• 1

    posted a message on A potential method to make dynamic lighting work

    So to put it in simple terms - Minecraft's code is so bad that it can't handle a simple function that exists in literally every other single modern game.

    Posted in: Suggestions
  • 0

    posted a message on How do you guys feel about the mobs in the mob vote?

    The copper golem seems like the best choice. I'm not really sold on the idea of it becoming a statue though, maybe there should be a way to automatically "fix" it, like how you can de-oxedize copper blocks with an axe.... probably make the axe usable in a dispencer next to a copper golem

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft 1.17 Update Opinion Thread
    Quote from The_Shadow»

    Goats are pretty unfinished - I predict that they'll be fleshed out in minor 1.17.X updates. Currently there's no reason to breed them at all; and Bedrock has horns drop but Java doesn't. I also predict they will ultimately drop mutton.


    I more tentatively predict that bundles will not wait all the way to 1.18, but will likewise appear in 1.17.X. Sculk sensors will wait, though.




    I can't find a source but I remember Mojang saying that goats will not drop any food item, since they want to "discourage violance against animals". They will not change any of the old mobs since that will cause too much of a pushback from the community, but any future mobs will not drop meat.


    Also - don't be too excited for the goat horn. We still have no idea what kind of use it will have, or if it will even have a use at all.


    I predict that they won't change anything about the goats. Mojang do not deserve the praise they receive, they leave too many features unfinished for years and years. Look at the smithing table - it barely got a use in 1.16, and the fletching table still has nothing. The rabbit hide was added in 0.1 and they are just now adding the first use for it (The bundle makes absolutely no sense to require a rabbit hide from a gameplay point of view, but that's a whole other story). There are many mobs that do absolutely nothing and drop no unique items - pandas, polar bears, llamas, bats. People who tell you that "not all mobs should have unique drops" are just making excuses on behalf of Mojang. Sure it adds flavour to the game, but that's all it does. Why not add some actual gameplay?

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Discussion about minecarts

    What are your thoughts on the current state of minecarts?


    I think that they are in serious need of some reworking. They are too slow for transport and can't be used when caving, so they are only used for redstone, which is wierd.


    It's really silly that the way to make "highways" is with boats on ice. It's not just silly - it's ridiculous. That's supposed to be the main usage of minecarts. So have to be waaay faster. Or maybe just have a way of making them faster, or a way to control how much they can accelerate.


    They can be used to get you in and out of a cave, but there are way better ways to do that. Or they can be used to bring your resources back to your base. In that case you have to place tracks as you explore the cave.... But what if placing tracks was a lot cheaper and easier to do - imagine if minecarts didn't need redstone tracks to gain momentum and regular tracks were 10 times cheaper. If you could place 1 minecart track every 10-20 blocks and they automatically connect to each other. Placing them can be at the same rate that you usually place torches - it doesn't take much of your time and you can continue caving. But when your inventory gets full you just hop onto a minecart and get right back to your base, put all of your items in the storage, hop onto the minecart and get back to where you were a moment ago.


    To be more clear - the question in this thread is not "how can we make minecarts better", but rather should they be better. What do you think their role in the game should be.

    Posted in: Discussion
  • 0

    posted a message on Opinions on Bundle and Copper
    Quote from chaskuchar1»

    why don't you breed the rabbits. you can do that with dandelions. i don't know if you can get them into a pen yet but i breed them whenever i can find them.



    By the time you can breed rabits you probably don't need bundles any more. They are most usefull at the start of the game before you have found a location for your base - at that time you are collecting various crap items - a couple of sugarcanes, some flours for decoration, 5-10 wood, or other things you find when exploring. After you make your base you put all of those things in a chest, and you usually make shorter exploring trips where you don't collect as much random stuff.


    The crafting recepie of bundles has to be changed! It is way too expensive right now - make it use 3 leather, placed like when crafting a bucket and it will be perfect. I get that they are trying to find a use for rabbit hide, but using it for bundles is just wrong.


    OR they could change the rabbit AI to make them way easier to kill, but I don't see that happening. Or they could make some sort of "Rabbit trap" item that helps you kill rabbits, but that pushes the bundles further down the progression tree. The normal playthrough has to be something like this:

    - Punch tree -> craft tools -> use wooden/stone sword to collect some resources -> craft 1-2 bundles -> explore -> collect crap -> make a base -> forget bundles ever existed.

    Posted in: Recent Updates and Snapshots
  • 4

    posted a message on 1.17 - 1.18 Split; Is Mojang telling us everything?

    The thing that bothers me the most is that most of the features they said are technically challenging are alredy done in the previous snapshots - the height limit, the caves, the mountains. The generation still needs tweaking, but most of the stuff is ready. That's why I think that they are just using covid as an excuse and are pushing the release back to maybe match the release of some other competing game (probably Hytale).


    And the content we are getting now is basically nothing - a bunch of new blocks, some useless mobs and a basic rework of ores that was overdue at least for 5 years. This doesn't justify a major update.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Opinions on Bundle and Copper

    I absolutely agree. Bundles are awful to get. I started a new world and spawned right next to a desert. I ran around for the whole first minecraft day chasing rabbits and trying to collect enough hides. The whole process was so annoying that I don't think I'll ever do that again. Sure, bundles do a good job of holding most of your junk items, but the hassle of getting them is just not worth it.


    Copper has no real uses. Just like a lot of the stuff we have seen in this update. For example - they went through all of the trouble of making amethyst crystals farmable in a special way without giving the item any practical use. You can use it to make a special kind of glass, but let's be honest, most people are never going to use it. Glow squids allow you to craft "glowing item frames". Who would ever need to craft that? Goats just exist, they have no real purpose. And don't tell me that "Not every mob needs to drop something to be usefull" - YES THEY DO! That's just lazy game design.


    The game design at mojang is seriously lacking. And I don't understand why every youtuber is praising every feature like it's the best thing ever, but all I can see is shallow content with lots of missed opportunities.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on What is the purpose of Elytras having durability?

    There are lots and lots of design flaws with the game. Lots of aspects that are not even close to as good as they can be. There is a really simple answer to your question, and although it sounds controversial, I believe it is true: Mojang just really really sucks at game design.


    Take a look at some of the latest features they've introduced - Things from 1.17: Goats drop nothing meaningful, the spygalss is utterly useless, the Warden will drop nothing and there will be absolutely no point in killing it. And if we go back a few updates - pandas do nothing, polar bears do nothing, the only useful somewhat thing about turtles are their eggs. It took Mojang months to figure out how to make it possible to place chains horizontally and make them waterloggable. And still - chains are simply a cosmetic block - why didn't they make it possible to pull stuff with them? (video 1)


    There really is no point in the elytra breaking, apart from just being an annoyance.


    Everyone KNOWS that you HAVE to put Unbreaking and Mending on the Elytra, because to get it in the first place you have to look it up online. It is simply impossible to reach the End without following a tutorial/guide or reading a wiki. And if you've already googled it you know that it breaks easily. So why not make it a bit more interesting instead? There are so many possibilities for different effects with enchantments - Efficiency can make it fly faster, Aqua Afinity can make it work underwater, etc. Why don't they make the Elytra equipable by horses - this way you can have a flying horse! How awesome would that be? But no...Mojang will never do that - because they are bad at designing their own!


    Today I watched a video (video 2) that showcased some mod that added magnets to the game. It was AWESOME! And guess what - we will never see something as cool as that in the vanilla version of the game.


    video 1:


    video 2:

    Posted in: Discussion
  • 0

    posted a message on Place chains horizontally

    Oh that would be really cool! If only they decide to add any kind of function to chains and not just have them as a decoration block...

    Posted in: Suggestions
  • 1

    posted a message on Place chains horizontally

    It's just as awkward to have a chain placed on the ground and just pointing upwards withoug being connected to anything. It's also awkward to have floating trees, yet here we are.

    Posted in: Suggestions
  • 0

    posted a message on Place chains horizontally

    That's it. Just make it so that chains can be placed horizontally. Basically the same as end rods. Why isn't this in the game - it's a no-brainer?

    Posted in: Suggestions
  • 2

    posted a message on Why are vertical slabs not in the game?
    Quote from TheMasterCaver»

    ...

    Dude, you're awesome! Keep it up! With that much time and effort put into your projects you really are playing your own game.

    So have you considered adding vertical slabs to your game? lol

    Posted in: Discussion
  • 2

    posted a message on Why are vertical slabs not in the game?
    Quote from TheMasterCaver»

    Have you wondered why I still play a "retro" version of Minecraft? Because of the "update that ruined the underground" (and world generation in general, especially if you update an older world) that was released nearly 7 years ago - you could say that each update is a separate game in its own right, same for modded versions (why do people always want mods to be updated to the latest version? They should be treated as "updates" separate from vanilla and when they are updated they often just accommodate changes to vanilla, even letting them replace previous functionality; I'd just replace conflicting features with my own version).

    I've even had people suggest that I should find some "other" game to play because I haven't updated and otherwise don't make use of all the features the game has to offer (without even specifying what that "other" game is)! Even funnier, some have told me that I don't even play "Minecraft" since I haven't updated and/or use mods (which only goes with what I said above about different versions being separate games).



    If they make a "cave update" at some point, that fixes the cave generation and makes them a lot more fun to explore, will you consider updating?


    A problem I have with Minecraft is that even though they add all of this new content it is all shallow and meaningless. A few new blocks, mobs or bioms don't really change anything about the game. After you've seen every type of village, structure, biome - there is no point in exploring to find the next one. They are all the same and everything is lifeless. There are no meaningfull interactions between the mobs, villagers are brain dead and contribute nothing to the world. There is no point in looking for loot in the naturally spawned structures, because by the time you find them - you already have better items. The only thing keeping the game alive (in my oppinion) is servers with mods. Actually there aren't that many vanilla servers, because the game in it's purest vanilla version isn't that good. Even vanilla servers require some mods to enable trading, to prevent griefing and so on...


    We really got off-topick here, but there certainly are a lot of problems with the game that need to be discussed. What updates are meaningfull? This game has been around for 10 years and for me it still feels like a pre-release title. Will it ever be complete?

    Posted in: Discussion
  • 1

    posted a message on Why are vertical slabs not in the game?
    Quote from c2troy4»

    If you're hoping to get them, you won't. Mojang has publicly stated that they are not going to add vertical slabs.


    I know. I just want to understand why?

    Posted in: Discussion
  • 4

    posted a message on Why are vertical slabs not in the game?



    They literally will, though.





    That can easily be put to a test - start a modded server with vertical slabs and observe how people build. I cannot honestly predict how it will play out, but it largely depends on the way they are implemented. People build floors out of slabs because that is cheaper and thus more practical in a survival game. But they use slabs all of the time for aesthetic reasons. If vertical slabs are not cheaper than the normal blocks - it wouldn't be practical to make walls out of them, and the only use left for vertical slabs is aesthetics.


    I personally do not think that Minecraft's clunkiness and disjoitedness is what makes it good. On the contrary - for me that only takes away from how good the game can be. I play Minecraft because it is the best block-building-survival-sandbox game that I know, not because of its disjoitedness. And long gone are the days when the blockiness of Minecraft was what made it unique. There are so many other clone games that copy the same blocky design - but they are all bad. It's only a matter of time before some other game copies Minecraft's blockyness and it turns out is actually decent. And if that game is not afraid to add stuff that the community clearly wants it will steal all of the success of Minecraft. And I can say with confidence that the community does want vertical slabs - just look at the comment section of any youtube video that touches this subject.


    And look at what Mojang are doing right now with RTX. That's a RADICAL change to the game, that pushes it far more towards a realistic look. For me that shows that they are willing to make huge changes to the aesthetic, much bigger changes than adding a half vertical block.

    Posted in: Discussion
  • To post a comment, please .