doesn't always end well.) Just bear in mind the actual ship will not be visible, only the control block, which will be represented by a semi-transparent red box. Probably because the Ship isn't in the normal minecraft world; but the controller is the link between the two.(there will be other red boxes around, but they are things like mobspawners and other things I believe, underground) It's worth a try through, see if it helps.


    I don't believe it. It worked!!!!! I actually made it past the Bermuda Triangle...Chunk and my ship is still here!!! andrewk93 you are my hero for the rest of the month!!!! And some of next month too!!!
    Posted in: WIP Mods
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