Use different metal blocks to craft them.Quote from reikagehikaru
i saw that there were diferent textured tool forges? how do i make thoughs?
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Apr 15, 2014schpeelah posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!Posted in: Minecraft Mods
Your problem isn't water transportation, fluiducts IIRC transport unlimited water, it's production. Ditch the pipes entirely, build a water-filled tower around the multiblock, and put an an Aqueous Accumulator right at every valve. About half the valves should cover your needs.
Apr 2, 2014schpeelah posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!Posted in: Minecraft Mods
The storage capacity is based on the total volume, not interior volume. So it's exactly the same as Open Blocks tanks and basically all other kinds of tank. The Drum is an outlier.Quote from Sky_Marshal
... Another point, is it possible to see in the future, an option to tweak the Dynamic Tank storage capacity (or multiplier, as it start from 16000 mb * volume) ? Compared to the Openblock tanks or the Extra Utilities drums, this multiblock structure can't definitively stand a chance, too much space required for an inferior storage capacity :/ I would love make it really more powerful by increasing it.
Apr 1, 2014schpeelah posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!Posted in: Minecraft Mods
Sure.Quote from Amoraischpeelah, would you mind submitting this to the official wiki? It would be a helpful post in the tutorial section.
Mar 31, 2014Posted in: Minecraft ModsQuote from Reaperguy666
Here's my only gripe with the mod. Say, for example, you have a crusher and you want to output to an AE import bus. I use the configurator to check the side I want to output for it's color, let's say it's dark red. I then look in the crusher's GUI and double check that's the color in there as well. I put it on auto-output and match the center color marked output and wait for it to start pulling finished product out. Well, it never does. I have to wind up scrolling through all of the available colors and it winds up being pink. How do you explain that? Hmmmm? How can it be pink when I've got it set to dark red. Makes absolutely no sense to me at all.
If setting it to pink does anything for you then there is a bug. You are going about it exactly backwards. The colors aren't tied to sides of the block. They are tied to inventory slots. For all machines, the main input is dark red and the main output is dark blue. You set which side exposes that slot using the buttons to the right of the center thing, or by shift right clicking on the side with the configurator.
The center thing marked output is tied to the Logistical Transporter network mechanics. Items sent through it can be put into colored boxes and pipes can be set to only let through boxes of a certain color. The central output button is what color box will the output be put if the machine auto-ejects into the a Logistical Transporter. The buttons on the left are for setting what color boxes each side accepts from the network if the Input Strict option is enabled.
Mar 24, 2014Posted in: Minecraft Mods
Marble from which mod? Project Red and Chisel marble is blockMarble and should be convertible, Underground Biomes is declared as stone and won't work. You can use the Mariculture converter to convert it to and from other kinds of stone, though.Quote from prioronion
is their a prefix for the config for world gen materials such as marble?
Mar 17, 2014schpeelah posted a message on [1.6.2] Universal Electricity - An Electricity System Modding APIPosted in: Minecraft Mods
Dude, what are you talking bout, mod devs are ceasing support for 1.6 all over the place, you can forget 1.5.Quote from Jonagold
Is there a 1.5.2 version? I NEED a 1.5.2 version
Mar 3, 2014Posted in: Minecraft Mods
Mekanism is not dependent on UE anymore.Quote from harley9699
Do you have Universal Electricity installed?
Just tried removing all my other mods. no effect
Just downloaded 188.8.131.52. Still no cables or pipes.
Feb 28, 2014schpeelah posted a message on XACT: Xhamolk_'s Advanced Crafting Table [MC 1.6.4]Bug: inconsistent vanilla crafting table behavior.Posted in: WIP Mods
When I exit the crafting table GUI using the E key, the items stay in the grid, but if I use the Esc key, the grid is cleared and the items put back into player inventory.
Bug: one of the inventory slots in the XACT crafter does not hold items.
When exiting the XACT crafter GUI, anything in the last column, first row slot of the input buffer tends to be sent into the player's inventory.
Feb 27, 2014Posted in: Minecraft Mods
Getting the essentia is busywork enough, making a minigame out of filling ing jars is an insane proposition. The default procedure is as easy as placing a jar under the alembic. If I'm crafting anything whatsoever for automation that replaces placing a few blocks, it had better all of the filling by itself, otherwise it's not worth the effort. Right now pipes are useless except for single aspect production automation for fueling machines while the infusion setup became get a golem and forget instead of place pipes and forget, except of course the pathfinding spazzes out on the mob heads and other instability reducing crap.Quote from Mrvideogame
That is why he changed it. Now you need to actually think about the pipes. The journey is not just where you start and where it ends, you need to think about the road there. This... Careless thought about tubes is why they needed a change. This is what made them so unbalanced, this "Place and forget" nature of them. So long as you chant for the old ways back, I'll be here to be the rival voice. One of the few who understands that "We don't like the change, but we understand why it needed to happen and support Azanor in his choice to nerf the living daylights out of tubes".
I hope this is enough of an answer for you, my friend.
I believed the current pipe system works the way it does because the previous one was too laggy, not for any 'balance' reasons.
Feb 21, 2014Posted in: Minecraft Mods
Induction is no longer part of Mekanism. It was originally an independent mod Resonant Induction and now it returned to being one.Quote from N3UTr4L
where's part of induction???
upgrade from version 5.7.12 to 6.1.13 can not be done?
Here, at least, gave error for lack of induction module.
Feb 20, 2014schpeelah posted a message on [1.7][1.6] Ender IO - How many pipes in one block?I just downloaded 0.10.0. The furnace refuses to smelt sand in furnace-only mode, and the localization on the furnace mode button is broken.Posted in: Minecraft Mods
Feb 18, 2014Posted in: Minecraft Mods
http://lmgtfy.com/?q=minecraft id conflictQuote from Tonnatos
3005: BoundingBlock from Mekanism - CardboardBox from Mekanism
Suggested Ranges: 2479-2999 (521 IDs), 492-899 (408 IDs), 3011-3346 (336 IDs)
how fix that???
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